The hardcover edition of this book is simply beautiful. First the presentation: black cover with embossed MI5 insignia with a wrap-around dust-jacket, fabric bookmark attached to the book. Some sections of the book are printed on different types of paper in order to give individual stories their own unique charm and sense of place. The final chapter is in 3D and the book contains a free pair of 3D glasses provided in the jacket.
Now the content; This one is not for everybody. Even those who read and enjoyed volumes one and two may be a bit put off by the shift in style of the narrative. If, like me, you really enjoyed the short story at the end of League Volume 1 and the Traveller's Almanac at the end of Volume 2; you will love this. It's dense, very text-heavy and extremely varied from chapter to chapter. It opens with a comic, then turns to text, then back to a comic, then more text etc. The artwork is stunningly detailed and varied, possibly Kevin O'Neil's best work to date and that's a big deal. The overall tone has changed quite drastically, even more noticebly than volume 2 did from volume 1. There is a lot of nudity this-time round, also the setting has changed to 1958 so the language and aesthetic have all shifted too. Also, if you didn't bother to read the New Traveller's Almanac at the end of Volume 2 you will probably be highly confused about Allan Quatermaine's appearance and the fact Miss Murray is as youthful and attractive as ever even though the story takes place 70 years after the events of Volume 1.
All in all I would recommend this book to open-minded fans of Alan Moore and fiction in general. Don't buy this expecting a graphic novel or a Victorian adventure-yarn for boys, this one is more cerebral and requires an enthusiastic reader who can handle a bit of meat with their veggies.