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Mansions of Madness (Call of Cthulhu)
  
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Mansions of Madness (Call of Cthulhu) [Paperback]

Fred Behrendt , Sam Inabinet , Carol Triplett-Smith
4.7 out of 5 stars  See all reviews (3 customer reviews)

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Paperback, July 1990 --  
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Product details

  • Paperback: 128 pages
  • Publisher: Chaosium (July 1990)
  • Language English
  • ISBN-10: 093363563X
  • ISBN-13: 978-0933635630
  • Product Dimensions: 19.8 x 13 x 2.5 cm
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 2,426,662 in Books (See Top 100 in Books)

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Customer Reviews

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Most Helpful Customer Reviews
7 of 7 people found the following review helpful
Mansions of Madness 5 Aug 2008
Format:Perfect Paperback
Mansions of Madness is a supplement for the Call of Cthulhu RPG, which focuses on scenarios about houses. The 2007 reprint I have included "The Old Damned House," which brings the number of scenarios in the book from five up to six. The art is very good, and there are a pile of handouts.

Mr Corbitt
Dear old Bernard Corbitt, pillar of the community, neighbour and all around nice guy. Pity he keeps something distinctly nasty in his base. A challenging scenario, pitting the investigators against an enemy who lives next door and can't really be taken care of with fire power and explosives. A good scenario for a beginning group, with lots of investigation and mythos action.

The Plantation
A deadly encounter in the Deep South with Southern Genteel, insane Obeah worshippers, a sorcerer who is not what he seems, undercover cops, and a bloated magical monster who's become a problem for a Great Old One. This trip into the swamps of South Carolina is pretty fun, but an adventure the players will really have to work hard with to survive.

Crack'd and Crook'd Manse
A mansion in Massachusetts full of secrets, but all of the deaths associated with the mansion have nothing to do with the real threat, the spawn of an Outer God, who infests the house in a most abnormal way. Lots of room for gruesome deaths, good role playing and a truly unique monster.

The Sanatorium
A relaxing stay at a friend's asylum on an isolated island turns out to be very unrelaxing indeed. A madman with an axe, an otherworldly thing, and an Egyptian Princess, plus inmates, makes for a brilliant scenario with great npcs and a tight storyline. The inmates are a colourful bunch and can either end up helping or hindering the players.

Mansions of Madness
A hunt for a potent magical artefact, with a deranged sorceress, a being of the Dreamlands and a mobster with some sickening deformities. A very interesting scenario, with some great villains and more seedy characters than a waterfront bar during prohibition.

The Old Damned House
A missing jewellery thief and his treasure are the least of the players troubles, with a cursed family, their mutant offspring, and a abomination locked away for hundreds of years. Includes lots of investigation and good characters, and must be applauded for the use of a seldom seen Old One and his lair.
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1 of 1 people found the following review helpful
Clasic Cthulhu 17 Feb 2011
A Kid's Review
Format:Perfect Paperback
This is a great little set of scenarios for Chaosium's Call of Cthulhu RPG. The adventures range in length and complexity but most would be fine for an evening's play. The book comes complete with the handouts that you need in the text at the back to copy and give to the investigators and the the background attached to each story gives enough for even a novice keeper to run sucessful games.

The only drawback is the quality of the illustrations within, they are a tad dated and are all black and white but this doesn't detract too much from the overall experience. Still definately worth a look for Cthulhu enthusiasts.
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1 of 1 people found the following review helpful
cthulhu cassic 11 April 2010
Format:Perfect Paperback
The previous review covered this very well but I gust wonted to add that "Mister Corbitt" was one of the most fun scenario's I have ever ran.
"The sanatorium" is truly an uneasy and terrifying scenario if ran well.
In short if you enjoy running 1920's COC then this book is a must have.
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