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Making Use: Scenario-Based Design of Human-Computer Interactions [Hardcover]

John Carroll


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Book Description

1 Nov 2000 0262032791 978-0262032797
Difficult to learn and awkward to use, today's information systems often change our lives in ways that we do not need or want. The problem lies in the software development process. In this book John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Traditional textbook approaches manage the complexity of the design process via abstraction, treating design problems as if they were composites of puzzles. Scenario-based design uses concretization. A scenario is a concrete story about use. For example: "A person turned on a computer; the screen displayed a button labelled Start; the person used the mouse to select the button". Scenarios are a vocabulary for coordinating the central tasks of system development - understanding people's needs, envisioning new activities and technologies, designing effective systems and software, and drawing general lessons from systems as they are developed and used. Instead of designing software by listing requirements, functions and code modules, the designer focuses first on the activities that need to be supported and then allows descriptions of those activities to drive everything else. In addition to a comprehensive discussion of the principles of scenario-based design, the book includes in-depth examples of its application.

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"Masterfully written, deep, and thoughtful. The book goes directly to the essential questions of HCI design--what will users seek to accomplish, what understandings will they bring, and how can the system respond to users' needs?"--Jim Foley, Georgia Institute of Technology

About the Author

John M. Carroll is a professor in the School of Information Sciences and Technology at Penn State University, University Park, P.A. . He has been elected into the C.H.I. Academy by The Association for Computing Machinery's Special Interest Group on Computer-Human Interaction (A.C.M. S.I.G.C.H.I.) in recognition of his outstanding leadership and service in the field of computer-human interaction. --This text refers to the Paperback edition.

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Amazon.com: 5.0 out of 5 stars  1 review
5.0 out of 5 stars A landmark introduction to scenario-guided software development 28 Mar 2013
By Cem Kaner, J.D, Ph.D. - Published on Amazon.com
Format:Paperback
This is a readable book, understandable by students, with nuances of value for professionals. When it came out, it clarified my thinking about scenario testing, improving my teaching and writing in that area significantly. Many discussions of scenarios in computing are oversimplified and dehumanized. Use cases and UML models focus on sequences of actions. The "actors" in these models need not be human. Motivation is considered only in terms of the actor's immediate goal. Carroll advocates a richer approached centered on the needs and interests of the person, with consideration of consequences (including emotional consequences) when things go wrong. Before I accepted a professorship, I worked in Silicon Valley for 17 years doing a wide range of software development and management tasks. With a Ph.D. In experimental psychology, I worked on the design of several systems, including the user interfaces of phones and a PBX and of several successful consumer products. Carroll describes design as I think it should be done. Keeping the humanity of the user in mind has been central to much of my best work. One more note -- I am writing this review now because I am back to this page again, ordering yet another copy of this book. Some books are frequently borrowed by my students (and never returned) while most books come back quickly. This is one of the most frequently stolen books from my library.
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