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Masters of the Art (Mage)
 
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Masters of the Art (Mage) [Paperback]

Dierd're Brooks , Adam McCandliss
2.0 out of 5 stars  See all reviews (1 customer review)

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Product details

  • Paperback: 88 pages
  • Publisher: White Wolf Games Studio (Dec 1999)
  • Language English
  • ISBN-10: 1565044274
  • ISBN-13: 978-1565044272
  • Product Dimensions: 27.5 x 21.2 x 0.6 cm
  • Average Customer Review: 2.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 1,437,738 in Books (See Top 100 in Books)

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Customer Reviews

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Most Helpful Customer Reviews
Uncharacteristically lacking in background for one of white wolf's products, most of the information presented here is just not pertinent in most mage games.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  4 reviews
18 of 18 people found the following review helpful
A BIG hit off the crack pipe, but some great BG info... 16 Mar 2000
By Robert Recckia - Published on Amazon.com
The idea of 6th, 7th, and 8th level spheres gives me the feeling of old-fashioned D+D number-crunching, but the background information on Oracles and Archmages certainly makes the book worth at least looking through. Also, the explanation of exemplars (mages that focus specifically on one sphere) was also insightful and helpful. I think this book would have been a lot better if they had cut out all the Monty Hall-ish arch-spheres and focused more of their time and efforts on the motivations and challenges that face an arete 9 mage - don't make up new arch-spheres (digusting high-level powers that don't flow with the rest of the sphere progression i.e. Forces 8 - Move Continent -WTF?)...Instead, tell me what type of seeking a mage that close to Final Ascension faces... give me story ideas, not silly new ungodly powers that won't realistically come into play. White Wolf can do better than this...
5 of 6 people found the following review helpful
I love it... 20 Jun 2001
By "mage_wiz" - Published on Amazon.com
Although I would never let a player have so much power as to have spheres above 5, it was intresting to read about the Arch-spheres. Plus it clarified the whole Oracle,God,Archmage thing. All of which are cool concepts and could make for intresting plotlines. such as if a player manages to get his Arete up above 7 as a gift from his storyteller (geez it's hard to do) it could be intresting to have to go on a search for one of these GREATER beings and garner some knowledge from them before they can complete a seeking. Accually thinking about it I would possibly allow players to get up to lvl 6 spheres just because it takes 5 years worth of study and practice to gain it and every dot above. I guess if a player had spent that much time and effort into getting the darn dot I'd let him have it, but it may take a year real-time for 5 years to go by in my games anyways.

Sorry rant. Great book though.

5 of 10 people found the following review helpful
Mages shouldent have this much power.. 9 April 2000
By Stephen Ranger - Published on Amazon.com
If you like playing mini gods then this book is alright. If you like this book then let me suggest Secrets of the black hand for vampire. Do you think your enemys really stand a chance if your mage can creat your own univers...
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