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Lumines Electronic Symphony (PS Vita)

by Ubisoft
PlayStation Vita  Ages 3 and Over
4.3 out of 5 stars  See all reviews (14 customer reviews)
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Dispatched from and sold by Amazon. Gift-wrap available.
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Lumines Electronic Symphony (PS Vita) + Rayman Origins (PS Vita) + Virtua Tennis 4 (PS Vita)
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Game Information

  • Platform:   PlayStation Vita
  • PEGI Rating: Ages 3 and Over
  • Media: Video Game
  • Item Quantity: 1

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B006UCJ8CI
  • Release Date: 22 Feb 2012
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (14 customer reviews)
  • Amazon Bestsellers Rank: 1,958 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Manufacturer's Description

The king of music-puzzle games returns with its first, all-new instalment in over 5 years. Lumines: Electronic Symphony marks the return of Q Entertainment’s landmark puzzle series, bringing together addictive block-dropping puzzle action, an all-new 3D graphics engine, and some of the most significant names in electronic music history.

Key Features:

  • Use special new block mechanics for the first time in the series for additional strategic options. Clear huge block combos using the powerful Chain Block and master the randomising powers of the Shuffle Block.
  • Featuring some of the biggest names in electronic music such as The Chemical Brothers and Kaskade, Lumines: Electronic Symphony’s soundtrack features some of the most important tracks in electronic music history and places them alongside original tracks composed by Q Entertainment’s sound team for the ultimate aural experience.
  • Enhance your Lumines experience with an in-depth player profile, deep stat tracking, and a new Experience Points system that rewards your play style with a level based reward system.
  • Compete against your friends using new social features as you strive to reach another level and rank, unlocking further rewards along the way.
  • Journey mode allows you to play Lumines the way it was meant to be played, making your way from beginning to end as you enjoy the flow of the musical experience.
  • Take on other Lumines players in Duel mode, a musical puzzle battle to the finish. Make use of the games all-new block mechanics to gain the upper hand!
  • Race against the clock in Stopwatch mode and score as many points as you can in specially designed stages created for maximum impact.
  • Take on the ultimate challenge in Masters mode and try to survive in five intense zones of increasingly difficult block-dropping insanity! This high speed, high velocity mode is designed to truly challenge your Lumines skills.
  • Enjoy new ways to play thanks to the PS Vita’s technological features. Experience Lumines puzzles like never before using both front and rear touch controls for gameplay inputs.
  • Featuring an all-new audio-visual engine designed specifically for PS Vita, Lumines features HD graphics with stunning sound design, making it a true next-generation instalment in the puzzle game series.

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Customer Reviews

4.3 out of 5 stars
4.3 out of 5 stars
Most Helpful Customer Reviews
13 of 13 people found the following review helpful
4.0 out of 5 stars "13 Trophies" should be a horrorfilm title. 25 Feb 2012
Amazon Verified Purchase
Fun: 4.0 out of 5 stars   
I find it hard to believe that it's been 7 years since Lumines first appeared on the PSP back in 2005. Not being much of a puzzle gamer and having never played Tetris (say whaaat!?) I never expected much, but I went ahead and purchased it due to all the positivity garnered towards it. Since then I must say I've never looked back!

Lumines, pronounced Lu-min-ez and not Lu-mines like I believed it was for the last 7 years, is simple in execution yet extremely tricky to master. Blocks, each consisting of 4 smaller blocks of two colours mixed randomly, are dropped from the top of the screen and the aim is to match up small blocks of the same colour into 4 or more blocks of their own (following...?). Added to the equation is what the game calls the Time Line, which is basically a line that clears away all your formed blocks as it passes across the screen. Trust me, the principle is easy. Your goal is to ultimately score as highly as you can before the screen fills up.

What brings Lumines to life, and what the series is perhaps best known for, is the music. Oh, the MUSIC!! As you go about trying to reign as the ultimate Lumines King, the game's track list changes at regular intervals bringing with it new skins, new colours, new background visuals and varying levels of speed at which the Time Line moves and the blocks fall. Believe me, the combination of fast falling blocks and a slow Time Line is not a friendly one. The music is also excellently varied, from well known pop tracks to sweet, soft and mellow beats that makes you believe the world is a gentle place and that everything is going to be okay. That is until you notice your screen is quickly filling up and you realise what a nasty trick the game has just pulled on you. Not only is Lumines an excellent Puzzler, it's also a brilliantly evocative stirrer of emotions.

Avatars have always been a present, albeit useless, feature in Lumines since day one. Electronic Symphony introduces us to Avatars once more, only this time each avatar has it's own special ability to use within the game when things are looking bleak and your block busting stamina is wearing thin. These can be real life savers getting you through some of the tricker songs and back into calmer tides.

On the downside, Lumines offers little innovation from previous instalments and the developers have even removed Puzzle Mode (making pictures with blocks as quickly as possible) from the equation. This is only mildly disappointing and not something to be particularly upset about.

The price of the game is also certainly an issue. As great as Lumines is, £30 is asking a lot indeed. I strongly believe this should of been a PSN downloadable title at £15 max. The trophy list is also strong evidence of this. While full priced titles sport trophy numbers of up to 30 or 40 achievable trophies , Lumines has a mere 13 trophies with no PLATINUM. This is outright outrageously scandalous to a trophy hunter such as myself. Sad but true.

Of course, I wouldn't blame anyone for purchasing Electronic Symphony at this price, because it's an excellent game. Had the price been lower my score would of been higher.
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7 of 7 people found the following review helpful
3.0 out of 5 stars Shedding light on Lumines 23 Feb 2012
By Toad
Fun: 4.0 out of 5 stars   
Lumines is a block clearing game woven with a strong music driven setting and gameplay mechanic.

Unlike Tetris and it's various spinoffs, rather than trying to clear a line of blocks, in Lumines one clears (at least in basic terms) squares of blocks by matching 4 blocks of the same colour. In each Lumines level there are only 2 colours and each new tile is a 2 by 2 square with various combinations of coulrs. Having matched up four same coloured blocks to create a square, it does not clear immediately from the play field. Instead, a bar passes left to right across the screen in time with the rhythm of the track playing - it is the passage of the bar over a square that clears it and causes the pieces above to fall and reshuffle potentially creating further like-coloured squares that will clear the next time the bar passes. Timing ones squares so as many as possible are cleared by a single pass of the bar nets bigger bonuses.

Advanced players though will not worry about making squares and instead try to create long chains of connected blocks of the same colour. They will do this in order to use a special "Chain" block which will clear all blocks of the same colour which are touching. This technique can net massive scores if done right and allows faster progress through the game than clearing squares. Chain blocks are given as bonuses for clearing blocks but this is where Lumines' Avatar system comes into play - some avatars let one force the production of a chain block at a convenient time.

So this is what elevates Lumines above the standard block clearing game - there is a basic mechanic for clearing blocks by making squares, but that is not the optimal approach in terms of score/time, so the player is often trying to avoid making squares in order to get a bigger score later - thus Lumines has a nice balance between going for the chain block score and avoiding being forced into creating a block which will break the chain.

The game has Voyage mode (play though all songs), Duel mode (adhoc multiplayer only), Block mode (contribute to the worldwide block pool to gain experience), stopwatch (max score in fixed time), Master (basically a Tetris style game where block dropping gradually speeds up) and Playlist which lets one choose their favourite game tunes to play with. There's no direct online multiplayer though.

Graphically the game is generally good enough given that it's a block clearing game. The User interface is a little clunky and given the price set for Lumines I would have expected additional gameplay modes like puzzle, internet online etc.

Lumines was on the original PSP of course, but has been ported to many other platforms now. Even so, I think it is still best suited to a handheld platform like Vita so, as Lumines goes this is probably the best playing version available even though it isn't the most content heavy.

Given the price I don't think it is worth 5 stars overall - for more like £10-£15 then this would be a definite purchase. At £30+ it's a bit more of a difficult recommendation given the strong set of titles on the Vita. At the current price, this is probably only going to be sufficient value to people who already know and love Lumines (assuming they're not burned out on Lumines already!)
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5 of 5 people found the following review helpful
5.0 out of 5 stars Will keep you hooked 23 Feb 2012
By Shoozle
Amazon Verified Purchase
Fun: 5.0 out of 5 stars   
Lumines is a classic arcade game now. You make squares out of two different coloured blocks. It sounds simple but it really is hard to master.

The game can control by touch screen or using the buttons. You never have to select the option to use one or the other so you can mix how you like.

Presentation is beautiful. Each song has its own unique theme and background. Song selection is great - particularly like 4AM.

Many different modes available - Voyage plays through every song on the game until you eventually lose. There are no loading screen and the game beautiful transfers from one song to another. Time Attack mode where you can play either 30, 60, 120, 300 second periods. Playlist mode so you can only play to songs that you like. All modes par playlist feature leaderboards with friends/global and weekly/daily to see how you stack against other players.

There are RPG elements where you level up and unlock songs for playlist as well as Avatars that each have their own ability for single and dual matches.

Only main issue is that to use the Avatars ability, you need to get its rating to 100%. To do this you can build up blocks but it is slow. You can use the back touch panel to increase its rate but it makes the game much harder to control.
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Most Recent Customer Reviews
4.0 out of 5 stars Great but not as good as PSP original
I absolutely loved the original on the PSP so was looking forward to this very much. I felt a little let down however as the randomise block sometimes makes it fell like there is... Read more
Published 11 days ago by Anthony
4.0 out of 5 stars Addictive
Had a list of games to get when I bought a Vita and this was one of them, and not disappointed, just over a tenner and addictive fun with cool tunes, just becomes a bit repetitive,... Read more
Published 2 months ago by Henry Chinaski
5.0 out of 5 stars Better than expected
I got this for my partner along with FIFA. I wasn't expecting him to like it much but it was cheap and I figured why not. My partner ended up spending hours on this! Read more
Published 2 months ago by Amy
5.0 out of 5 stars Adictive as hell
Had this game on the PSP,now have it on the Vita.
New version is as good as the old.
Simple but I always find myself going back to this.
Published 3 months ago by Joel
5.0 out of 5 stars Addictive
Bought as a stocking filler for my husband and he is addicted to it. He lies in bed with his headphones on trying to complete the puzzles. Money well spent.
Published 3 months ago by Stephanie Neill
4.0 out of 5 stars lumines
a very addictive puzzle game that i have played on other systems but i decided to get a version for my vita
Published 3 months ago by ian forsyth
3.0 out of 5 stars Not great
I don't really understand the other reviews claiming this will be the most played game on the Vita. Each time I finish a session on it I kinda feel it has been an utter waste of... Read more
Published 5 months ago by Mr. B. J. Nichols
4.0 out of 5 stars Psychedelic Tetris
Lumines: Electronic Symphony is the third game in the Lumines series, but the first one to appear on the Playstation Vita. Read more
Published 13 months ago by J Brackell
4.0 out of 5 stars Does what it says on the tin...
A good musical puzzle game... The track selection is excellent, and I'm not even a fan of techno... Annoyingly, unlocking new tracks is painfully slow, as the journey mode forces... Read more
Published 13 months ago by Mr. F. T. Saffre
5.0 out of 5 stars So addictive, that you won't feel guilty for procrastinating...
I'm a casual player...well, I was, until I (sweetly) fell in the trap of purchasing the PS Vita and this game together with Rayman Origins.... Read more
Published 13 months ago by J. J. M. Rus
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