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Lords of Waterdeep: A Dungeons & Dragons Board Game

51 customer reviews

RRP: £33.00
Price: £31.59 & FREE Delivery in the UK. Details
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  • Take on the role of one of the masked Lords of Waterdeep
  • Use force, trickery, negotiation and influence to take control of this great city
  • 60 minutes playing time
  • 2-5 players
  • Ages 12+
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£31.59 & FREE Delivery in the UK. Details In stock. Dispatched from and sold by Amazon. Gift-wrap available.

Frequently Bought Together

Lords of Waterdeep: A Dungeons & Dragons Board Game + Lords of Waterdeep Expansion: Scoundrels of Skullport + Betrayal at House on the Hill
Price For All Three: £89.25

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Product Information

Technical Details
Item Weight1.7 Kg
Product Dimensions28.4 x 7.6 x 35.8 cm
Manufacturer recommended age:10 years and up
Item model number5513165
Original Release Date1920
Main Language(s)English published, English original, English
Assembly RequiredNo
Batteries Required?No
Batteries Included?No
  
Additional Information
ASIN0786959916
Best Sellers Rank 6,960 in Toys & Games (See top 100)
Shipping Weight1.7 Kg
Delivery Destinations:Visit the Delivery Destinations Help page to see where this item can be delivered.
Date First Available7 Oct. 2011
  
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Product Safety

This product is subject to specific safety warnings
  • Warning: Not suitable for children under 36 months

Product Description

Product Description

Lords of Waterdeep is a strategy board game for 2-5 players. You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder—or help—the other lords by playing Intrigue cards to enact your carefully laid plans.

Box Contains

Game board
Rulebook
5 card stock player mats
121 Intrigue, Quest, and Role cards
130 wooden cubes, pawns, and score pieces
Wooden player markers
Card stock tiles
tokens representing buildings, gold coins, and victory points

From the Manufacturer

Waterdeep, the City of Splendors — the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!

Lords of Waterdeep is a strategy board game for 2-5 players. You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city.

Expand the city by purchasing new buildings that open up new actions on the board, and hinder—or help—the other lords by playing Intrigue cards to enact your carefully laid plans.

Lords of Waterdeep includes the following components:

** Game board

** Rulebook

** 5 card stock player mats

** 121 Intrigue, Quest, and Role cards

** 130 wooden cubes, pawns, and score pieces

** Wooden player markers

** Card stock tiles and tokens representing buildings, gold coins, and victory points


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Customer Reviews

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Most Helpful Customer Reviews

17 of 17 people found the following review helpful By Benjamin Schmauss on 23 Oct. 2012
Format: Toy Verified Purchase
I ordered this game after reading all the reviews I could find, still I was surprised. We played two games so far and plan on playing many more. Here the breakdown:

1) Components 5/5
Everything is high quality. The box looks great, everything fits well together on the inside... easy to transport without creating a chaos, cards are easy to take out of the box. So far the best layout of any box I saw. Neat and tidy.

2) Setting 3/5
AD&D, Faerun, Waterdeep... so far so good. Decent art, nice flavor text, the whole game fits nicely into the setting. Still, we call the purple cubes "purple cubes" and not "Wizards". While everything is perfectly faerun-ish, it simply does not matter. They are cubes as in resources and you never see them as Rogues or Priests. The setting is there, but does not matter. Even the quests simply turn into "I need 2 white and 5 orange to get 9 victory points" without even a hint of "I send my adventurer on a quest!"

3) Game Setup 5/5
This is awesome. Setup for a new game takes about a minute alone, then you are good to go. After the game it takes slightly longer to put everything back in... but in comparison to your average game, still very fast.

4) Gameplay 4/5
As all the reviews will tell you: It is a very "simple" worker placement games with no fancy rules. There is nothing new or innovative in there which makes it stand out. However, this is exactly what makes it stand out. After reading the manual, it took me about two minutes to explain it (literally!) and we could start playing.
I have to remove 1 point here, because of how streamlined gameplay is. I reckon after a dozen games or in a more competitive environment, you want this to be more complex than it is.
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22 of 23 people found the following review helpful By JimmyG on 6 April 2012
Format: Toy
I have to say straight off that those of you expecting a D&D game with figures and monster slaying, will not want to buy this game. However if you want a different side of D&D then this is an excellent game. Many folk have complained that this is just using the D&D logo and waterdeep name to get you to buy it. They are missing the point, there was always more to D&D than exploring tunnels and killing monsters and this game adds to the products out there already. In fact I think it adds a lot to the board game side of D&D.

OK lets have a look at the game. Basicaly you have to build up your resources until you have amassed sufficient points to become the Lord of Waterdeep. This you do by sending agents out into the city to collect quests or visit buildings that will give you more resources. You can also build your own buildings and if another player enters them you get rent/reward in the form of a resource. (I should say here that the resources you need are followers or adventurers ie: wizards, clerics, fighters etc. though they are coloured bricks and we never refer to them as a fighter its always I need a Black block to complete this quest. Now this doesnt detract from the game in my opinion it enhances it, I can concentrate more on the game than looking at pretty figures.)

You also need to think ahead to work out what you need to complete your quests, it is often a case of taking a small reward now to gain a larger reward later. Also you are randomly given a Lord card and this will tell you what benefit you gain at the end of the game. It can be something like gain 4 victory points for each building you own, and this can make a person who seems to be losing the overall winner and this part of the game i like.
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4 of 4 people found the following review helpful By Ian on 21 Mar. 2013
Format: Toy Verified Purchase
Lords of Waterdeep is a strange breed of game. The game mechanics of a 'Eurogame' mixed with the theme of 'Dungeons and Dragons'. Amazingly it works brilliantly!
After mistakenly ordering it from a company based in the US (Which still had the cheapest price inc delivery.. go figure?!) I was chuffed when it turned up early and on the same afternoon that a load of mates came to stay. Played it as a five player game and it worked superbly, loads of fun and the victory point mechanic meant that even if you were losing you could still stay involved and enjoy it.
Played it a few times since and it plays equally well with 2 players as it does with 5.
It's easy enough to learn. VERY easy to teach when you know it. Plays well with however many people you have (up to 5 until the expansion later this year) And will get loads of table time for a long time!
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1 of 1 people found the following review helpful By Kenny on 11 Oct. 2014
Format: Toy Verified Purchase
Waterdeep is a perfectly balanced game, quick and easy to learn, yet with plenty of depth to keep you coming back for more.

The overall look and feel of the game is fantastic, the artwork is great and the board itself is a thing of beauty. The D&D theme is well developed but not to the extent that it would put off those who aren't into fantasy gaming and the ability to buy buildings and bring them into play helps keep it fresh every time.

The use of intrigue cards offers additional subtlety to the play mechanic increasing the level of strategy and replay ability. You should expect a game to last around 1 hour, but you should expect to spend any hours playing as it will keep you coming back for more. The box suggests an age of twelve+ but I've played several games with my children 12, 10 and 7 and none of them find it too difficult.

The only gripes I have are with the colored cubes, they don't represent their classes very effectively. You find yourself collecting a purple cube to get points rather than recruiting a wizard to complete a quest. Secondly one of the buildings in the builders hall has some bad damage to the face of the card. It's still useable, but a bit of a shame.

All in all water deep is the best board game I've played in years. Plenty of fun, tons of replay value, great game overall.
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