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Massively Multiplayer Game Development: v. 2 (Charles River Media Game Development)
 
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Massively Multiplayer Game Development: v. 2 (Charles River Media Game Development) [Hardcover]

Thor Alexander

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Product Description

Product Description

As the MMP game market continues to grow, new challenges and technology hurdles constantly emerge, and the demand for practical solutions increases. Massively Multiplayer Game Development 2 is an all new volume in the successful series that provides ready-to-use solutions discovered by MMP pros! All of these solutions help the development team keep up with the demands for faster, better games. The areas covered focus on critical issues in MMP development, including online support & commerce, good storytelling, mobile MMPs, and innovative programming techniques that will help the team stay a few steps ahead of the players and hackers. This is a must-have title!

About the Author

Thor Alexander (Austin, TX) has been working in the game industry for over ten years and recently founded Hard Coded Games. Prior to starting his own company, he was the senior AI programmer at Electronic Arts and Xatrix Entertainment, and a founding member of Asgard interactive and Harbinger Technologies. His multiplayer game development experience includes Ultima Online II and Valhalla's Gate, the world's first hyperlinked MUD. He has contributed to AI Game Programming Wisdom and Game Programming Gems 3.

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Amazon.com: 4.2 out of 5 stars (9 customer reviews)

15 of 15 people found the following review helpful:
5.0 out of 5 stars Great book for game developers, 6 Nov 2005
By Ogel - Published on Amazon.com
This review is from: Massively Multiplayer Game Development: v. 2 (Charles River Media Game Development) (Hardcover)
Designing and developing massively multiplayer (MMP) games are very difficult endeavors that often require large teams and time/money investments. This book provides useful knowledge that can help identify and avoid potential development pitfalls.

The articles in this book are separated into three sections - design, engineering, and production techniques. Therefore, it isn't just for programmers - numerous development team members will find value in the book's articles. I think it's important for developers to read most or all of the articles - even those that aren't specifically intended for their position. This practice can increase understanding and communication between the members of interdisciplinary teams.

In each article, a member of the MMP development community explains his or her experience with a particular topic - telling stories in online games, automated testing, anti-cheat mechanisms, etc. While some of the technical essays supply pseudocode, most articles present examples from existing games and other ideas. Don't expect to build an MMP engine or even detailed designs based solely on the information in this book. Instead, these articles will provide insight and advice on many issues you will encounter as you plan and develop an MMP project.

Some of the essays feel a bit "thin", and the authors don't seem to sufficiently explain their topic. In some instances, the topics are simply too complex to fully examine in one or two articles. Nonetheless, the subjects in this book are important for developers to consider. For readers that want to delve deeper into a topic, most articles provide references to related information.

This book is intended for "intermediate/advanced" game developers (specifically those in the MMP industry), and my rating is based on that audience. For those unfamiliar with MMP games and/or software development, it will be difficult to appreciate the articles in this book.

10 of 11 people found the following review helpful:
5.0 out of 5 stars Heavy Hitters Write about Game Development, 21 Mar 2005
By John Matlock "Gunny" - Published on Amazon.com
This review is from: Massively Multiplayer Game Development: v. 2 (Charles River Media Game Development) (Hardcover)
Game development has become a big if not major part of today's programming environment. And the big massively multiplayer games (MMG) represent the peak of game development software. Finally, the authors of the articles in this book are people actively engaged at the leading edge of programming MMGs, they're the heavy hitters of the MMG world. Here is what it's really like, here is the depth of skill it takes to build one of these games.

This book is broken down into three major parts:

Design Techniques - 11 Articles from Why People Play to Examining the Gap between Theory and Reality.

Engineering Techniques - 15 Articles From Testing to Rendering Massive Quanities in Real-Time.

Production Techniques - 8 Articles from Project Management to Mass Market for MMP Games. Of particular interest in this section is the article on how a small company, CCP Games, used guerilla marketing techniques to bring EVE Online to the market in the face of competition from the big guys.

7 of 7 people found the following review helpful:
4.0 out of 5 stars good overview and nice detail information, 7 Sep 2005
By wibe "wibe" - Published on Amazon.com
This review is from: Massively Multiplayer Game Development: v. 2 (Charles River Media Game Development) (Hardcover)
This book offers a very nice overview for multiplayer game developers. It is split in three parts: First part has about 10 articles answering the question, what people play multiplayer and how to bind them. Second part contains about 15 articles about the technical aspects such as how to reduce message transfer with thousands of players to 1-2kB per second. The third part describes how marketing can be done.
Very nice book !
The only thing is that there is no red line between the articles, since every article was written by independent author.
 Go to Amazon.com to see all 9 reviews  4.2 out of 5 stars 
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