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The Making of Prince of Persia
 
 

The Making of Prince of Persia [Kindle Edition]

Jordan Mechner
4.4 out of 5 stars  See all reviews (9 customer reviews)

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Product Description

Product Description

Before Prince of Persia was a best-selling video game franchise and a Jerry Bruckheimer movie, it was an Apple II computer game created and programmed by one person, Jordan Mechner.

Mechner's candid and revealing journals from the time capture his journey from his parents' basement to the forefront of the fast-growing 1980s video game industry... and the creative, technical and personal struggles that brought the prince into being and ultimately into the homes of millions of people worldwide.

Product details

  • Format: Kindle Edition
  • File Size: 1085 KB
  • Print Length: 330 pages
  • Page Numbers Source ISBN: 1468093657
  • Simultaneous Device Usage: Unlimited
  • Sold by: Amazon Media EU S.à r.l.
  • Language: English
  • ASIN: B005WUE6Q2
  • Text-to-Speech: Enabled
  • X-Ray:
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Bestsellers Rank: #129,150 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Customer Reviews

4.4 out of 5 stars
4.4 out of 5 stars
Most Helpful Customer Reviews
3 of 3 people found the following review helpful
5.0 out of 5 stars Unputdownable 21 Jan 2012
Format:Kindle Edition
The Making of Prince of Persia is a collection of Jordan Mechner's personal diaries that chart the creation and release of the multi-format, multi-million selling video game. A game which I played endlessly on my Commodore Amiga.

The story begins in 1985 when Jordan graduates from Yale University. Already the author of a hit video game, Karateka, he wonders whether to follow his passion for writing screenplays and making films, or create another game (which he isn't keen on doing). It isn't long, though, before the idea for a new game - based on Sinbad - takes shape.

What follows is a full account of the game's creation, a process which takes Jordan no less than 4 years. This was largely due to technical challenges (such as the ground-breaking animation), but was also due to self-doubt, drops in motivation, and distractions such as travelling and writing screenplays. Occasionally, little or no work was done on the game for weeks at a time. At one point, the game was nearly abandoned. Thankfully, the game was finished and released into the world to much critical acclaim - only to sell 150 copies at the start. Gradually, though, as the game was ported from the original Apple II version to the many home computer and console alternatives, the game became a major hit and the awards rolled in.

Don't worry, this book isn't technical. It's honest, informative and moves at a speedy pace through the years. All in all, it's a great read and worth every penny.
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2 of 2 people found the following review helpful
5.0 out of 5 stars Great insight into the creative process 19 April 2012
Format:Kindle Edition|Verified Purchase
I bought this book entirely on the basis that I played Prince of Persia on my Amiga back in the early 1990s, and figured that the book was worth a punt.

It certainly was. I got the nostalgia kick I was looking for, but the bonus is that Mechner is a good journal writer. The reader gets an insight into the tribulations of game development and there's a real sense of the sheer effort of will required to get things done. It's honest at times - often so honest that I wonder whether it's a good idea, legally speaking, for Mechner to write this stuff.

Overall, thoroughly recommended for fans of the game, or those just interested the auteur creative process.
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1 of 1 people found the following review helpful
5.0 out of 5 stars Unexpectedly Enthralling 17 Nov 2011
Format:Kindle Edition
I picked this up with no more expectation than finding out some occasional Prince of Persia tidbits, but was surprised to find myself racing through the book. The diaries are well written, engaging, and very natural feeling - occasional references to new people out of the blue just added to the feeling that this was a record written at the time. The factor that makes the book so engaging, I think, is Jordan's doubt and uncertainty about the process of making the game, but more generally about how he should live his life. Very honest, and entertaining.
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5.0 out of 5 stars brilliant 24 Jan 2014
By Mick
Format:Kindle Edition|Verified Purchase
A nice bit of nostalgia, really enjoyed it. nicely paced and although a quick read it was an enjoyable and relaxing read.
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5.0 out of 5 stars A dive into The past 2 Nov 2013
Format:Kindle Edition
PoP was The first game I've ever bought when I was a child, so reading about its making an the life of the author was a true dive into the past. Recommended!
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Popular Highlights

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&quote;
It’s true: People like you better if you stand up for yourself. There’s no percentage in being self-effacing and making them think they can walk all over you. &quote;
Highlighted by 10 Kindle users
&quote;
A story doesn’t move forward until a character wants something. So – a game doesn’t move forward until the player wants something. &quote;
Highlighted by 10 Kindle users
&quote;
It’ll be to adventure games what Prince of Persia was to running-jumping games. That’s not something you can do by making a committee and throwing money at it. It’s something that can only be done by one author with a clear vision of the product who can supervise it at all levels: programming, story, graphics, sound, music, everything. It’s a work of art, and it’ll only be as good as the artist who makes it. &quote;
Highlighted by 8 Kindle users

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