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Magic of Eberron: Eberron Campaign Supplement
 
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Magic of Eberron: Eberron Campaign Supplement [Hardcover]

Bruce R. Cordell , Stephen Schubert , Chris Thomasson
3.0 out of 5 stars  See all reviews (2 customer reviews)

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Product details

  • Hardcover: 160 pages
  • Publisher: Wizards of the Coast; illustrated edition edition (14 Oct 2005)
  • Language English
  • ISBN-10: 0786936967
  • ISBN-13: 978-0786936960
  • Product Dimensions: 27.2 x 21.4 x 1.4 cm
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 679,411 in Books (See Top 100 in Books)

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Bruce R. Cordell
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Most Helpful Customer Reviews
2 of 2 people found the following review helpful
Could be better 26 Sep 2006
Format:Hardcover
Magic of Eberron had so much potential to be a very useful sourcebook but really there is not enough here to make it an absolutely essential sourcebook. The introductary chapter detailing Eberron's unique forms of magic is way too short although the Daelkyr and Elemental binding sections have some merit by introducing some much needed game mechanics.

Then we have your usual array of prestige classes, new spells, new items, new feats and new monsters. These sections are a mixed bag with some of the things on offer quite intriguing (the Dragon Prophet and associated feats are good ideas, the new Dolgaunt and Quori are welcome additions to the Eberron monster lists and a number of the new spells are pretty cool), and some which are just plain awful. I find it very difficult to get excited about some of the prestige classes (the half-man half-warforged in particular - if you want to be a warforged, just play a warforged!) and the new undead creatures. There is also room for a fair few more new spells here too. For example there is a new infusion to make your weapons adamantine, but not one to make them any other material such as cold iron or silver.

The whole section about various grafts is terrible. Whilst the idea is not a bad thing, the grafts themselves are horribly overpriced. The earth glide graft which basically allows you to meld into stone for 1/3 of your level rounds at the cost of 2 Dex (yes thats right a -1 to ranged attacks, numerous skills, Reflex saves and AC) a few hp and this miraculuos item is valued at 113,000 GP (I think from memory - its a lot anyway). I would say here that Meld into Stone is a 3rd level cleric/druid spell that lasts 10mins/caster level and think what magic items you could get for that sort of money. If these grafts were seriously revised in price then the section would add some flavour to a campaign. As it stands its useless.

So in summary, a bit more content and some better quality control would have made this book a more essential purchase. The book is of the usual high standards of presentation and if you're a serious Eberron fan go ahead and get it, but if you're on a tight budget or only a part time Eberron player, I wouldn't bother.
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2 of 2 people found the following review helpful
Useful but fragmented 18 Jan 2006
By A Customer
Format:Hardcover
This book details a number of interesting prestige classes, spells and magic items, as well as containing quite a lot of useful background information.
the new race detailed within - the Daelkyr Halfblood - is perhaps just a little weak compared to the races in the PHB and ECS.
my problem with it is that most of the information relating magic to races is rather vague, and the discussion of magical history behind the cultures such as the aerenei or durguul is very brief.
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Amazon.com:  5 reviews
41 of 46 people found the following review helpful
Relevent material, but incomplete picture 2 Nov 2005
By michael o'mordha - Published on Amazon.com
Format:Hardcover
I like magic, and Eberron is a world that represents an archetypical high-magic world. Keith Baker, who wrote the Eberron sourcebook (with help) and developed the world concept, also wrote Complete Arcane. Those two facts led me to have high hopes for this release, Magic of Eberron. What I got was something of a mixed bag, in my opinion.

What you get:

As promised, there's more information on the Shards, elemental binding, grafting different things onto your body, info on Daelkyr, Quori, Karrnath, and Aerenal magic. The typical run of feats, PrC's, spells, items and creatures including two new races (half-Daelkyr and psiforged). Someone also took the Dragon Totem feat and ran with it, with a number of new related feats.

What you don't get:

Any information connecting the info in Complete Arcane to this book or Eberron. Magic in any of the realms other than Karrnath, Aerenal, and Zilargo (except how the gnomes use binding).

The PrC's and many of the feats deal with each of the above items. So there's a PrC each for binding elementals to yourself, fighting Quori, Karrns v. undead, protecting Aerenal, and so on. 6 or 8 all together (sorry, don't have the book in front of me). A couple of these PrCs seem to turn character into what their fighting, to some extent. For example, the PrC for Karrns that fight the undead presence in their land gradually becomes more like undead, even to being able to get turned/rebuked.

The feats are mostly related to Dragon totems, Draconic Prophesy, grafting parts onto people, and psionics (specifically relating to Quori). The spells, powers, creatures and magic items were generally related to these same themes as well. There were some new things that didn't relate directly to a theme of the book, but not many.

In all, there are 158 pages, and I thought it could have been improved with another dozen or so pages. Specifically, I think they could have added more information about how the different cultures use magic, where things from the C.A. fit in, and relating more information back to the larger world. Really, it's the usual $30 for smaller book by comparison to many of the other resource books we've been offered.

If this were a movie instead of a book, I'd say, yeah, see it, but wait until it came out on DVD. Should you buy it? If you are running a game, and looking for more hooks or unusual things to bring to the game, sure. As a player, borrow one for a bit to see if the themes interest you. If not, don't waste your money. I gave 4 stars because the book does relate to the world, there are consistent themes, and things tie nicely together. It did not get the fifth star because I would have liked to see at least some connection to the C.A. info, as well as more cultural details around magic, and it was too short a book.
4 of 4 people found the following review helpful
Cool stuff in here 20 Oct 2006
By anakin78z - Published on Amazon.com
Format:Hardcover
At first I thought: "Great, another book with more spells and feats that I have to know about," thinking that it would just be random stuff to fullfill some players need to have more random spells or powers at his disposal. The book however turned out to be great, and is my favorite supplement so far. A lot of the prestige classes and feats deal with dragons and promote more interesting roleplaying, in a way. Other info on dragonshards and magic items comes in handy now and then. Overall I'm pleased with this book.
3 of 3 people found the following review helpful
A useful addition 14 July 2006
By Not Lite - Published on Amazon.com
Format:Hardcover
This book is great for explaining the various magics in Eberron. Whether you're a DM looking for some loot or encounter ideas or a player hunting for information, this book is a must have. Granted, the detail on some topics is somewhat lacking, the examples/ideas the book puts forward and pictures more than make up for it!
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