Recently I asked on the "Kane And Lynch 2: Dog Days" forums here on Gamespot, why it had had some pretty average or poor scores, and other than the graphiccs and camera, one of the main reasons given was the shortness of the Single Player story.
And unfortunately that is true for Mafia II.
The game looks great, don't get me wrong, it gives the impression that 2k Czech have put many long hours into designing, redesigning, and perfecting the look of the game to make it so authentic to the late 1940's and post war 1950's. The buildings and cityscape along with the cars look really good.
However it is the story that is a let-down, while told very well, rather than be a continuous fluid story it instead prefers to use the method of jumping forward in time from event to event in the life of the game's player controlled character which leaves no room for other activities, other than picking up collectibles which will hardly do anything to expand on the game's longevity.
And it is this longevity that's the main problem, as I mentioned in the beginning of this review about Kane & Lynch, the main problem with this game is that for something which has little to do outside the main story, the roughly 15 hours story gameplay seems really extraordinarily short, and that is a shame because the game deserves to be up there with Grand Theft Auto and other similar games but unfortunately it feels like once all the hard work had been put into making the game look so good, the story became a after thought that did not have similar care and attention paid to it,