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Mage: The Ascension
 
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Mage: The Ascension (Hardcover)

by Dierd're Brooks (Author), John Chambers (Author), Lindsay Woodcock (Author)
4.1 out of 5 stars  See all reviews (7 customer reviews)

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Product details

  • Hardcover: 296 pages
  • Publisher: White Wolf Games Studio; Limited edition (Feb 2000)
  • Language English
  • ISBN-10: 156504438X
  • ISBN-13: 978-1565044388
  • Product Dimensions: 29.4 x 22.2 x 3.3 cm
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon.co.uk Sales Rank: 2,603,132 in Books (See Bestsellers in Books)

    Popular in this category:

    #64 in  Books > Science Fiction & Fantasy > Gaming > Mage

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Customer Reviews

7 Reviews
5 star:
 (2)
4 star:
 (4)
3 star:
 (1)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.1 out of 5 stars (7 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
7 of 9 people found the following review helpful:
4.0 out of 5 stars Mage: Humanity's War for Ascension, 13 Nov 2002
By A Customer
Mage: the Ascension is a role-playing game based on the idea that reality is defined by what you believe in. If everyone believed they could fly, everyone would fly. If everyone believed you could burn petrol in complex metal machines in order to propel yourself along the ground at speed, then you could. The world is as it is because almost everyone agrees on many of the things that make it up - air, animals, cars, planes, computers, etc. Everything is like this to protect it from the universe outside Earth; the force behind 6 billion minds in agreement is powerful to say the least. What if you could run things your own way though? If you used that ability to define reality in you own manner? The Mages are the few amongst us who realise that we still have the power to define our world as we wish, we don't have to accept what everyone else gives us. They are the ones who still believe in magic, though a subtler kind than the fireballs and lightning of old. If a Mage sneezes a fireball from his nose Consensual Reality says 'that doesn't happen' and so it probably won’t. If a Mage causes a leaky gas pipe to explode _just_ as his enemies walk past it, well ... leaky gas pipes _do_ explode, so the Mage might get away with it. But then, everyone wants to do magic their own way and a war over whose way is best ensues. Mage: the Ascension is a game of subtlety and philosophy, of this war to try and define the ultimate reality as you see it without it blowing up in your face. It _can_ be played as a system for a frag-fest, but there remains that depth for those who want it.
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2 of 4 people found the following review helpful:
3.0 out of 5 stars Interesting, 29 April 2004
By A Customer
This is *not* the Mage: the Ascension rule book. There is a very smallleaflet in the packet, but that is all. It suggests how to use the Tarotcards in your Storyteller games, for instance for character creation. Andit also says do not use this deck for actual Tarot readings. That I wouldhave to agree with. The symbolism is all wonky and one sided, and skewedto the nasty. Also as usual someone has mistaken 'too dark to see' for'atmospheric'. I didnt like the art on quite a lot of the cards, but theother half are rather pretty. Basically it is interesting, rather thangood, or useful for a specific purpose. I'm not sorry I bought it but Idont think I'll get too much use from it.
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1 of 2 people found the following review helpful:
5.0 out of 5 stars This is the original!, 12 Aug 2006
Contrary the another reviewer, this IS the main rulebook - an intriguing game that pays off what you put into it. If you're a casual roleplayer, forget it. If you want to get really involved in something that's a universe in itself... pick up Mage.
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Most Recent Customer Reviews

5.0 out of 5 stars mage the ascension
i personally think mage as the most interesting and amazing rpg ever made.
the basic assumption is: you are a mage, an "awakened" and in you hand there is the potential for... Read more
Published 11 days ago by P. della Francesca

4.0 out of 5 stars NOT Awakening
It's a good RPG, like all the old World of Darkness, but Vampire, Werewolf and Changling beat it. Please ignore the review below me, Mage : The Awakening is a different game, part... Read more
Published 22 months ago by Liam W. Smith

4.0 out of 5 stars No... this really ISN'T the main rulebook,
"Mage: The Ascension" (ISBN 1565044053) is the main rulebook, though this item listing ISN'T that book. This is some cards. Read more
Published on 31 May 2007 by J. Konya

4.0 out of 5 stars Grate , if a littel complex
On the hole it is a grate game , if like me you like the thought of using magic to bag a viampire or two with lightning blasts or fireballs from your hands , or working with... Read more
Published on 16 Nov 2001 by Mr. W. M. cross

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