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  • Mario Kart: Double Dash! (GameCube)
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Mario Kart: Double Dash! (GameCube)

Platform : GameCube
136 customer reviews

Available from these sellers.
  • Each kart holds two characters
  • Six normal items plus character-specific special items
  • Swap characters during the race to make best use of items
  • For 1-8 players (5-8 players requires two consoles with broadband adapters and two TVs)
6 new from £77.46 29 used from £17.99 5 collectible from £19.96

Game Information

  • Platform: GameCube
  • PEGI Rating: Ages 3 and Over
  • Media: Video Game
  • Item Quantity: 1

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00009WAUD
  • Product Dimensions: 19 x 14 x 1.3 cm ; 159 g
  • Release Date: 14 Nov. 2003
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (136 customer reviews)
  • Amazon Bestsellers Rank: 1,653 in PC & Video Games (See Top 100 in PC & Video Games)
  • Discontinued by manufacturer: Yes

Product Description

Product Description

The Mushroom Kingdom has become a lot more hectic now that Mario & co have doubled up for some furious racing in Mario Kart: Double Dash! Each kart holds two racers, so choose from Mario, Luigi, Peach, Baby Mario, Baby Luigi, Yoshi, Birdo, Wario, Waluigi, Donkey Kong, Diddy Kong, Bowser, Bowser Jr, Koopa and Paratroopa and pair them up any way you see fit. The character in front handles the driving duties, while the character in the rear doles out damage with six normal items and eight special items that only specific characters can use. Racers can swap places at any time, so switch it up on the fly to make the best use of your items as you tear around curves and over huge elevation changes.

Mario Kart's multi-player options are better than ever, too. Four players can compete in split-screen mode with one 'Cube and one copy of the game, or you can link two GameCubes together (two Broadband Adapters and an Ethernet cable are required) and use two TVs for an eight-player game. If you're truly hard-core you can link eight consoles (each with a Broadband Adapter) and eight TVs and each play on your own screen.

Amazon.co.uk Review

Mario Kart: Double Dash!! has got to a lot to prove. The original Super Mario Kart on the SNES is still lauded by many as one of the best driving games--and one of the best multi-player games--ever made, but Mario Kart 64 had a less unanimous welcome.

Thankfully, Double Dash!! has got everything right--indeed this is probably the best first-party sequel so far for the GameCube: the graphics are excellent, the power-ups are more insane than ever and most importantly the handling of the karts is excellent, with the powerslide of the SNES original all-important once more.

The big new gimmick for Double Dash!! is the fact that there are customised karts for you to drive, all of which can seat two characters. This ensures a surprising amount of tactical depth as you can switch the characters around mid-race in order to access each one's unique special weapons. As ever with Nintendo games, the gameplay is perfectly balanced so that the use of power-ups never overshadows the need to be a skilful driver. Indeed, the improved AI of the computer players is immediately noticeable as they move around the tracks in a highly intelligent manner, moving out of your way and blocking you off when necessary.

Of course the real draw with any Mario Kart game is the multi-player mode and this is as insanely enjoyable as ever in either race or battle mode. Indeed it's better than ever as you can now have up to 16 people playing at one time if you link up your GameCubes using broadband adapters. --David Jenkins



Customer Questions & Answers

Customer Reviews

4.5 out of 5 stars

Most Helpful Customer Reviews

3 of 3 people found the following review helpful By Bishmanrock on 19 Nov. 2013
Format: Video Game Verified Purchase
Mario Kart: Double Dash is the continuation of the much loved Mario Kart series and, despite me reviewing it 10 years late, it's still brilliant today. When I dust off the Gamecube, this is one of the first titles out, and even holds its own to Mario Kart Wii!

With a whole slew of tracks, different game modes (aside from racing, there are battle modes) and combinations of characters, there's a lot here to keep it going - not including the unlockables. It's a brilliant social game that everyone feels like they can play due to being so well balanced. There's been points where the veterans have even lost due to the newbies getting the upper hand!

If you're getting a Gamecube, make sure this is part of your games collection. It's essential!
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31 of 35 people found the following review helpful By "jobyallen" on 17 Nov. 2003
Format: Video Game
Well, I've been waiting for this to turn up for ages, and it finally dropped on the mat on Saturday morning as I was on my way out to my mother-in-laws 60th birthday party....noooooooooooooo.....all day I had to spend couped up eating cake, being polite to relatives etc. knowing that DD was there waiting at home.
Having now spent the remaining hours of the weekend playing it, I can definitely say it is worth the wait. What's it like? Well, it's like Mario Kart of course! And that is exactly what we all wanted, isn't it?
The improvements are subtle yet worthwhile - improved graphics etc. The handling of the karts is superb, and playing around with the character/kart combos gives endless possibilities. There is nothing else in life quite as satisfying as power-sliding around a 180 degree hairpin, preferably knocking off a quick red shell in the process.
Make no doubt, I've loved every minute of this game so far, and I haven't even got onto multi-player yet! However, I do have a couple of concerns. First, I'm worried about how long the single-player appeal will last. I'd managed to win gold on all but 150cc star cup after only a couple of hours playing (of course, I've spent many an hour on previous versions of the game, so I'm pretty good.) That said, I haven't finished yet and I'm sure I have more to unlock. Only time will tell on that one. My other moan is about the use of the Z button to swap characters. To me, that button is the only fault of the cube, and it's use during high speed shenanigans can be tricky (I constantly keep firing power-ups when trying to switch drivers and vice-versa.) I'm sure I'll get used to it, though.
But forget those worries, this is still brilliant and a must-have, whether you're new to Mario or a karting die-hard.
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1 of 1 people found the following review helpful By Mr. L. C. Emmott on 25 Aug. 2012
Format: Video Game
Not bad for a Mario Kart game plus it uses two players on one kart not just one that makes getting items fun as you can swap around the charaters here's the fine point of this lovely game you need to know

*they added new special items for the charaters like big Bowser spiked shell which just rams anyone off the road
*lot's of fun levels
*only two players can do the grand prix if you play this with three players then you can't have cpu to race with so only three human players which is a let down
*battle mode is there too if you even get bored with the races

This MK game I like than other games of MK because of the two players thing the Wii version don't have
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Format: Video Game
The latest in the Mario Kart series is here, and this time, you won't be racing alone! Each kart holds two racers and you can chose from the 16 following characters and pair them up any way you see fit:
Mario, (Special Weapon - Red Fireballs)
Luigi, (Special Weapon - Green Fireballs)
Peach, (Special Weapon - Golden Muchroom)
Daisy, (Special Weapon - Golden Mushroom)
Baby Mario, (Special Weapon - Chain Chomp)
Baby Luigi, (Special Weapon - Chain Chomp)
Yoshi, (Special Weapon - Explosive Egg)
Birdo, (Special Weapon - Explosive Egg)
Wario, (Special Weapon - Bo-Bomb)
Waluigi, (Special Weapon - Bo-Bomb)
Donkey Kong, (Special Weapon - Giant Banana Skin)
Diddy Kong, (Special Weapon - (Giant Banana Skin)
Bowser, (Special Weapon - Spiky Green Shell)
Bowser Jr., (Special Weapon - Spiky Green Shell)
Koopa, (Special Weapon - Three Green Shells)
Paratroopa. (Special Weapon - Three Red Shells)
The character in front handles the driving duties, while the character in the back doles out damage with six normal items and eight special items that only specific characters can use. Racers can swap places at any time, so switch it up on the fly to make the best use of your items as you tear around curves and over huge elevation changes. With the Vs. mode now playable online (up to 8 people playing) and the fantastic battle mode where you duke it out with power-ups and items in new battle arenas, this game is bound to be the greatest in the series and one of the best on the Gamecube for a long time to come.
A Must Have!
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9 of 11 people found the following review helpful By A Customer on 16 Nov. 2003
Format: Video Game Verified Purchase
A few weeks ago I recieved my copy of F Zero GX, and it was good. Insanely fast, tough as nails and needing ridiculous skill to master. But after a few sessions with friends we came to the conclusion that it lacked something... it lacked... arcade. It's too masterful, it doesn't have that beer-and-chips appeal. You all sit around racing your eyeballs out their sockets and when you get beat, you knew you got beat, and the winner knows he's won. Serious.
Mario Kart DD is the opposite end of the scale. It has arcade by the bucketload, and just about anyone can join in and have a blast. Play revolves as much around launching hell at each other as it does on speeding round circuits, and a 4 player two-to-a-cart GP race beats any other multiplayer experience i've had on the GC, or anything else. There are extra carts, characters and tracks to be unlocked, and GP, Vs. and Battle modes (Battle mode comes in three varieties). Handling statistics are straightforward rather than complex. Every pair of characters has their own special weapon, and mixing pairs offers wider possibilities. Every element of the game is designed to be easy to grasp, not dense and complicated. Nothing sticks in the teeth.
Everyone who owns a Gamecube owns it to play this game, even if they don't realise it. Anyone with a GC who neglects the opportunity to own this game, is going to feel like a big idiot somewhere down the line. What a mistake they would have made. This is the game that, in 10 years time when we're playing on new consoles and everyone's forgotten about the Gamecube, people will remember. It's destined to become a classic.
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