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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture (Unabridged)
 
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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture (Unabridged) [Audio Download]

by David Kushner (Author), Wil Wheaton (Narrator)
4.8 out of 5 stars  See all reviews (37 customer reviews)
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Product details

  • Audio Download
  • Listening Length: 12 hours and 43 minutes
  • Program Type: Audiobook
  • Version: Unabridged
  • Publisher: Audiobooks.com
  • Audible.co.uk Release Date: 12 July 2012
  • Language: English
  • ASIN: B008KNABBC
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (37 customer reviews)
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Product Description

Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry - a powerful and compassionate account of what it's like to be young, driven, and wildly creative.

©2003 David Kushner; (P)2012 Audiobooks.com

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Customer Reviews

4.8 out of 5 stars
4.8 out of 5 stars
Most Helpful Customer Reviews
10 of 10 people found the following review helpful
5.0 out of 5 stars This book reads like a thriller! 2 Aug 2003
Format:Paperback
An excellent book about the people behind many killer games like Commander Keen, Castle of Wolfenstein and Doom. The book starts from the very beginning, from the time before the first shareware hit games. In addition to being excellent history book about id software, it also shows the potential problems and pitfals facing each game developer, especially the problem of too big egos and different visions among to developers.

And what's best.. It's the author's style. He certainly knows how to write a good book.

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3 of 3 people found the following review helpful
5.0 out of 5 stars The most influential book I ever read 2 Sep 2005
Format:Paperback
If you are a developer, a programmer, someone who likes using his computer for creating games, or even 'casual' applications, you MUST read this book. It will make you want to code night and day. I have read it 4 times and still I get the same feeling when I go through it. John Carmack is a genius.
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3 of 3 people found the following review helpful
5.0 out of 5 stars Yep, great read 14 Feb 2005
By mingo
Format:Paperback
I spent sooooo many hours, like soooo many other people, playing these games. The story of the Two Johns has been touched upon in the computer press but the story more than bears telling in a full length book. I picked it up just to read about what the background was to these incredible games that dominated weeks / months of my adult, slacker life, and sure enough the account given of how Wolfenstein and onwards were written was at turns exhilerating and bittersweet. I then started moving back through the book to the earliest days of the two johns and it held my attention throughout. Great story, great characters, and the author has a great eye for his subjects and the allure of the story of how geeks became rockstars. Gaming isnt going to disappear, and Carmack and Romero are like two Neil Armstrongs in terms of their acheivements. THis is a good history book in the making if nothing else, and it is surprising how much you end up feeling for both Carmack and Romero, two lost boys in a gold mine. Carmack in particular is an odd and mysterious character. My rating? Five stars. mmmm.
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3 of 3 people found the following review helpful
5.0 out of 5 stars Great for id/doom/quake geeks like me 15 Jun 2004
Format:Hardcover
This book cleverly paints an attractive picture of the early days of id's development from pre-wolfenstein 3D titles up to the announcement of DOOM3.
It focuses largely on the Carmack/Romero relationshop but also touches on the impact that their games had on popular culture at the time. Including the headache that they gave the government due to the rising tension surrounding violence in games.

If you are in anyway interested in creating games but have been long put off by the stale state of the industry, then you'll find this a rewarding and exciting read in many respects.
Two guys that not only changed the world of gaming forever but stuck to their guns and fought tooth and nail throughout to remain independent.

I couldn't help but feel that Carmack emerged the victor in any battle that was staged, but Romero's child-like "rock stardom" is as endearing as Carmack's geekiness.

The only down side for me was the lack of detail on Doom's early development for which I know there is plenty to tell.
But that's game specific and this book concentrates on the personalities that contributed to their development.

A great read.

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2 of 2 people found the following review helpful
5.0 out of 5 stars Simply marvellous! 24 Nov 2003
Format:Paperback
I bought this book as a way of learning the story behind the development of a range of my most favourite games. When the likes of Doom and Quake were released, I wasn't too bothered about the people behind them. 10 years on, I had a great curiosity to find out what drove Carmack, Romero et al to produce their programmatic excellence.

Written in a very appealing and non-technical way, the book is as much a thriller as it is a record of events. My only slight gripe with the book is the fact that it glosses over the technical side of things to favour the "people" side of the story. This is by no means a fatal flaw, since the book is fantastic, it just would have been nice to have had a little more technical details to go on.

According to the writers notes, the book took 6 years to write, which included endless interviews and contact with all involved.

Simply marvellous!

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1 of 1 people found the following review helpful
5.0 out of 5 stars Page turner 23 July 2011
Format:Paperback
I'm a very sporadic reader but when a book grabs me I find myself staying up way past bed time (11 on a work day ;) ) to continue reading...this book is one of those. Anyone who has an interest in the games industry I'm sure will find this book thrilling, even those who were born in the 90s will find it an intriguing history lesson.

Just a side note, several times I stopped reading to go watch footage of the game they were talking about on youtube (I obviously know quake, doom and wolfenstein, but some of their earlier games I have never come across as I was a NES/SNES guy). I imagine this book would benefit massively from an interactive ebook with videos/demos of the games slipped in at appropriate points of the book. Only tablets are capable of that right now but it would be really cool to see books include links or content of extracurricular interest.
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1 of 1 people found the following review helpful
5.0 out of 5 stars Amazing and so clear! 23 Nov 2003
Format:Paperback
I have searched online, through a vast pool of servers hosting
games such as Counter-Strike and Soldier Of Fortune 2, and not a
single person I've queried has told me who John Carmack and John
Romero are. It is about time a book gave the newer generation
a bit of history on how it all started.

As a hobby, I develop games myself and reading this book was
possibly the most exciting confidence building experience ever.
The book complements the two Johns extremely well, and while
it may be obvious that not everything would have been as
described, it certainly shows how they went from simple guys
who worshiped those big names in the game industry, guys
with a passion and a dream, to those who are idles for future
game designers. There are even times when you can relate to
them in one way or another, taking you deep within an imaginary
and vivid world.

The book is extremely well paced and the chapters are nice and
short making it an interesting read that will definitely give
you laughs and also raise your eye brows as you read the book.
There are games I have played as a child like Commander Keen,
Rescue Rover and Spear Of Destiny and it was an amazing shock
to realise those games that remained on my favorites list
were produced by the same guys (obviously working for different
companies).

All in all if you like games or are a games developer, this
book is the confidence boost you always wanted. Heading over
to the ID Software website shows some familiar names still
in the team!

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Most Recent Customer Reviews
5.0 out of 5 stars An excellent read
This is a brilliant read for anyone remotely interested in id, computer games or even neither. My girlfriend hates computer games but is insisting on borrowing this after me after... Read more
Published 9 hours ago by DHansen
5.0 out of 5 stars A real life tale
Are you born in 1980s? or do you remember the era of games? then you will most probably enjoy the legenf of id software guys! keep on reading!
Published 17 days ago by Kaan Akit
5.0 out of 5 stars Days of Doom.
Great book which gives an insight into the two Johns (Carmack & Romero) early days within the first two chapters before moving on to their meeting at SoftDisk and then the teams... Read more
Published 1 month ago by Willmington_W
5.0 out of 5 stars A good read
A very well written book of the zero to hero stories of John Carmack and John Romero. Kushner does a fantastic job of telling the story in a highly readable way, I couldn't put it... Read more
Published 3 months ago by Luke Jones
5.0 out of 5 stars Master of BOOM!
This is a great book.

I'm not a gamer, don't own a PS3 or XBox.

This is rollicking good story about the rise and fall of a gaming empire, it's a modern day... Read more
Published 8 months ago by Neil Asher
5.0 out of 5 stars Amazing, gripping story about rise and fall of 90's gamer gods
Prior to reading it I would never suspect a story about two programmers may be as gripping and inspiring as this one. Read more
Published 9 months ago by gwiazdorrr
5.0 out of 5 stars Fantastic story telling of the dawn of 3D and PC gaming
It was 1992 and I was using a 2400 baud modem in my fathers office to log on to BBSs around the country when wolf3d first appeared for download. Read more
Published 13 months ago by Rikki
5.0 out of 5 stars Great insight into the gaming industry
Great book for any gamer. A great insight into id Software and the making of some iconic games (D00M, QUAKE). Recommended for any gamer or anyone interested in the gaming industry.
Published 14 months ago by Tommy
5.0 out of 5 stars How 2 guys created an empire
The first part of the book is incredibly good. I just couldnt put the book down.

Second part was a bit of a drag compared to the first, but still very good.
Published 17 months ago by Celine
5.0 out of 5 stars Design Is Law
Very interesting account of the early days of PC gaming covering an iconic software developer. If you want someone to blame for the dominance of first person shooters in today's... Read more
Published 22 months ago by DukeJon
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