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Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot (Make: Books) [Kindle Edition]

Greg Borenstein
4.5 out of 5 stars  See all reviews (2 customer reviews)

Print List Price: £26.50
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Book Description

This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft’s Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you’ll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications.

Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. You’ll learn basic skills that will enable you to pursue your own creative applications with Kinect.

  • Create Kinect applications on Mac OS X, Windows, or Linux
  • Track people with pose detection and skeletonization, and use blob tracking to detect objects
  • Analyze and manipulate point clouds
  • Make models for design and fabrication, using 3D scanning technology
  • Use MakerBot, RepRap, or Shapeways to print 3D objects
  • Delve into motion tracking for animation and games
  • Build a simple robot arm that can imitate your arm movements
  • Discover how skilled artists have used Kinect to build fascinating projects


Product Description

About the Author

After a decade as a musician, web programmer, and startup founder, Greg Borenstein recently moved to New York to become an artist and teacher. His work explores the use of special effects as an artistic medium. He is fascinated by how special effects techniques cross the boundary between images and the physical objects that make them: miniatures, motion capture, 3D animation, animatronics, and digital fabrication. He is currently a grad student at NYU’s Interactive Telecommunications Program.


Product details

  • Format: Kindle Edition
  • File Size: 7385 KB
  • Print Length: 437 pages
  • Page Numbers Source ISBN: 1449307078
  • Simultaneous Device Usage: Unlimited
  • Publisher: Maker Media, Inc; 1 edition (13 Jan. 2012)
  • Sold by: Amazon Media EU S.à r.l.
  • Language: English
  • ASIN: B00DBIEZH2
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: #577,000 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Most Helpful Customer Reviews
4 of 4 people found the following review helpful
4.0 out of 5 stars Good book for beginners with most basics covered 28 Mar. 2012
Format:Paperback|Verified Purchase
This is a good book that clarifies many aspects of OpenNI. It also contains some good ideas for interaction models and some good advice on general programming, if you're a beginner. If you're not, you might get bored by detailed explanations of basic programming techniques in Processing (Java). It's worth the read anyway, especially the chapters on skeleton and hand tracking. Maybe there should have been more different, but less extensively documented examples, but it's definitely worth to read this anyway. Examples on GitHub are a great help too.
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1 of 1 people found the following review helpful
By duden
Format:Paperback|Verified Purchase
I would still buy this book, but as usual with most books, the software can be a bit eclipsed by newer free offerings. Not sure yet how to get the sketches in the books since it appears that you have to subscribe to get them. However, it gives a very detailed description of how to download the various open source libraries to get the device working. Not got the Kinect doing anything yet though although the drivers are all loaded and the green light blinks on and off. Probably my fault rather than the Kinect or the software. I have tried all the free packages to make a 3D viewer and haven't got any of them working yet, but I will keep trying.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.2 out of 5 stars  27 reviews
18 of 19 people found the following review helpful
5.0 out of 5 stars Great introduction for anyone interested in experimenting with Kinect 9 Feb. 2012
By Ivo Flipse - Published on Amazon.com
Format:Paperback
This book makes it very easy to experiment with Kinect, Processing is easy to set up, simple to write and allows for rapid iterations. Perfect even when you're not that into programming (yet).

The book has a very gradual increase in complexity, taking you from 2D, to 3D to changing the position of virtual camera and eventually scanning a 3D environment. The book starts to get really cool when you get to the Skeleton tracking part, which allows you to calculate the angles between limbs and use those to control the arm of an Arduino robot.

Another great thing about the examples is how they show you all the basic elements you need to built highly interactive programs, like a virtual drum kit, controlling a robot or 3D model.

I would definitely recommend this book to anyone interesting in experimenting with Kinect. I easily got through the book in 3 days and with the help of Greg's GitHub [...] you should have no trouble getting the examples to work! A definite recommendation!
11 of 12 people found the following review helpful
5.0 out of 5 stars Best in-print survey of Kinect hacking thus far 28 Feb. 2012
By Bryan - Published on Amazon.com
Format:Paperback|Verified Purchase
"Making Things See" contains some of the most comprehensive documentation for the Kinect that I've been able to find. The prologue interviews were a good motivation for why the book exists: to help others start to discover the full potential of this wonderful little device. As a programmer, I found the explanations of the various computer vision algorithms accurate and and helpful for my own understanding of what the Kinect was capable of. All in all a highly recommended read.
5 of 5 people found the following review helpful
5.0 out of 5 stars Great book 1 Mar. 2013
By Nomad - Published on Amazon.com
Format:Paperback|Verified Purchase
Of the 3 kinect programming books I got (mainly cuz each one has its own SDK/language of choice), this one got me up & running the fastest. However, the instructions are dated for installing on windows, they are meant for the original X-box kinect sensor not the one dedicated to windows. Please see Ramsri Goutham's excellent tutorial:
[...]
In case the link is taken out of the review you can g**gl* kinect sensor for openni. Basically, there is a different method to install the correct drivers for the Kinect for Windows product. All the instructions for the OpenNI software in the book likely predate the Kinect for Windows product and fail to mention that the most common problem now has nothing to do with x86 vs. x64 but that the original Kinect hacks were for the Xbox kinect, NOT THE KINECT FOR WINDOWS DEVICE!!!! You MUST use the avin2 package and replace the “default” kinect sensor mod, and you MUST force the computer to NOT use the automatic windows update drivers, and you MUST force the computer to install the primesense drivers by navigating from driver update to “choose from a list” and selecting “all devices” and scrolling to PrimeSense and overriding the driver not signed warnings!!! Whew!
6 of 7 people found the following review helpful
4.0 out of 5 stars Excellent book for hobbyist! 30 April 2012
By Ryan Hartman - Published on Amazon.com
Format:Paperback|Verified Purchase
This book is 5 star for non-programmers. Mr. Borenstein walks the reader through the process of writing Kinect applications in a simple straightforward way that is extremely easy to follow. The code in the book is written using Processing (processing.org) which means even people with almost no background in software development and be up and running very quickly! If you are new to all of this then I recommend you read this book! You'll be amazed at how easy it is to write some really impressive Kinect programs.

The book is a 4 start for professional software developers. Still a great value for the price and it will give you a quick ramp-up into Kinect development. But after reading this you'll want to check out something more technical if you are interesting in writing applications using the Microsoft Kinect SDK or one of the several open source tool sets.
3 of 4 people found the following review helpful
4.0 out of 5 stars Great Book.. Read for a time saving setup tip 9 Nov. 2013
By MAX - Published on Amazon.com
Format:Paperback|Verified Purchase
I just got this book and am enjoying it very much. I love that there are resources like this out there for people geek out on.

The main reason for the review was to save some people time if they purchase the book a year after its publication date like me. Getting up and running can be a frustrating task going by the book, when I probably would have been better off just downloading everything without a care in the world.

In the setup section it has a clear warning not to install the Microsoft SDK, otherwise your OpenNI stuff will not work. So I didn't install it. strangely it was working from the OpenNI stuff, but everytime I ran the examples in Processing, just said over and over can't find the device. So I finally gave in and installed the SDK because it sort of said to do so on the SimpleOpenNI site. Everything worked like a charm. There was no mention of this error in the book, and little if any online mention of it.

So..word of caution, even if there was a compatibility issue with the SDK when this book was first written, the open source community has clearly resolved that. INSTALL AWAY!

After that headache, I was up and running the examples in no time. Looking forward to reading the rest of the book frustration free:)
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