The Making of Prince of Persia is a collection of Jordan Mechner's personal diaries that chart the creation and release of the multi-format, multi-million selling video game. A game which I played endlessly on my Commodore Amiga.
The story begins in 1985 when Jordan graduates from Yale University. Already the author of a hit video game, Karateka, he wonders whether to follow his passion for writing screenplays and making films, or create another game (which he isn't keen on doing). It isn't long, though, before the idea for a new game - based on Sinbad - takes shape.
What follows is a full account of the game's creation, a process which takes Jordan no less than 4 years. This was largely due to technical challenges (such as the ground-breaking animation), but was also due to self-doubt, drops in motivation, and distractions such as travelling and writing screenplays. Occasionally, little or no work was done on the game for weeks at a time. At one point, the game was nearly abandoned. Thankfully, the game was finished and released into the world to much critical acclaim - only to sell 150 copies at the start. Gradually, though, as the game was ported from the original Apple II version to the many home computer and console alternatives, the game became a major hit and the awards rolled in.
Don't worry, this book isn't technical. It's honest, informative and moves at a speedy pace through the years. All in all, it's a great read and worth every penny.