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Learn Unity for 2D Game Development (Technology in Action) [Paperback]

Alan Thorn
2.0 out of 5 stars  See all reviews (3 customer reviews)
RRP: 26.50
Price: 25.70 & FREE Delivery in the UK. Details
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Book Description

8 Oct 2013 143026229X 978-1430262299 Pap/Psc
2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games. Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a card-matching game, plus you'll learn how to optimize your game for mobile devices. What you ll learn * How to create a 2D workflow in Unity * Customizing the Unity Editor * How to generate atlas textures and textured quads * Animation effects and camera configuration * Handling user input * Creating a game from start to finish * Optimizing for mobile devices Who this book is for Game development students and professionals, indie developers, game artists and designers, and Unity developers looking to improve their workflow and effectiveness. Table of Contents1. Unity Basics for 2D Games 2. Materials and Textures 3. Quick 2D Workflow 4. Customizing the Editor with Editor Classes 5. Procedural Geometry and Textured Quads 6. Generating Atlas Textures 7. UVs and Animation 8. Cameras and Pixel Perfection 9. Input for 2D Games 10. Getting Started with a 2D Game 11. Completing the 2D Card Game 12. Optimization 13. Wrapping Things Up

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Learn Unity for 2D Game Development (Technology in Action) + Beginning 3D Game Development with Unity 4: All-In-One, Multi-Platform Game Development (Technology in Action) + Learning C# by Developing Games with Unity 3D
Price For All Three: 85.26

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Product details

  • Paperback: 316 pages
  • Publisher: Apress; Pap/Psc edition (8 Oct 2013)
  • Language: English
  • ISBN-10: 143026229X
  • ISBN-13: 978-1430262299
  • Product Dimensions: 23.4 x 18.8 x 2 cm
  • Average Customer Review: 2.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 780,146 in Books (See Top 100 in Books)

More About the Author

Alan Thorn was born in the 'East End' of London in September 1980. Ever since he started playing games on the Sega Master System at the age of six, he has been fascinated with video games and their development. Now he is a London-based freelance programmer, mathematician and game development educator, having written over six popular books on game development. He founded the game development studio Wax Lyrical Games in 2010, and its latest title to date is the award-winning PC adventure game Baron Wittard: Nemesis of Ragnarok

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Most Helpful Customer Reviews
2 of 2 people found the following review helpful
1.0 out of 5 stars Misleading 11 Jan 2014
By NickJ
Format:Kindle Edition|Verified Purchase
This book teaches the WRONG ways to make 2D games in Unity. The introduction goes on about how unity is only 3d... this is nonsense, you can make 2d games in unity with 2d specific projects, you have been able to for a while.

This title is very misleading and I really regret buying it. If I knew it was going to try to teach me to make 2d games in 3d then i wouldnt bother.

Please update your description so other people dont fall foul as the contents of this book are no longer applicable.
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1.0 out of 5 stars Waste of money 22 Mar 2014
Format:Paperback|Verified Purchase
The worst screenshots I have ever seen in a book, full of black squares, poor quality, difficult to read font.
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4.0 out of 5 stars Clear approach to 2d game workflow with Unity 12 Nov 2013
Format:Kindle Edition|Verified Purchase
Unity 4.3 will include some dedicated support for 2d Game Development. However, regardless of when that release appears this book takes you through a clear workflow for developing 2d games. It gives you a grounding and understanding of the concepts and includes some very useful tools to help to start developing games. For anyone wanting to take the leap into Unity and prefer 2d gaming this book is ideal. Well written, clear and extremely useful - follow along and use as a tutorial led book or dip in and use as a reference. Currently the most frequently read book on my kindle.
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Amazon.com: 3.0 out of 5 stars  2 reviews
23 of 24 people found the following review helpful
2.0 out of 5 stars Not a bad book, just already outdated and obsolete. 30 Jan 2014
By Patrick F - Published on Amazon.com
Format:Kindle Edition|Verified Purchase
This book is mostly about all the workarounds and hacks that were necessary in order to write a 2D game in Unity3d , given the fact that Unity3d was mostly designed for, well, 3D development. Please note that as of November 2013 (yes, a mere month after this book was released), Unity3d now has a native 2d mode that you can enable on the very first moment you create your project. Other than for a few basic concepts, there wasn't much in this book that applied to Unity 4.3 and above. Don't pick this book up if this is what you will be working with.
2 of 2 people found the following review helpful
4.0 out of 5 stars Good beginners book. 18 Mar 2014
By Phillip Carl Vinson Jr. - Published on Amazon.com
Format:Kindle Edition|Verified Purchase
This is a good book for beginners, though I have been using 2D development with XNA, Unity 3D is a much different animal, but all in all a good book. Wish this would have been more of a side scroll style 2D though.
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