Making Isometric Social Real-Time Games with HTML5, CSS3,... and over 900,000 other books are available for Amazon Kindle . Learn more


or
Sign in to turn on 1-Click ordering.
More Buying Choices
Have one to sell? Sell yours here
or
Get a £3.85 Amazon.co.uk Gift Card
Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript
 
 
Start reading Making Isometric Social Real-Time Games with HTML5, CSS3,... on your Kindle in under a minute.

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript [Paperback]

Mario Andres Pagella

RRP: £15.50
Price: £9.30 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
You Save: £6.20 (40%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In stock but may require up to 2 additional days to deliver.
Dispatched from and sold by Amazon.co.uk. Gift-wrap available.

Formats

Amazon Price New from Used from
Kindle Edition £7.91  
Paperback £9.30  
Amazon.co.uk Trade-In Store
Did you know you can trade in your old books for an Amazon.co.uk Gift Card to spend on the things you want? Visit the Amazon.co.uk Trade-In Store for more details.

Frequently Bought Together

Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript + Learning HTML5 Game Programming: A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL: Build Online Games with Canvas, SVG, and WebGL + Foundation HTML5 Canvas: For Games and Entertainment
Price For All Three: £44.32

Some of these items are dispatched sooner than the others. Show details

Buy the selected items together

Customers Who Bought This Item Also Bought


Product details


Product Description

Product Description

Anyone familiar with Zynga's Farmville understands how fun and addictive real-time social games can be. This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools. You'll learn how to render graphics, animate with sprites, add sound, validate scores to prevent cheating, and more, using detailed examples and code samples.

By the end of the book, you’ll complete a project called Tourist Resort that combines all of the techniques you’ve learned. You’ll also learn how to integrate your game with Facebook. If you’re familiar with JavaScript, HTML5, and CSS3, you’re ready to get started.

  • Use HTML5’s canvas element to build smooth animations with sprites
  • Create an isometric grid pattern for high-performance graphics
  • Design a GUI that works equally well on mobile devices and PCs
  • Add sound to your game with HTML5’s audio element
  • Implement the game’s path-finding function with WebWorkers
  • Build a client data model on the server with PHP and MySQL
  • Make your game come alive with dynamic CSS3 objects

About the Author

Andres Pagella is an accomplished software developer with more than 10 years of professional experience living in Capital Federal, Argentina. He has worked on the design and the implementation of several high traffic websites in Argentina. He currently works as the Chief Technical Officer of Minor Studios Argentina S.R.L. developing a social game design tool called Atmosphir.


Suggested Tags from Similar Products

 (What's this?)
Be the first one to add a relevant tag (keyword that's strongly related to this product)
 
(2)
(1)

Your tags: Add your first tag
 


Customer Reviews

There are no customer reviews yet on Amazon.co.uk.
5 star:    (0)
4 star:    (0)
3 star:    (0)
2 star:    (0)
1 star:    (0)
 
 
 
Share your experience with this product with others
Create your own review
Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 3.0 out of 5 stars (2 customer reviews)

4 of 4 people found the following review helpful:
5.0 out of 5 stars A great book with strong examples!, 20 Sep 2011
By Swak - Published on Amazon.com
This review is from: Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript (Paperback)
At first when I received the book I jokingly compared it as the baby book of all the other programming giant's that cover my bookshelf. Later I day I found myself glued to the pages reading every given example and the Mario's step by step in understanding the examples. Honestly this book isn't for beginners and I feel you should have a general knowledge of game development before diving into these examples. This book helped me move from a hobbyist to an indie developer. He gives great knowledgeable answers on everything dealing with performance, cheating, and possible speed bumps that you may hit on the way of developing your own game. I have been interested in isometric development for years being a fan of simulation games, I am able to pursue some projects that I was stuck and I am even able to apply these techniques into action-script projects.

13 of 18 people found the following review helpful:
1.0 out of 5 stars Not even good enough for beginners, 28 Nov 2011
By D. Hayes "turing machine wrangler" - Published on Amazon.com
This review is from: Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript (Paperback)
Okay, so maybe I was expecting too much, but this book lost points on many fronts.

The book comes in at 135 pages, and most of it is code samples that you can find on the web. That's a bad sign. The book doesn't cover AMD (Asynchronous Module Definition) frameworks, such as RequireJS which enables the programmer to split a large JavaScript application into multiple files that can be combined at a later date. Bad sign #2. Throughout the code samples, the author uses setTimeout and setInterval instead of the more CPU-friendly requestAnimationFrame which has many other benefits. That's #3. Even though the word "social" is in the title, the author mostly covers the sign-up flow for registering an application with Facebook, rather than focusing on common problems a developer might encounter when developing for the platform.

At first, I thought that maybe this book could be classified as a beginner's book... but then I got to thinking. Why teach beginners bad practices from the start? Why not introduce a bit of real-world complexity from the beginning and provide solutions and the pros and cons for each, with pointers towards resources that might encourage research?

I know the tagline includes, "with HTML5, CSS3, and JavaScript", but how about a discussion of keeping client and server synced? What data structures would be helpful here? What kind of server platforms would a beginning developer use to host their hot new game? There's no mention of AppEngine, or Heroku, or EC2. What are the benefits of using MySQL over other SQL solutions? What about NoSQL?

There's no mention of NodeJS, or Couch, both JavaScript-centric server-side solutions that could encourage a beginning JavaScript programmer that there is a world for them beyond enhancing static web pages with jQuery.

I think we can provide better learning tools for those wanting to make games on the web. It's a great time to be a JS developer, but this book hides almost all of it.
 Go to Amazon U.S. to see both reviews  3.0 out of 5 stars 
Were these reviews helpful?   Let us know

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 

Search Customer Discussions
Search all Amazon discussions
   


Listmania!


Look for similar items by category


Look for similar items by subject


Feedback


Amazon.co.uk Privacy Statement Amazon.co.uk Delivery Information Amazon.co.uk Returns & Exchanges