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Lords of Mars (Adeptus Mechanicus 2) Paperback – 5 Jun 2014

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Product details

  • Paperback: 416 pages
  • Publisher: The Black Library (5 Jun 2014)
  • Language: Unknown
  • ISBN-10: 1849707022
  • ISBN-13: 978-1849707022
  • Product Dimensions: 12.9 x 2.5 x 19.8 cm
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon Bestsellers Rank: 27,357 in Books (See Top 100 in Books)

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Product Description

About the Author

Graham McNeill has written more than twenty novels for Black Library. His Horus Heresy novel, A Thousand Sons, was a New York Times bestseller and his Time of Legends novel, Empire, won the 2010 David Gemmell Legend Award. Originally hailing from Scotland, Graham now lives and works in Nottingham.

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Customer Reviews

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Most Helpful Customer Reviews

7 of 7 people found the following review helpful By Cypher on 1 Sep 2013
Format: Hardcover
This is the second book in what will now be at least a trilogy (Gods of Mars is next in Summer 2014). I rated the first book (Priests of Mars) as a 4 star and it came close to being a 5 star. I had similar hopes for this book which unfortunately were not realised.

The positive elements of the book remain the well drawn characters, the Legio Sirius Titans and the detail lavished on the Adeptus Mechanicus as a whole. It is inevitable in a sequel where the original characters remain travelling and do not encounter anyone new that the author has to work harder to give greater insight into each character to keep it interesting. I did not feel he quite met the mark here although we do learn more about the arco-flagellant and there are touching scenes between Vitali and his daughter Linya. The internal strife of the Sirius Titan crew continues and remains very memorable, we learn more about their past and their rituals as well as how separate from the rest of the Mechanicus they are.

The negative elements include the overblown nature of so many events that have no parallel in the 40K canon. That is not just my view but the combined view of the characters in the book too. If you thought Galatea in the first book was pushing the limits, wait until you meet vast resources of mimetic crystalline structures as adversaries and see the Machine-Touched theme pushed to an extent that seems implausible to me as well as some unconvincing eldar-human interaction. Then add to that a live view of star system level changes enabled by the Breath of the Gods.

There is some unfortunate repetition too. The first time the characters are on a dying planet that is disintegrating around them it is a very imaginative change of scene.
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3 of 3 people found the following review helpful By JPS TOP 500 REVIEWER on 29 Sep 2013
Format: Hardcover Verified Purchase
Another reviewer, whose reviews I tend to appreciate even when I disagree with them, titled his review as « overblown ». I had the same impression, with the added feeling that the author was somehow playing with his readers and trying out experiments on them. The reason for this is that, in this follow-up to Priest of Mars, Graham McNeill is keen to throw in bit and pieces (Mechanicum, Titan Legio, Rogue Trader, Space Marines, Eldars, unknown worlds beyond the edge of the galaxy etc...), stir them all up, and see how it works out.

I do not mind new experiments, provided there are part of a well-thought, well-structured and somewhat plausible story. This is where I started having problems. Disgraced Archmagos Kotov's expedition seeks to discover what happened to the expedition of Archmagos Telok, which was lost some four thousand years before. In both this instalment and the previous one, you (or I, at least) never quite understood why this expedition was so imperative and what treasures and ancient secrets everyone seemed to be after. While the idea of such a "treasure-hunt" is an interesting one, the fact that no one seems to know what they are after and why the whole expedition might even be worth pursuing at the start is somewhat odd.

Then there are all the ingredients and components that the author throws into the story, probably to "spice things up". Some of these work rather well, regardless of whether they are really original. The bits about the Titan Sirius Legio are among the former. So is the interaction between a Mechanicus Cartographer and his gifted (and also Mechanicus) daughter, with the latter seeking to remain as much human as possible for as long as she can.
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Format: Paperback
This is a good book, obviously only one part of a three part story, a difficult part to get right, but well done none the less.

Being set outside the boundaries of the Imperium and within the ranks of an institution little explored in mainstream 40k fiction, this series would not be inhospitable to these uninitiated in the games workshop cannon. As someone who is however and who has an interest in the Mechanicum, I found it excellent.

Let's get a few things straight. This is not a complete story. The baddy is not obvious black and white. It is not one long battle as some BL books are want to be. Not all the characters are fleshed out to the same extent. None of these are criticisms, they are very much compliments.

As a single story over three books, that does not try to impose unnaturally forced closure at the end of each volume it manages to tell a ingle, detailed tale. The image it portrays of the mechanicus is fascinating. There is variety within one organisation that until very recently was mostly portrayed as a (very) few miniatures and referred to in passing when discussing other organisations. I love the uniqueness of each magos.

Some reviewers have criticised the lack of a baddy. In fact there are many and your sympathy with them swings back and forth. I ended the book trying to decide who I sympathised with the most, although I have a clear idea of who I dislike the most! There have been criticisms in the past that GW baddies are comical in their portrayal.This book follows the deeper , more mature 40k idea that very few people are good but also very few are inherently evil. Rather they are all fighting to survive and prosper with little thought to each other.
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