If you want a game to melt your mind, pick up Mage. This is the third of five lines of game books in the World of Darkness, and the one with the most hope. In Vampire, Werewold, and Wraith, you play the monster. In Changling, you play the doomed to die crazy hero. In Mage you wrestle with Reality. Your views shape the world around you. You are fighting other views, that clash with yours, to the point where your magic can be harmful to you. Overall, this is a great game. The layout is average, the system is standard White Wolf. The philosophy is fantastic. The world is what you make it. Literally. Things exist and happen because people believe they do. Your job is to change or survive people's beliefs. On the negative, the index is one of the worst I've seen. 1st Edition Mage had a much better index. The index is too short and not nearly complete enough. It even lacks the normal page framing, making it look like the authors forgot to do it before sending it to the printers, and just whipped something together. If you use this book and this game, make sure to use sticky notes for your most common rules...