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Macromedia Flash Professional 8 Game Development with CDROM (Charles River Media Game Development)
 
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Macromedia Flash Professional 8 Game Development with CDROM (Charles River Media Game Development) (Paperback)

by Glen Rhodes (Author)
5.0 out of 5 stars See all reviews (2 customer reviews)
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Frequently Bought Together

Customers buy this book with Foundation ActionScript Animation: Making Things Move! by Keith Peters

Macromedia Flash Professional 8 Game Development with CDROM (Charles River Media Game Development) + Foundation ActionScript Animation: Making Things Move!
Price For Both: £72.34

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Product details

  • Paperback: 528 pages
  • Publisher: Charles River Media; Pap/Cdr edition (15 Jun 2006)
  • Language English
  • ISBN-10: 1584504870
  • ISBN-13: 978-1584504870
  • Product Dimensions: 22.9 x 18.5 x 3 cm
  • Average Customer Review: 5.0 out of 5 stars See all reviews (2 customer reviews)
  • Amazon.co.uk Sales Rank: 207,376 in Books (See Bestsellers in Books)

    Popular in these categories:

    #6 in  Books > Computing & Internet > PC & Video Games > Programming > Macromedia
    #14 in  Books > Computing & Internet > Programming > Graphics & Multimedia > Flash
    #58 in  Books > Computing & Internet > Software & Graphics > Applications > Macromedia Flash

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Product Description

Product Description
If you want to take your Flash Professional 8 skills to a new level while learning how to produce games that rival anything available on the web, this is the book for you. "Macromedia Flash Professional 8 Game Development" is written by a professional game developer. Using the power of Flash and the most recent advancements in ActionScript, the book progresses through the entire development process to teach programmers and Web developers how to create professional quality games quickly. It teaches techniques for producing fast 3D effects that can be used with "cheat" techniques to produce powerful, high-performance results. It details the actual science of game development, including design, character development, the physics and motion of a game, and audio issues.And in this new edition, all of the latest features of Flash Professional 8 are covered, including the new sound channels, bitmap caching, texture pages, and more. The book covers many advanced topics in a simple, easy to understand way. It emphasizes the incredible power of the new BitmapData class and teaches how it can be used to take the performance of Flash games to a whole new level.It has never been easier to get right down to the pixel level and manipulate things at blazing speeds, making previously impossible games a breeze to make. So get to your computer, insert the CD-ROM, and prepare to begin your journey into the world of Flash Professional 8 game development.

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What Do Customers Ultimately Buy After Viewing This Item?

Macromedia Flash Professional 8 Game Development with CDROM (Charles River Media Game Development)
50% buy the item featured on this page:
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Foundation ActionScript Animation: Making Things Move!
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Customer Reviews

2 Reviews
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Average Customer Review
5.0 out of 5 stars (2 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
4 of 4 people found the following review helpful:
5.0 out of 5 stars very thorough, 30 April 2007
very good book and very well paced. It is for the novice and I'd say intermediate Flasher. What I find good is (and that makes it imminently useable for more knowledgable users) are the little explanatory boxes thrown in ever so often about little details that would otherwise not come up (e.g. difference bwtween function, method; naming conventions, etc)
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Fantastic book - with a couple of minor errors, 30 Jul 2007
By Chris (Cambridge, UK) - See all my reviews
I'll come straight out with it, I think this is a brilliant book.

I'm a beginner/intermediate "Flasher" (with a Perl/VB/Pascal programming background) who found this was a very useful book to further my Actionscript knowledge. The examples are all useful and the principles outlined can easily be adapted into other game ideas.

Each chapter introduces a different concept (parallax scrolling, game physics, tile based games etc) and gives you working code with an explanation and then it's up to you to develop it from there into your own ideas. Inspiration shouldn't be far away.

I really do recommend this book - within a week, I'd written my own (albeit short) Flash 8 game.

With all that said, I did spot a couple of small mistakes in the book (that should really have been picked up by the editors). But they shouldn't cause many problems - even to a total beginner.

9/10.
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