For those wondering what this book is about: It describes a relatively simple set of rules for playing strategic wargames set in the world of the Lord of The Rings. In addition to the book, you will also require a number of miniature soldiers to represent the elves, humans, goblins, orcs, wizards, dwarfs and (of course) hobbits. These can be bought separately, but could be represented by any small 1 inch tall miniatures (with a little imagination!).
The book is split into different sections; a description of the rules themselves, a number of playable scenarios, an introduce to the hobby of miniature model painting/landscape creation and a rules reference section.
The rules are simple to learn but provide scope for recreating a range of battles, from simple skirmishes with small numbers of combatants to full-scale warfare involving many dozens (if not hundreds) of warriors. The rules define the strengths and weaknesses of each of the races and characters that take part in the first film, and elegantly take account of the heroic nature of the primary characters - allowing them to use Might, Fate and Will points to escape from situations that would otherwise mean certain death (but only while their luck holds out!).
The scenario section describes a number of battles representing different scenes from the Fellowship of the Ring film, these include the attack of the Ringwraiths on Weathertop and the escape of the Fellowship from Balin's tomb. As well as a description of the combatants required, the scenarios define winning conditions and provide a suggested map layout for the battle. These are all well done, although there could perhaps have been a few more.
A large number of pages are dedicated to explaining the miniature wargaming hobby itself, with detailed explanations on how to paint the small plastic warriors and create realistic looking scenery, making this an excellent starting point for anyone completely new to the hobby (and perhaps providing inspiration to those already familiar). The instructions were detailed enough for me to paint four Moria Goblins and four Elven Warriors and get them looking very nice - even if I do say so myself.
Another thing to mention about this book is its excellent presentation, with colour images used throughout - many of which are taken directly from the film.
I would recommend this book to both beginners and advanced players. The simplicity of the rules often makes for quick and intense games which bring a sense of excitement back to a hobby that can often be overburdened with excess rules.
I look forward to the next two films, which will surely be accompanied by further expansions to the system. Well done Games Workshop!