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Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune
 
 

Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune (Paperback)

by Aaron Reed (Author)
4.5 out of 5 stars See all reviews (4 customer reviews)
RRP: £24.99
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Frequently Bought Together

Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune + Microsoft XNA Game Studio 3.0 Unleashed + XNA 3.0 Game Programming Recipes: A Problem-Solving Approach (Expert's Voice in XNA)
Price For All Three: £69.82

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Product details

  • Paperback: 506 pages
  • Publisher: O'Reilly Media, Inc.; 1 edition (3 Dec 2008)
  • Language English
  • ISBN-10: 0596521952
  • ISBN-13: 978-0596521950
  • Product Dimensions: 22.6 x 17.8 x 2.8 cm
  • Average Customer Review: 4.5 out of 5 stars See all reviews (4 customer reviews)
  • Amazon.co.uk Sales Rank: 8,031 in Books (See Bestsellers in Books)

    Popular in these categories:

    #1 in  Books > Computing & Internet > Programming > Graphics & Multimedia > 3D Programming
    #1 in  Books > Computing & Internet > PC & Video Games > Programming > 3D
    #1 in  Books > Computing & Internet > Software & Graphics > Graphics & Multimedia > 3-D Graphics

Product Description

Product Description
Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well.

Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish.
  • Learn game development concepts from 2D animation to 3D cameras and effects
  • Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts
  • Develop three complete and exciting games using 2D,3D and multiplayer concepts
  • Develop and deploy games to the Xbox 360 and the Microsoft Zune

While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter.

Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0.

"An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters." --David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager

About the Author
Aaron Reed has extensive software development experience and more importantly, experience in software development education. Since 2004 he has taught courses at Neumont University in .NET, web development and web services, XNA, systems design and architecture, and more.

Aaron's experience in teaching both DirectX and XNA for several years to university-level students helps him understand what topics are easily understood and which ones need more depth and emphasis. Through experience in the classroom he also has a good understanding of what format and sequence makes the most sense to present the material. This book follows that format and is meant to present game development concepts in the way most efficient and most comprehendible as proven in the classroom.


Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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What Do Customers Ultimately Buy After Viewing This Item?

Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune
81% buy the item featured on this page:
Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune 4.5 out of 5 stars (4)
£17.54
Microsoft XNA Game Studio 3.0 Unleashed
13% buy
Microsoft XNA Game Studio 3.0 Unleashed 4.5 out of 5 stars (2)
£20.79
XNA 3.0 Game Programming Recipes: A Problem-Solving Approach (Expert's Voice in XNA)
3% buy
XNA 3.0 Game Programming Recipes: A Problem-Solving Approach (Expert's Voice in XNA) 4.0 out of 5 stars (1)
£31.49
XNA 2.0 Game Programming Recipes: A Problem-Solution Approach
2% buy
XNA 2.0 Game Programming Recipes: A Problem-Solution Approach 5.0 out of 5 stars (5)
£29.92

 

Customer Reviews

4 Reviews
5 star:
 (3)
4 star:    (0)
3 star:
 (1)
2 star:    (0)
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Average Customer Review
4.5 out of 5 stars (4 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
3 of 3 people found the following review helpful:
5.0 out of 5 stars A definite Learning Experience, 3 Mar 2009
People usually criticize books ruthlessly for not containing exactly what they want or need. It is impossible for a book to accommodate everyone. This book however does as the title states, helps the reader learn Xna 3.0. It begins with the 2D elements of Xna and is definitely a good reference with clear and well written code and then Jumps into 3D space.
I consider it better than Microsoft's game studio and Xna game studio express books. It gives the user the building blocks to make their unique game. With any type of programming it is useless relying solely on books, it takes practice and a well rounded knowledge of mathematics and c#.
If you're beginning Xna it is well worth purchasing. I find a book is always nice than a hundred bookmarks to web tutorials.
Its limitation is in its C# information, it really is best to rummage through C# books and get a good solid knowledge of c# in order to feel truly comfortable programming games.
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2 of 2 people found the following review helpful:
5.0 out of 5 stars a definite must have for the begginers out there, 16 May 2009
By Mr. Christopher M. Merrick (United kingdom) - See all my reviews
(REAL NAME)   
since starting a games development course at college full time ive found this book to be very useful not just for programming games but for understanding programming in general. i recently found out we would be using xna next year so this book has given me a defenite head start. Each bit of code is explained thoroughly and the book doesnt make assumptions that you already know something so youll rarely ever got lost with what your doing. I highly recommend this book to anyone thinking of taking up xna.
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2 of 2 people found the following review helpful:
5.0 out of 5 stars Fantastic Book!, 11 May 2009
I have bought a few XNA books but none of them have been aimed at beginners or spend much time on 2D games development. This book gets right down to basics spending plenty of time on 2D; perfect for those starting out. The content on 3D games development is also excellent and serves as the perfect introduction for those interested in transitioning from 2D to 3D.

On top of this, the book also covers XACT, HLSL, GPU particle effects and split screen and networked multiplayer games.

Brilliant book!
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3.0 out of 5 stars Great Book !!
I bought this book just over 1 month ago and getting through it at a slow pace some sections of the book aren't very well documented for example some parts don't have all the code... Read more
Published 27 days ago by Mrs. G. Green

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