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If you¿re ready to begin integrating video, text, audio, and graphics into dynamic, interactive Web sites using Macromedia¿s Flash MX 2004, this is the place to start. As the official Macromedia guide to its motion-graphics and animation powerhouse, this volume uses a series of hands-on projects to provide a firm foundation in every aspect of Flash MX 2004 use: from graphics, animation, video, and text to ActionScript fundamentals and dynamic data integration. Simple step-by-step instructions peppered with plenty of visuals and a CD that includes lesson files and a trial version of Flash MX 2004 leave you with a solid understanding of basic Flash development and design. In the process you¿ll learn about all that¿s new in Flash MX 2004¿from its redesigned interface to its improved scripting language, better text tools, native support for PDF and EPS formats, first-ever third-party extensions, and more. You¿ll even learn how to build movies that integrate with dynamic data, stream video, and include forms that ask for user input.
If you¿re ready to begin integrating video, text, audio, and graphics into dynamic, interactive Web sites using Macromedia¿s Flash MX 2004, this is the place to start. As the official Macromedia guide to its motion-graphics and animation powerhouse, this volume uses a series of hands-on projects to provide a firm foundation in every aspect of Flash MX 2004 use: from graphics, animation, video, and text to ActionScript fundamentals and dynamic data integration. Simple step-by-step instructions peppered with plenty of visuals and a CD that includes lesson files and a trial version of Flash MX 2004 leave you with a solid understanding of basic Flash development and design. In the process you¿ll learn about all that¿s new in Flash MX 2004¿from its redesigned interface to its improved scripting language, better text tools, native support for PDF and EPS formats, first-ever third-party extensions, and more. You¿ll even learn how to build movies that integrate with dynamic data, stream video, and include forms that ask for user input.
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I've got the TFS book on Actionscript staring at me from the bookshelf, and i'm wondering whether to even open it....
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