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Mastering the Art of Production with 3d Studio MAX 4 (One-Off) Paperback – 16 Nov 2001


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Product details

  • Paperback: 512 pages
  • Publisher: Delmar Cengage Learning; 2nd Revised edition edition (16 Nov 2001)
  • Language: English
  • ISBN-10: 0766834700
  • ISBN-13: 978-0766834705
  • Product Dimensions: 18.4 x 2.5 x 22.9 cm
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Bestsellers Rank: 415,031 in Books (See Top 100 in Books)

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6 of 6 people found the following review helpful By A. Nichol on 19 Jun 2002
Format: Paperback
Right from the word go, Busby writes in plain English, explaining the details you need to know and skipping the more in-depth intricacies only a tech-head would need. This book takes you through a hypothetical job situation where you are commissioned to produce a short animated commercial featuring an animated alien playing with its remote controlled car. Its got everything a novice or intermediate user could need from modelling organic and man-made objects, IK bone set-ups, texturing, morphing, character animation, camera matching and compositing. Brilliant.
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10 of 11 people found the following review helpful By A Customer on 26 Dec 2001
Format: Paperback
This is what all learning books should be. One entire project in depth. The problem with other books is that it does not give real world emamples and problems, this books does and gives you answers. Absolutely brilliant!
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1 of 1 people found the following review helpful By Ozzie on 9 Nov 2002
Format: Paperback
This book is really well written and done in the way that resembles a brief. This book is ideal for someone who has dabbled with Max and wants to expand there knowledge. The only draw back to this book is that it doesn't go in to too much detail, but then if it did it would be about 10 volumes. Great book, I found it very useful and very informative.
Defiantly work checking out.
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Format: Paperback
Right from the word go, Busby writes in plain English, explaining the details you need to know and skipping the more in-depth intricacies only a tech-head would need. This book takes you through a hypothetical job situation where you are commissioned to produce a short animated commercial featuring an animated alien playing with its remote controlled car. Its got everything a novice or intermediate user could need from modelling organic and man-made objects, IK bone set-ups, texturing, morphing, character animation, camera matching and compositing. Brilliant.
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 22 reviews
22 of 22 people found the following review helpful
Highest Possible Recommendation. 22 Dec 2001
By A Customer - Published on Amazon.com
Format: Paperback
When you will receive the book. You first toughts will be.
"that book is not that thick, there must be an error..."
Dont let that fool you. The book is really a big 630 pages.
I have bought other max books and this one is one of the top books i would recommend.
My recipee so far to learn max.
Visual quickstart guide for max 4. This book will get you up and running.
Modeling a caracter in 3d studio max.Different modeling techniques from Paul Steed.
And this book.
I have other ones but they do not compare to these 3 books so far.
Ok enuff of the cheap pops.
Inside you will have tons of photos, maxscripts, and a nice companion cd to boot.
Also in this amazing book you will learn:
Business side of the 3d business, do's and don'ts.
An Overview of what you should do to save time and money and to make money.
Modeling: the set up (virtual studio) tutorial alone is worth the price of the book. This set up for reference and modeling is the easiest one i have seen yet and it does not take forever to do too.
You learn many modeling techniques...box modeling..splines etc..etc...etc..
You learn max scripts and how to apply them to your works.
If you ever wondered how to make wheel turns on a car in max or how to make tank tracks turns, there is a script in the book that makes it happen.
You learn to build interfaces to animate your caracters.
You learn texturing and mapping.
And there is a cool set up for lighting that makes your animation look like real stuff not like the usual plastic look that you see in the usual 3d images.
You learn how to use enveloppes and skining and how to bone your caracters for animations.
You learn rendering and post production to combustion wich is a great tutorial by the way.
In fact this books cover most of the stuff that took me 3 other books to get info on.
I am forgetting stuff but this book is top of the line and the authors should do more books on max that way.
The only thing missing was a chapter on caracter studio. That should have been in the book since most people use caracter studio to animate their work, but they still give you the basics to make your single caracter work.
Chapter by chapter here it is:
Chapter 1: the job
Chapter 2: modeling the remote control
Chapter 3: modeling the alien
Chapter 4: modeling the rover
Chapter 5: introduction to maxscripts
Chapter 6: technical set up for thr rover
Chapter 7: skeletal set up for the alien
Chapter 8: alien skinning and defromation
Chapter 9: alien ui control system
Chapter 10: camera tracking
Chapter 11: texturing and lighting
Chapter 12: animation and rendering
Chapter 13:postproduction with combustion
There it is all you need to make a cool animation.
My highest possible recommendation!!!!!!!!!!!
7 of 7 people found the following review helpful
Best Max Book... Ever.... 7 Feb 2002
By Nicholas - Published on Amazon.com
Format: Paperback Verified Purchase
Hello, I have been into the Max 4 scene for quite some time, specifically the Scifi Art and Meshes area, relating to Star Trek, Babylon 5, and as of late, there has been a lot of original work
I have been having trouble learning just how these ships take shape, modeling has always been a daunting task, and seemed just too large to overcome.. But I have bought my share of books trying to understand it...
I have tried 5 different books just trying to understand modeling, I own 2 others but for their special effects chapters...
And all 5 of the books are extremely basic and just plain sorry when it comes down to detailed modeling.. They are all skimming the surface and nothing in depth...
Something along the lines of
'Ok, now we are going to build some supports for our bridge, create a circle spline and extrude it to a value of 10', since when has bridge struts been perfect cylinders? that is why modeling has always been such a difficult task, when I try one of my books, the chapters are sooo non informative that it is frustrating, I have done quite a bit of work out of each, and I have had very minimal luck.....
Light at the end of the tunnel:
But with this book.. The tutorials are precise... it is amazing how much this book has fit into it.. I have already learned very good methods of modeling, as well as how to go about setting up a project deal, I will keep that chapter in mind when I get there, I can't speak highly enough of this book, it is a wonderful wonderful book and I am just on page 45 (I have done a bit of skimming through later chapters, but I hate looking at what it will eventually look like, makes the project kind of difficult and I cause myself to get too anxious to sit through a lot of chapters... I really think that what killed the fun of learning modeling was the lack of new things I learned with the other books I own, I am sure they would teach me a lot of I worked through them completely, but... at the rate they taught, it would have taken forever..
But anyway, I can't recommend this book enough, it is a wonderfully detailed book, well written and with a fun project to it!
I would recommend this book to everyone!
This is a must buy for any max arsenal!
6 of 6 people found the following review helpful
Best all around 3ds max book you can buy 29 Nov 2001
By Ryan Bartusek - Published on Amazon.com
Format: Paperback
I have been searching for a book like this since I started learning 3ds max. It is hands down the best book I have purchased. It explains each part of a project from negociating a contract to each step of the production. I still can't believe how they could cram so much good information in so few pages (about 600). 100% recommended.
5 of 5 people found the following review helpful
Lives up to its' title 6 Nov 2001
By M. Hall - Published on Amazon.com
Format: Paperback
All I have to say is wonderful book Jason Busby and Michele Bousquet. Very concise and in depth. It covers absouletly everything and I mean everything from the beginning to the end of what a 3D production is and how to get it done.
I honestly can't put it down, it's an amazing resource.
Kudos!!
7 of 8 people found the following review helpful
Finally, a complete animation book on MAX 30 Oct 2001
By Renee Stokes - Published on Amazon.com
Format: Paperback
What an impressive book! This thing has everything... modeling, character setup, skinning, sophisticated material design, MAXScript, animation, rendering tips, and post-production (a full chapter on Combustion!). There are even Photoshop tutorials on the CD along with great information on net rendering. This book is excelletly executed. It has been a complete joy to work through. I wish other authors would pick up on this type of book and write more books like it. Mastering holds your hand through every step of a complete production and it does it well! I've learned quite a bit and hope to see other books like this.
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