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Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot (Make: Books) [Paperback]

Greg Borenstein
4.0 out of 5 stars  See all reviews (1 customer review)
RRP: £30.99
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Book Description

3 Feb 2012 1449307078 978-1449307073 1

This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft’s Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you’ll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications.

Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. You’ll learn basic skills that will enable you to pursue your own creative applications with Kinect.

  • Create Kinect applications on Mac OS X, Windows, or Linux
  • Track people with pose detection and skeletonization, and use blob tracking to detect objects
  • Analyze and manipulate point clouds
  • Make models for design and fabrication, using 3D scanning technology
  • Use MakerBot, RepRap, or Shapeways to print 3D objects
  • Delve into motion tracking for animation and games
  • Build a simple robot arm that can imitate your arm movements
  • Discover how skilled artists have used Kinect to build fascinating projects

Frequently Bought Together

Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot (Make: Books) + Arduino and Kinect Projects: Design, Build, Blow Their Minds + Beginning Kinect Programming with the Microsoft Kinect SDK
Price For All Three: £68.95

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Product details

  • Paperback: 440 pages
  • Publisher: Maker Media, Inc; 1 edition (3 Feb 2012)
  • Language: English
  • ISBN-10: 1449307078
  • ISBN-13: 978-1449307073
  • Product Dimensions: 20.3 x 1.8 x 24.8 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 176,273 in Books (See Top 100 in Books)
  • See Complete Table of Contents

More About the Author

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Product Description

About the Author

After a decade as a musician, web programmer, and startup founder, Greg Borenstein recently moved to New York to become an artist and teacher. His work explores the use of special effects as an artistic medium. He is fascinated by how special effects techniques cross the boundary between images and the physical objects that make them: miniatures, motion capture, 3D animation, animatronics, and digital fabrication. He is currently a grad student at NYU’s Interactive Telecommunications Program.


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Most Helpful Customer Reviews
1 of 1 people found the following review helpful
4.0 out of 5 stars Good book for beginners with most basics covered 28 Mar 2012
Format:Paperback|Amazon Verified Purchase
This is a good book that clarifies many aspects of OpenNI. It also contains some good ideas for interaction models and some good advice on general programming, if you're a beginner. If you're not, you might get bored by detailed explanations of basic programming techniques in Processing (Java). It's worth the read anyway, especially the chapters on skeleton and hand tracking. Maybe there should have been more different, but less extensively documented examples, but it's definitely worth to read this anyway. Examples on GitHub are a great help too.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.6 out of 5 stars  17 reviews
14 of 14 people found the following review helpful
5.0 out of 5 stars Great introduction for anyone interested in experimenting with Kinect 9 Feb 2012
By Ivo Flipse - Published on Amazon.com
Format:Paperback
This book makes it very easy to experiment with Kinect, Processing is easy to set up, simple to write and allows for rapid iterations. Perfect even when you're not that into programming (yet).

The book has a very gradual increase in complexity, taking you from 2D, to 3D to changing the position of virtual camera and eventually scanning a 3D environment. The book starts to get really cool when you get to the Skeleton tracking part, which allows you to calculate the angles between limbs and use those to control the arm of an Arduino robot.

Another great thing about the examples is how they show you all the basic elements you need to built highly interactive programs, like a virtual drum kit, controlling a robot or 3D model.

I would definitely recommend this book to anyone interesting in experimenting with Kinect. I easily got through the book in 3 days and with the help of Greg's GitHub [...] you should have no trouble getting the examples to work! A definite recommendation!
8 of 9 people found the following review helpful
5.0 out of 5 stars Best in-print survey of Kinect hacking thus far 28 Feb 2012
By Bryan - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
"Making Things See" contains some of the most comprehensive documentation for the Kinect that I've been able to find. The prologue interviews were a good motivation for why the book exists: to help others start to discover the full potential of this wonderful little device. As a programmer, I found the explanations of the various computer vision algorithms accurate and and helpful for my own understanding of what the Kinect was capable of. All in all a highly recommended read.
3 of 3 people found the following review helpful
4.0 out of 5 stars Excellent book for hobbyist! 30 April 2012
By Ryan Hartman - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
This book is 5 star for non-programmers. Mr. Borenstein walks the reader through the process of writing Kinect applications in a simple straightforward way that is extremely easy to follow. The code in the book is written using Processing (processing.org) which means even people with almost no background in software development and be up and running very quickly! If you are new to all of this then I recommend you read this book! You'll be amazed at how easy it is to write some really impressive Kinect programs.

The book is a 4 start for professional software developers. Still a great value for the price and it will give you a quick ramp-up into Kinect development. But after reading this you'll want to check out something more technical if you are interesting in writing applications using the Microsoft Kinect SDK or one of the several open source tool sets.
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