From the Back Cover
Dive Deeper into the 3D Worlds You Can Create in Maya 2013
Go beyond the basics of Autodesk Maya and elevate your skills with the advanced coverage in this authoritative reference and tutorial. From modeling, texturing, animation, and visual effects to high–level techniques for film, television, games, and more, it prepares you for the real world of 3D animation and visual effects. You′ll quickly get up to speed on the latest features in Maya 2013 as you expand your skills with professional instruction on cloth, fur, and fluids.
Packed with practical examples, this one–of–a–kind guide gives you valuable insight into the entire CG production pipeline. It emphasizes the features you′re more likely to use working on a project, so you gain a real–world understanding of all of Maya′s capabilities and functionality. With challenging tutorials, professional tips, and striking examples, this in–depth book helps you build career–worthy skills and also prepare for the Autodesk Maya 2013 Certified Professional exams.
Taking advantage of standard and custom camera rigs
Following animation techniques using keyframes, expressions, and constraints
Building a facial animation rig using blend shapes
Animating and rendering with Paint Effects
Rendering scenes with mental ray using a variety of lighting toolsand techniques
Using fluid behavior, particle meshes, and other techniques foramazing effects
Augmenting your Maya characters using Maya Fur, Maya nHair, and nCloth
Creating smoke, cloud, and flame effects with 2D and 3D fluids
Master the Industry–Leading 3D Animation and Effects Software
Catch Up on the Latest Features in Maya 2013
Follow Best Practices Featured in Challenging Tutorials and Scenarios
Learn Techniques Used by Professionals in 3D Animation and Visual Effects
Prepare for the Autodesk Maya 2013 Certified Professional Exams
About the Author
Todd Palamar began his career creating traditional special effects for low–budget horror movies and quickly gravitated to computer animation, first working on numerous straight–to–video movies and then switching to the video game industry. He has written several Maya books, including Maya Studio Projects: Photorealistic Characters and Maya Studio Projects: Dynamics.