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Managed DirectX 9 Kick Start: Graphics and Game Programming
 
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Managed DirectX 9 Kick Start: Graphics and Game Programming [Paperback]

Tom Miller
4.4 out of 5 stars  See all reviews (7 customer reviews)
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Product details

  • Paperback: 432 pages
  • Publisher: Sams; 1 edition (24 Oct 2003)
  • Language English
  • ISBN-10: 0672325969
  • ISBN-13: 978-0672325960
  • Product Dimensions: 23.3 x 18.7 x 2.5 cm
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Bestsellers Rank: 375,215 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Tom Miller
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Product Description

Product Description

Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time figuring out the best way to write managed applications. This book covers how to use the Managed DirectX objects, how they differ from the core DirectX libraries, and how to create these rich multimedia applications in C#. It also covers in depth graphics techniques and the new high-level shader language shipping with DirectX9.

From the Back Cover

Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time figuring out the best way to write managed applications. This book covers how to use the Managed DirectX objects, how they differ from the core DirectX libraries, and how to create these rich multimedia applications in C#. It also covers in depth graphics techniques and the new high-level shader language shipping with DirectX9.


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Customer Reviews

Most Helpful Customer Reviews
29 of 30 people found the following review helpful
Format:Paperback
This author know what he is talking about! The title says a kick-start to Managed DirectX, that is correct. Where other DX books uses 200-300 pages to introduce DX and tell how to draw your first triangle, this book is using Vertex Buffers, Index Buffers, Swap Chains etc. within the first 40 pages. It only takes approx. 100 pages to cover the basic Direct3D and you will know how to write a simple 3D game.

Good:
* Pure knowledge without all the anoying smalltalk
* Not affraid of using/describing more advanced features
* Good intro-chapters on DirectInput, DirectSound and DirectPlay
* Good tips from the author (Lead programmer of Manged DirectX)

Bad: (Not bad, but things to keep in mind)
* This is not a beginners book. You will need intermediate .NET knowledge.
* If you have no knowlegde about 3D, this will be a difficult book to read. It uses many phrases from the 3D world without describing them. If you are a absolutly 3D beginner, this is not the right book for you.

Tom, I look forward to your next book!

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6 of 6 people found the following review helpful
Format:Paperback
This is a great book covering the new direction of DirectX into Managed .NET . Written by the guy who was responsible for heading up the project at Microsoft, this book is full of useful to the point information.

If you ever wondered about DirectX or thought it looked over complex, then this book could be the foot in the door you have been waiting for ! The book describes in easy points the new clean .NETtified interface that Managed DirectX has, and how to do common things associated with games programming.

Prior knowledge of 3D terms and techniques would be useful, and some .NET experience would also be good. But the supporting code is very complete, and even a .NET noobie should be able to get to grips with it. I recommend doing a basic 3D primer before using this book if the reader has no 3D experience - it will smooth comprehension.

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3 of 3 people found the following review helpful
Format:Paperback
As a reference of the classes, this is a good starting point. The first few chapters slam their way through rendering pipelines and whatnot, but I couldn't help feeling like I got much more out of a project based book, such as "Introduction to 3D Game Engine Design Using DirectX 9 and C#".

DirectX isn't just something you can recieve and know, it's something you have to apply, and you have to know why you're applying it, and the rationale behind actions, otherwise it'll remain very much out of grasp.

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