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Magic of Eberron: Eberron Campaign Supplement
 
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Magic of Eberron: Eberron Campaign Supplement (Hardcover)

by Bruce R. Cordell (Author), Stephen Schubert (Author), Chris Thomasson (Author)
3.0 out of 5 stars  See all reviews (2 customer reviews)
RRP: £16.99
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Frequently Bought Together

Magic of Eberron: Eberron Campaign Supplement + Player's Guide to Eberron + Races of Eberron (Dungeons and Dragons v3.5 Supplement): A Race Series Supplement ("Dungeons & Dragons")
Price For All Three: £43.32

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Product details

  • Hardcover: 160 pages
  • Publisher: Wizards of the Coast; illustrated edition edition (14 Oct 2005)
  • Language English
  • ISBN-10: 0786936967
  • ISBN-13: 978-0786936960
  • Product Dimensions: 27.2 x 21.4 x 1.4 cm
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon.co.uk Sales Rank: 440,849 in Books (See Bestsellers in Books)

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Magic of Eberron: Eberron Campaign Supplement
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Magic of Eberron: Eberron Campaign Supplement 3.0 out of 5 stars (2)
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Customer Reviews

2 Reviews
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Average Customer Review
3.0 out of 5 stars (2 customer reviews)
 
 
 
 
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2 of 2 people found the following review helpful:
3.0 out of 5 stars Could be better, 26 Sep 2006
By J. Groom (UK) - See all my reviews
(REAL NAME)   
Magic of Eberron had so much potential to be a very useful sourcebook but really there is not enough here to make it an absolutely essential sourcebook. The introductary chapter detailing Eberron's unique forms of magic is way too short although the Daelkyr and Elemental binding sections have some merit by introducing some much needed game mechanics.
Then we have your usual array of prestige classes, new spells, new items, new feats and new monsters. These sections are a mixed bag with some of the things on offer quite intriguing (the Dragon Prophet and associated feats are good ideas, the new Dolgaunt and Quori are welcome additions to the Eberron monster lists and a number of the new spells are pretty cool), and some which are just plain awful. I find it very difficult to get excited about some of the prestige classes (the half-man half-warforged in particular - if you want to be a warforged, just play a warforged!) and the new undead creatures. There is also room for a fair few more new spells here too. For example there is a new infusion to make your weapons adamantine, but not one to make them any other material such as cold iron or silver.
The whole section about various grafts is terrible. Whilst the idea is not a bad thing, the grafts themselves are horribly overpriced. The earth glide graft which basically allows you to meld into stone for 1/3 of your level rounds at the cost of 2 Dex (yes thats right a -1 to ranged attacks, numerous skills, Reflex saves and AC) a few hp and this miraculuos item is valued at 113,000 GP (I think from memory - its a lot anyway). I would say here that Meld into Stone is a 3rd level cleric/druid spell that lasts 10mins/caster level and think what magic items you could get for that sort of money. If these grafts were seriously revised in price then the section would add some flavour to a campaign. As it stands its useless.
So in summary, a bit more content and some better quality control would have made this book a more essential purchase. The book is of the usual high standards of presentation and if you're a serious Eberron fan go ahead and get it, but if you're on a tight budget or only a part time Eberron player, I wouldn't bother.
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2 of 2 people found the following review helpful:
3.0 out of 5 stars Useful but fragmented, 18 Jan 2006
By A Customer
This book details a number of interesting prestige classes, spells and magic items, as well as containing quite a lot of useful background information.
the new race detailed within - the Daelkyr Halfblood - is perhaps just a little weak compared to the races in the PHB and ECS.
my problem with it is that most of the information relating magic to races is rather vague, and the discussion of magical history behind the cultures such as the aerenei or durguul is very brief.
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