Mage: the Ascension is a role-playing game based on the idea that reality is defined by what you believe in. If everyone believed they could fly, everyone would fly. If everyone believed you could burn petrol in complex metal machines in order to propel yourself along the ground at speed, then you could. The world is as it is because almost everyone agrees on many of the things that make it up - air, animals, cars, planes, computers, etc. Everything is like this to protect it from the universe outside Earth; the force behind 6 billion minds in agreement is powerful to say the least. What if you could run things your own way though? If you used that ability to define reality in you own manner? The Mages are the few amongst us who realise that we still have the power to define our world as we wish, we don't have to accept what everyone else gives us. They are the ones who still believe in magic, though a subtler kind than the fireballs and lightning of old. If a Mage sneezes a fireball from his nose Consensual Reality says 'that doesn't happen' and so it probably won’t. If a Mage causes a leaky gas pipe to explode _just_ as his enemies walk past it, well ... leaky gas pipes _do_ explode, so the Mage might get away with it. But then, everyone wants to do magic their own way and a war over whose way is best ensues. Mage: the Ascension is a game of subtlety and philosophy, of this war to try and define the ultimate reality as you see it without it blowing up in your face. It _can_ be played as a system for a frag-fest, but there remains that depth for those who want it.