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Mastering Unreal Technology: v. 2: Advanced Level Design Concepts with Unreal Engine 3: Using Unreal Engine 3 Paperback – 22 Sep 2009

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Mastering Unreal Technology: v. 2: Advanced Level Design Concepts with Unreal Engine 3: Using Unreal Engine 3 + Mastering Unreal Technology: v. 1: Introduction to Level Design with Unreal Engine 3: A Beginner's Guide to Level Design in Unreal Engine 3 + Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide
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Product details

  • Paperback: 1080 pages
  • Publisher: Sams; 1 edition (22 Sept. 2009)
  • Language: English
  • ISBN-10: 0672329921
  • ISBN-13: 978-0672329920
  • Product Dimensions: 18.7 x 5.2 x 22.9 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 499,674 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Product Description

From the Back Cover

Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3 is your start-to-finish guide to state-of-the-art Unreal Tournament 3 modding and level design. Here’s everything you need to know to take your game design skills to the next level, creating content with breakthrough depth and interactivity! Your authors aren’t just the world’s #1 Unreal game development trainers: They’ve built the training mods that shipped with Unreal Tournament. Now, working with the full cooperation of Unreal Engine 3’s creators, Epic Games, they introduce innovative, pro-quality techniques you’ll find nowhere else: outstanding solutions for everything from particle effects to physics, materials to cinematics. Packed with tips, hands-on tutorials, and expert insight, Mastering Unreal Technology, Volume II will help you take Unreal Tournament 3 and Unreal Engine 3 to the limit...and then blow right by it!

 

You’ll find expert tips on

  • Creating advanced materials that leverage the full power of UnrealEd’s Material Editor
  • Bringing levels to life with objects affected by gravity, collisions, and player influence
  • Creating fire, smoke, sparks, and more with Unreal Engine 3’s particle effects system
  • Building custom user interfaces, including Heads-Up Displays (HUDs) that update constantly
  • Using SoundCues to mix, modulate, crossfade, and attenuate sounds
  • Generating real-time camera-based effects, including depth of field, motion blur, and color adjustment
  • Using post process effects to quickly transform a scene’s look and feel without changing existing materials or textures
  • Animating characters and vehicles that move with unprecedented realism
  • Creating in-game cinematics that develop your characters and move your story forward

About the Author

Jason “Buzz” Busby is president and chief executive officer of 3D Buzz, Inc. For more than five years, he has taught 3D animation, programming, and game design through his website 3dbuzz.com, which has more than 275,000 members. He coauthored Mastering Unreal: The Art of Level Design and Mastering the Art of Production with 3ds Max 4 and has created and overseen the production of more than 1,000 hours of video training.

 

Zak Parrish, chief of operations at 3D Buzz, Inc., has developed hundreds of video tutorials over 3D animation and game design. He helped produce training videos that shipped with Unreal Tournament 2004: Special Edition as well as those that shipped with Unreal Tournament 3: Limited Collector’s Edition. Zak also coauthored Mastering Unreal.

 

Jeff Wilson, 3D Buzz’s technical consultant for the Unreal Engine, helps develop the company’s Unreal Technology training videos. He has been studying the Unreal Engine for five years while creating modifications for Unreal Tournament 2003 and 2004. Wilson moderates the 3D Buzz forums.

 

Busby, Parrish, and Wilson are also coauthors of the companion book Mastering Unreal® Technology, Volume I: Introduction to Level Design with Unreal® Engine 3.


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Most Helpful Customer Reviews

By MoZaib on 8 Sept. 2011
Format: Paperback Verified Purchase
this is a great book for anyone that needs to know the slightly tricky aspects of unreal editor and i recommend this to anyone interested in level design
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 16 reviews
9 of 9 people found the following review helpful
A Decent, Comprehensive UDK Book 22 Nov. 2010
By Dale Broadbent - Published on Amazon.com
Format: Paperback Verified Purchase
First, let me address some complaints written about this book by other reviewers:
1. "The book isn't in color and it really should be because the cost for color is negligible." The cost for color in books is astronomical! And this book has TONS of screen captures through it's pages. In fact, I estimate at least 1/3 of the book's contents are nothing but screen captures. Yes the quality isn't all that great, but if they were in color this book would rarely sell because it would cost around $80 if not more.
2. "It's written for the Unreal Tournament 3 game editor and doesn't work with UDK." This is completely false. While it is true that the UT3 game editor and UDK are not the same tools, UDK CAN read UT3 level and package files - you just have to insert a *.* into the file name field to force it to show you all files (UDK is programmed to open only UDK files by default) - presto! There are the UT3 files available and they work fine. It could be in future versions of UDK this might not be the case, but as of September 2010, they work just fine.

These "Mastering Unreal Tech" books from 3D Buzz are really great tools for those looking to learn how to develop with Unreal 3 technology. Quite often they can be used as reference material as well. The authors do a fantastic job of giving you more information than you ever thought existed on the subjects they cover, leaving me wondering quite often "How do they KNOW that?" They even tell you when a certain feature included in the tools is non-functional. They must work side-by-side with Epic when making these books, is the only conclusion I can come to.

The problems I've run into with following their tutorials usually come down to missing assets from their packages - they sometimes reference levels or packages that just don't exist on the DVD. If you go to the website mentioned in the introduction (informit.com) you can download the missing files for chapter 2 after registering an account and your book.

The only other problem isn't their fault at all. The book was written back when Unreal Tech 3 was available only in the editor that comes with Unreal Tournament 3 - back in Sept 2009. Since then Epic has continued to update their engine through their toolset called UDK ([...] The Unreal Tourn 3 editor has remained frozen in time and has been replaced by UDK, slowly making the screen captures and files become outdated. But rest assured even if the files are using an old format, they still work in UDK; and their methods are still iron-clad and transition to UDK very well.
3 of 3 people found the following review helpful
I am a game developer and this book is a must have 28 Mar. 2010
By M. Gantar - Published on Amazon.com
Format: Paperback Verified Purchase
I am a game developer, I needed this book in my learning process, it covers a lot of things that are "not covered" in other tutorials!
The book requires the basic understanding of unreal engine 3 and its editor, so it takes you in detail, explaining many of the advanced features of unreal engine 3, I learned a lot from this book, I was especialy happy with parts about working with UI interfaces,faceFX , cinematics and postprocessing, etc!

Overall I must say I "love" the book, and the price was low for such a gem,
I think this book is a must have for all Unreal Engine game designers!
I cant wait for the release of Volume 3, which will cover unreal script,I am sure it will be a great succes and will teach me a lot!
Tnx for this great book!!!
1 of 1 people found the following review helpful
AWESOME!!!!!!! 12 May 2011
By Jusin R. Goff - Published on Amazon.com
Format: Paperback Verified Purchase
Don't listen to the other reviewer who said this book is not for UDK. This book is perfect for UDK. It doesn't get anymore in depth than this. SpecialFX, particle systems, material creation, Kismet, etc.!!! Armed with volumes 1 & 2 you'll be ready for the big leagues.
... very very surprised that the things you learn are like having someone hold your hand from step one to ... 23 Feb. 2015
By Anthony Courville - Published on Amazon.com
Format: Paperback Verified Purchase
This is a very very thick book and I was very very surprised that the things you learn are like having someone hold your hand from step one to step 100! If you have ever built anything in the editor and have enjoyed playing your own maps, you will already be well equipped to jump right into this book. It also comes with UT3 Black with the editor. So if you don't have the game or the editor its worth buying just for that reason! It is a down load from Steam a very popular connectivity web site! Great read thanks also check out their videos on 3dbuzz REAL EASY AND COOL!. Ohh on another note if you cant already build your own Stact Meshes, don't waist your time looking for down loadable ones you will probably just get a virus, the best way I know to get a ton of really killer Meshes it to download other peoples maps. Their maps are full of custom meshes and you can usually find a map with something you want!
Great for what it's designed for... 26 Jun. 2013
By Iain - Published on Amazon.com
Format: Paperback Verified Purchase
I read a lot of other reviews before I ordered this book and noticed a lot of the reviews were complaints about it not being current. No book is going to stay current forever and after reading the sample pages I noticed that right off the bat it says that it is intended to be used with UT3, not UDK which is a UE3 platform that isn't updated any longer. I think if the other customers had done a little research first they would have known which engine it was written for.
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