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Machinarium : Collectors Edition (PC/Mac DVD)

Platform : Windows Vista, Windows XP, Mac OS X
66 customer reviews

Price: £19.99
Only 1 left in stock.
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Frequently Bought Together

Machinarium : Collectors Edition (PC/Mac DVD) + Limbo: Special Edition (PC/ Mac DVD)
Price For Both: £31.08

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Game Information

  • Platform:    Windows Vista / XP, Mac OS X
  • Media: DVD-ROM
  • Item Quantity: 1

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00318COS4
  • Item Weight: 50 g
  • Release Date: 5 Mar. 2010
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (66 customer reviews)
  • Amazon Bestsellers Rank: 14,750 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Product Description

Collectors Edition includes:

  • Additional CD with the games music and 5 additional bonus sound tracks
  •  Booklet including never seen before concept art
  • A3 Poster
  • A printed walkthrough

Machinarium is a puzzle video game developed by Amanita Design. The goal of Machinarium is to solve a series of puzzles and brain teasers. The puzzles are linked together by an overworld consisting of a traditional and click” adventure story.

The overworld most radical departure is that only objects within the player character reach can be clicked on. Machinarium is notable in that it contains no dialogue, neither spoken nor written. The game instead uses a system of animated thought bubbles.

Manufacturer's Description

Machinarium is a puzzle video game developed by Amanita Design. The goal of Machinarium is to solve a series of puzzles and brain teasers. The puzzles are linked together by an overworld consisting of a traditional “point and click” adventure story.

The overworld’s most radical departure is that only objects within the player character’s reach can be clicked on. Machinarium is notable in that it contains no dialogue, neither spoken nor written. The game instead uses a system of animated thought bubbles.

Collectors Edition includes:
• Additional CD with the games music and 5 additional bonus sound tracks
• Booklet including never seen before concept art
• A3 Poster
• A printed walkthrough

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Customer Questions & Answers

Customer Reviews

4.4 out of 5 stars

Most Helpful Customer Reviews

58 of 61 people found the following review helpful By Aidan Clark on 8 Mar. 2010
This adventure game is a beautiful thing, with stunning hand-drawn backgrounds, brilliantly detailed characters, and a fantastic soundtrack (included with the special edition on a bonus CD). It is astonishing how funny and moving a game with no dialogue can be. The puzzles are challenging but there is a great hint-system for when you are stuck, as well as a mini arcade-style game which, when completed, will give you the walkthrough for the relevant section. The walkthrough is also included in the package as a booklet, but really the fun is, as in every classic adventure game, all about trying to figure out the crazy logic of the game's world. The puzzles can be incredibly complex but this just adds to the satisfaction of finally cracking them. This deluxe edition also comes with a booklet of concept art which gives an insight into the development of the game's amazing animation. The music, graphics, storyline and puzzles compliment each other sublimely, but for me, the real beauty of the game is in the main character's personality, which is impossibly endearing considering he is mute: every shake of the head or tap of the foot conveys a huge amount of character. There is real soul and emotional resonance imbued in this game - ironically, considering all the characters are mute robots. My only criticism of this near-perfect game is that it is over too soon!
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30 of 33 people found the following review helpful By Mr. Thomas Nixon on 23 Mar. 2010
I have just finished Machinerium. What a fantastic experience.

First off, the packaging. The edition I got comes with a printed walkthrough book, a music CD, concept art and the game. I cannot fault this.

The game itself was captivating from puzzle one. Utterly charming and beautiful the characters convey so much emotion and the music is really well done. A glance at the IGN review for this game suggests that the game is far too difficult. I play all games on normal difficulty and have no problem accepting that I am no super brain when it comes to puzzles, but the puzzles in this game were totally logical and while often challenging, nothing that a logical mind will baulk at! I needed the hint book for one puzzle (the bird!), but aside from that everything else was a pleasurable (and often humour filled) journey.

I cannot recommend this game enough. I applaud the guys who put it together and await their next work of art with anticipation! The only small criticism I have is that the game was short (perhaps because I was so captivated time went by so quickly!). This problem is massively mitigated by the price, the quality and the lasting feeling of accomplishment and happiness which comes from finishing the game!
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27 of 30 people found the following review helpful By NeuroSplicer TOP 500 REVIEWER on 12 Mar. 2010
To paraphrase Cornelius Celsus, Machinarium is the Art of Educated Guessing. Yes, art.

This indie gem is a definite affirmation to the question whether PC gaming is an art-form. In recent years the genre has strayed towards the-latest-hardware-demanding yet vapid eye-candy. So when a slow and moody game comes along, on that can run in almost any machine and offers subtle fan, we tend to underestimate it.

This is a logic puzzle-adventure. Sometimes the puzzles are easy. Sometimes you get lucky. And sometime you get stuck and you shall need hints or even the level walkthrough contained in a locked book that opens with a mini-game. However, perseverance is rewarded with the satisfaction of being able to untangle the inner logic of the game.
I have been playing puzzle adventures ever since MYST and, although I am not an exclusive fan of the genre, over the years I have played its best representatives. And MACHINARIUM should be considered one of them.

The game is also a avant-garde cartoon story, with beautifully hand-drawn backgrounds and an endearing protagonist.

The game may not last long but I promise you it will stay for you for a very long time.

HIGHLY RECOMMENDED!
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2 of 2 people found the following review helpful By Scott Burt on 30 Dec. 2011
I've never usually been interested in point and click games but when I seen this it immediately caught my eye. I've just bought it and already love it.
The art is what makes it so unique - it's as if your playing the game on a drawing - and the concept is wonderfully weird. I find myself wanting to play more just to see some of the other areas in the game.
While I love to play fast-paced games, occasionally I like to be able to sit down with something slow and steady that makes me think, and Machinarium, being a puzzle game, is exactly that. As I've just started playing it I can't tell you how long the game lasts but either way its unique and quirky concept is a nice thing to play through because at the very least it will amuse if not inspire you.

I have to hand it to the seller also: I ordered the game with standard delivery and it came the next day, almost a week quicker than anticipated.

P.S. When your playing the game it might not seem to be running very smoothly. If this is the case then right click, go on settings and take the tick out of "enable hardware acceleration"; that should speed things up slightly.
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16 of 18 people found the following review helpful By R. Spencer on 9 April 2010
- Graphics: Superb hand drawn graphics with the kind of loving attention to detail which have made the games of Amanita Design famous. Quite an astonishingly gorgeous use of flash that you wouldn't notice (except if you right click you only get the context menu!).

- Characterisation: Simply crafted and instantly recognisable character types. The charm oozes out of them despite lack of dialogue, even the "bad guys" have something endearing about them!

- User Interface: Clear and minimal with very little fussiness - however having to go to the edge of the screen to make the inventory appear every time you need to collect an item gets rather frustrating. I'm sure you'll discover why. The hints system can help, and it's probably a good thing that there aren't any clues as to how to go about opening the walk-through book which is generously available for times when it all gets too much

- Gameplay: Before I say any more, I must point out that it is clear a whole load of love and dedication has gone into making the game work just so and all decisions on how to make it play must have been thoroughly considered. It is such a joy to figure the puzzles out and when you make things work it can give a real buzz.

(Disclaimer: apologies for all the detail following, this is a minor point and should not spoil your overall enjoyment)
It is just unfortunate that some of the finer points have been over complicated. Being used to point and click games, one would expect once you see a relevant item to collect or interact with, a simple click or verb selection would do the trick followed by a quick follow up to take/move/talk to it/them.
Read more ›
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