This author know what he is talking about! The title says a kick-start to Managed DirectX, that is correct. Where other DX books uses 200-300 pages to introduce DX and tell how to draw your first triangle, this book is using Vertex Buffers, Index Buffers, Swap Chains etc. within the first 40 pages. It only takes approx. 100 pages to cover the basic Direct3D and you will know how to write a simple 3D game.
Good:
* Pure knowledge without all the anoying smalltalk
* Not affraid of using/describing more advanced features
* Good intro-chapters on DirectInput, DirectSound and DirectPlay
* Good tips from the author (Lead programmer of Manged DirectX)
Bad: (Not bad, but things to keep in mind)
* This is not a beginners book. You will need intermediate .NET knowledge.
* If you have no knowlegde about 3D, this will be a difficult book to read. It uses many phrases from the 3D world without describing them. If you are a absolutly 3D beginner, this is not the right book for you.
Tom, I look forward to your next book!