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Learning Cocoa with Objective-C
 
 
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Learning Cocoa with Objective-C [Paperback]

Apple Computer Inc , James Duncan Davidson
1.0 out of 5 stars  See all reviews (1 customer review)
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Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores
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Product details

  • Paperback: 384 pages
  • Publisher: O'Reilly Media; 2 edition (27 Sep 2002)
  • Language French
  • ISBN-10: 0596003013
  • ISBN-13: 978-0596003012
  • Product Dimensions: 23.9 x 17.6 x 2.7 cm
  • Average Customer Review: 1.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 260,650 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Product Description

Product Description

Learning Cocoa with Objective-C is the "must-have" book for people who want to develop applications for Mac OS X, and is the only book approved and reviewed by Apple engineers. Based on the Jaguar release of Mac OS X 10.2, this edition of Learning Cocoa includes examples that use the Address Book and Universal Access APIs. Also included is a handy quick reference card, charting Cocoa's Foundation and AppKit frameworks, along with an Appendix that includes a listing of resources essential to any Cocoa developer--beginning or advanced.

Completely revised and updated, this 2nd edition begins with some simple examples to familiarize you with the basic elements of Cocoa programming as well Apple's Developer Tools, including Project Builder and Interface Builder.

After introducing you to Project Builder and Interface Builder, it brings you quickly up to speed on the concepts of object-oriented programming with Objective-C, the language of choice for building Cocoa applications. From there, each chapter presents a different sample program for you to build, with easy to follow, step-by-step instructions to teach you the fundamentals of Cocoa programming. The techniques you will learn in each chapter lay the foundation for more advanced techniques and concepts presented in later chapters.

You'll learn how to:

  • Effectively use Apple's suite of Developer Tools, including Project Builder and Interface Builder
  • Build single- and multiple-window document-based applications
  • Manipulate text data using Cocoa's text handling capabilities
  • Draw with Cocoa
  • Add scripting functionality to your applications
  • Localize your application for multiple language support
  • Polish off your application by adding an icon for use in the Dock, provide Help, and package your program for distribution
Each chapter ends with a series of Examples, challenging you to test your newly-learned skills by tweaking the application you've just built, or to go back to an earlier example and add to it some new functionality. Solutions are provided in the Appendix, but you're encouraged to learn by trying.

Extensive programming experience is not required to complete the examples in the book, though experience with the C programming language will be helpful. If you are familiar with an object-oriented programming language such as Java or Smalltalk, you will rapidly come up to speed with the Objective-C language. Otherwise, basic object-oriented and language concepts are covered where needed.

From the Publisher

Based on the Jaguar release of Mac OS X 10.2, this new edition of Learning Cocoa covers the latest updates to the Cocoa frameworks, including examples that use the Address Book and Universal Access APIs. Also included with this edition is a handy quick reference card, charting Cocoa's Foundation and AppKit frameworks, along with an Appendix that includes a listing of resources essential to any Cocoa developer--beginning or advanced. This is the "must-have" book for people who want to develop applications for Mac OS X, and is the only book approved and reviewed by Apple engineers.

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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Most Helpful Customer Reviews
7 of 7 people found the following review helpful
Format:Kindle Edition
I downloaded this last week as a way to get me up and running in Xcode; seeing the words '2nd Edition' and the year of release (2010) made me think that it would be an appropriate text. I should have dug a little deeper though, because under '2nd Edition' (not quite large enough to be able to read in the preview) it proudly states, 'Covers Mac OS X 10.2'. Needless to say, this is now well out of date and doesn't map at all well on to real world interaction with Xcode anymore (indeed, it was written in the days before Xcode existed).

There's no doubt that the content was solid for its time (and the content remains true at a conceptual level), but it won't suit your purpose if you want to get started writing for Mac apps using Xcode in the present day.

This can all be intimated from the publisher's blurb and a more diligent/less eager-to-jump-in reader would have spotted this; hopefully, if your Kindle trigger-finger's as twitchy as mine, I made this mistake so you won't have to.
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Amazon.com:  19 reviews
38 of 40 people found the following review helpful
GREAT Book To Learn Cocoa and Objective-C Programming From! 29 Nov 2002
By Kelsey McClanahan - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
I have both this book (Learning Cocoa with Objective-C) and it's predecessor (Learning Cocoa). These are two completely different books. The first book wasn't hardly worth the paper it was printed on, as it was mostly just a thrown together collection of rag-tag tutorials from Apple's web site. Thankfully, this book is NOT the first book!

Fast forward to verison II, Learning Cocoa w/ Objective C. This book is great! It covers a whole slew of topics ommitted by the first version. Thankfully the content is NOT the same as before. A tiny bit of it is similar, but for the most part one person took it upon themselves to make sure that all of the material was presented in a consistent manner. By the end of this book you'll walk through all of the steps required to write an application similar to TextEdit (provided with Mac OS X). This application will support Rich Text Formatting, save and open capabilities, spell checking and much much more. You'll be impressed with what you build in this "Learning" book. If you've ever done the REALBasic tutorial you'll find that this creates a very similar application using the Cocoa Framework and Objective-C.

All the basics of learning to write MAC OS X applications with Cocoa are covered here. Unlike the first version of this book it doesn't assume you already knew Objective-C or have had exposure to NextStep. If you're looking for a good book to expose you to Cocoa and Objective-C programming buy this book and work through it all. It's worth it!

This book will also guide you through using the debugger in Project Builder. You'll learn how to use the debugger print-object command and other useful debugging techniques. This book does more than just point out the fact that the debugger exists. It shows you how to apply it usefully.

Another thing I like about this book is the fact that it covers NSString's in more detail than other books of the genre. You'll see examples on how to pull substrings out of NSStrings and use NSRange. You'll also see demonstartions of using NSMutableString as well. Several other books merely mention that NSMutableString exists, but then fail to show what is different between the two.

The excersises at the end of each chapter are very helpful in learning Cocoa Programming too! They're not too difficult, but not too simple either. They'll make you dig and think a bit to find a solution, but not so much that you'll want to pull your hair out and give up. AND If you go happen to get stuck you'll find answers revealed in the back of the book.

This book is for the most part geared towards Mac OS X 10.2, but I did manage to do all of the examples in 10.1.5 (except with the programming example that made use of the Jaguar's Address Book, of course.) This is a bonus, for some of the earlier Cocoa Programming books do not take into account newer versions of Mac OS X and thus are now a bit out of date.

Surprisingly, this book is thicker too, but only because it's now on quality paper. The book actually contains fewer pages (by only a dozen or so) than the original, but Cocoa programming is covered much more thoroughly. There's not much textual fluff or irrelevant screen shots to gobble up pages; --just the right balance of what is needed to cover Cocoa and Objective-C programming for the beginning or semi-intermeddiate programmer.

If you already own the first book don't worry about buying this one and receiving repeat material. These two books are not the same animal (even though the dog on the front cover is the same). They are two totally different creatures with internal organs unique to themselves. In fact, after working through the second edition you might find the first edition more useful; --as you will have gained knowledge from the second version to more completely comprehend chapters in the latter part of the frist version.

One more note: THANK YOU O'REILLY & ASSOCIATES! You're breathing new life into books for the Macintosh! Be it mac-only books (like this Cocoa Programming book) or just the fact that you include MAC OS X specifics in books like "Managing and Using MySQL (2nd Edition)". Myself and I'm sure many others appreciate it. Thanks!

29 of 32 people found the following review helpful
A good book, but not the best book 9 May 2004
By Ben Haller - Published on Amazon.com
Format:Paperback
A very popular book, and greatly improved in its second edition. Very example and tutorial oriented; somewhat out of date at this point, however.  Helps the user learn Interface Builder, ProjectBuilder and Objective-C, too. Possibly a bit shallow to get the reader writing their own Cocoa programs from scratch, but a good introduction. Ultimately, probably not as recommended for a first purchase as Cocoa Programming by Scott Anguish or Cocoa Programming for Mac OS X by Aaron Hillegass.
19 of 20 people found the following review helpful
Overall, this book provides an adequate introduction, but... 6 Jan 2003
By digitalshadow - Published on Amazon.com
Format:Paperback
...for me this book, by itself, came up a little short in certain areas. The first book on Cocoa programming that I had purchased was Aaron Hillegass' "Cocoa Programming for Mac OS X". After reading and working the examples from the first 4 chapters of Mr. Hillegass' book, I was still having difficulty grasping the concepts -- or at least more difficulty than I thought I should be having -- of Cocoa programming. That's when I discovered Mr. Davidson's book at my local bookstore. After reading the first few chapters, I was able to grasp the concepts that had eluded me whilst studying Mr. Hillegass' book. Put simply: it all started making sense.

In my opinion, neither book, by itself, provides a complete introduction to Cocoa programming; rather, it is the combination of *both* books that truly provides the introductory material that's fundamental to understanding Cocoa and Objective-C programming. In addition, Mr. Davidson has provided, in my opinion, a more logical and easier to follow progression of topics. Unfortunately, he also fails to provide sufficient depth on some topics after their introduction. Two examples that readily come to mind are the collection classes and memory management. On these two topics, I tip my hat to Mr. Hillegass for providing the better instruction because he: 1.) also explained and gave an example of using enumerators (think C++ interators) to traverse a collection, and 2.) because he gave a very good explanation of where and how to use autoreleased objects in functions.

Overall, I think my biggest compliment about this book is that it maintains a high degree of consistency in the way topics are presented. My biggest complaint is that, in certain areas, the depth of the presentation is simply too shallow. With a little more sustenance, this book could easily become the de facto standard for an introduction to Cocoa programming using Objective-C.

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