Top positive review
10 people found this helpful
a good motocross sim...with flaws
on 29 March 2014
I'm glad to see that MXGP has improved on everything from MUD:
* it has a dual-stick control option for higher simulation
* you can set your bike before each race - damping, gears etc
* it has a helmet or first-person view
* there is actual terrain deformation this time around
* the animations of the riders are more realistic than before
* it has a proper and lengthy Career mode
* the physics are more realistic than in MUD - to me it is even better than in the MX vs ATV games
* you have a time trial mode !...important if you call something a 'sim'...
* the AI was impressively good
It seems Milestone has finally been able to adapt their SBK och MotoGP technology for Motocross gaming.
If you have played MotoGP 13 you will recognize many of the features and game modes, they are used here as well.
Especially in how the Career mode is structured, which is basically the same as in MotoGP 13.
The biggest improvement for most people will be the much improved physics and gameplay. It reminded me of MX vs ATV Reflex.
Although I enjoyed MUD for what it was, a casual arcade game, I much prefer this sim-like gameplay.
The AI was impressively good, for example when one of them crashed right in front of me he did not get back on the bike until I had passed.
So the AI awareness is really good in this game, there's some shuffle at the start of the race as you would expect but nothing extreme.
On the negative side:
* limited gear customization, you are restricted to purely visual stuff
* you only get 14 tracks
* you don't get every official track from the 2013 season
* the AI is a bit too easy
You can only change colours, rider number and such. Again, this is very similar to MotoGP 13.
It is far from the standards we had in the MX vs ATV games where we could customize pretty much anything.
This is for legal reasons I assume since each team has contracts with specific brands.
The AI is a bit too easy, even on the highest AI difficulty setting.
If you want a good challenge you need to increase the sim-settings and make the game more technical and difficult to master.
14 tracks does not sound like much but sim games are all about learning the tracks and mastering the machine.
When you play this game on full sim it is a real challenge, if you fall you won't win. Learning and training is paramount.
In any case the SBK games only had 13-14 tracks as well (the actual SBK events did not feature more than that).
However where are the other three tracks from the 2013 season ? Loket, Arco di Trento and Lierup ?
It is odd that they market the whole game as being authentic yet three official tracks are missing.
It is as if MotoGP 13 only featured 15 out of 18 official tracks.
I truly hope they will not be in a DLC that we will be forced to buy, that would really annoy me.
For this reason I can't rate the game any higher, it feels incomplete to me, I feel that three tracks are missing.
Other than that the game is very challenging and fun. It feels almost as authentic and simulated as Milestone's other games.