A useful book consisting of tightly-written overview chapters, and couple of mini starter tutorials. The tutorials are concise and precise, but you can find better and more up-to-date video tutorials on the web for free. This book was published in 2007 and doesn't appear to have updated since - yet the sections on story-telling, camera angles, and sound design are all still very useful primers for a beginner. There's a lot of clearly expressed common-sense here. But in terms of game-engines and dedicated real-time movie-making software, significant sections are out-of-date in 2010. For instance, since 2006/7 _iClone_ has since gone from being a toy in the early versions, to being an amazing "Photoshop for animation" in version 4.0, with tight lipsync and facial puppeteering. There's no coverage here of _Oblivion_ and its free Construction Kit as a machimina engine, and no coverage of the latest Unreal engine and its free development kit and tutorials. And I believe that the _MovieStorm_ software has recently stopped being royalty-free, re: what users can legally do with the movies they make. Given that this is the only decent introductory DIY book we currently have, it's holding up reasonably well. Just be aware that you'll probably want to read it with a marker pen in hand, marking up the many parts that are now out-of-date.