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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
 
 
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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture [Paperback]

David Kushner
4.8 out of 5 stars  See all reviews (25 customer reviews)

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Paperback, 30 Oct 2003 --  
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Product details

  • Paperback: 352 pages
  • Publisher: Piatkus Books (30 Oct 2003)
  • Language English
  • ISBN-10: 0749924756
  • ISBN-13: 978-0749924751
  • Product Dimensions: 23.2 x 14.8 x 2.6 cm
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (25 customer reviews)
  • Amazon Bestsellers Rank: 970,645 in Books (See Top 100 in Books)

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David Kushner
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Product Description

Review

Masters of Doom is an impressive and adroit social history. (New York Times Book Review ) --This text refers to an alternate Paperback edition.

Product Description

This is the story of the Lenin and McCartney of the video game industry - John Carmack and John Romero. Together, they created an empire, ruled a billion-dollar industry, and provoked a national controversy. They created the successful "Doom" and "Quake", until the games they made tore them apart.

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Customer Reviews

25 Reviews
5 star:
 (21)
4 star:
 (3)
3 star:
 (1)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.8 out of 5 stars (25 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

9 of 9 people found the following review helpful:
5.0 out of 5 stars This book reads like a thriller!, 2 Aug 2003
By 
Juha Palomaki (Helsinki, Finland) - See all my reviews
This review is from: Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture (Paperback)
An excellent book about the people behind many killer games like Commander Keen, Castle of Wolfenstein and Doom. The book starts from the very beginning, from the time before the first shareware hit games. In addition to being excellent history book about id software, it also shows the potential problems and pitfals facing each game developer, especially the problem of too big egos and different visions among to developers.

And what's best.. It's the author's style. He certainly knows how to write a good book.

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3 of 3 people found the following review helpful:
5.0 out of 5 stars The most influential book I ever read, 2 Sep 2005
By 
Marcos Papadakis (Mires, Heraklio Greece) - See all my reviews
(REAL NAME)   
If you are a developer, a programmer, someone who likes using his computer for creating games, or even 'casual' applications, you MUST read this book. It will make you want to code night and day. I have read it 4 times and still I get the same feeling when I go through it. John Carmack is a genius.
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2 of 2 people found the following review helpful:
5.0 out of 5 stars Yep, great read, 14 Feb 2005
I spent sooooo many hours, like soooo many other people, playing these games. The story of the Two Johns has been touched upon in the computer press but the story more than bears telling in a full length book. I picked it up just to read about what the background was to these incredible games that dominated weeks / months of my adult, slacker life, and sure enough the account given of how Wolfenstein and onwards were written was at turns exhilerating and bittersweet. I then started moving back through the book to the earliest days of the two johns and it held my attention throughout. Great story, great characters, and the author has a great eye for his subjects and the allure of the story of how geeks became rockstars. Gaming isnt going to disappear, and Carmack and Romero are like two Neil Armstrongs in terms of their acheivements. THis is a good history book in the making if nothing else, and it is surprising how much you end up feeling for both Carmack and Romero, two lost boys in a gold mine. Carmack in particular is an odd and mysterious character. My rating? Five stars. mmmm.
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