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League of Extraordinary Gentlemen: The Black Dossier Hardcover – 26 Dec 2007


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Hardcover, 26 Dec 2007
£3.87

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Product details

  • Hardcover: 208 pages
  • Publisher: DC Comics (26 Dec 2007)
  • Language: English
  • ISBN-10: 140120306X
  • ISBN-13: 978-1401203061
  • Product Dimensions: 17.9 x 1.7 x 26.7 cm
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (38 customer reviews)
  • Amazon Bestsellers Rank: 204,414 in Books (See Top 100 in Books)

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Customer Reviews

3.8 out of 5 stars

Most Helpful Customer Reviews

28 of 29 people found the following review helpful By G. Thomas VINE VOICE on 16 Jun 2009
Format: Paperback
I could have been forgiven for totally passing on this book if I'd believed the majority of negative reviews here and even one from a close friend.

I'd bought "1910: Century" and enjoyed it immensely but realised I'd missed out a chapter of the League's progression and quickly bought "Black Dossier".

To be fair I can understand why some people seemed unimpressed....it messed with their expectations. I suspect those who hate this book also didn't enjoy the prose sections in the other 2 volumes. What seems very clear is that Alan Moore is once again playing with the medium and challenging the reader in a similar manner to Dave Sim in later issues of the mighty "Cerebus the Aardvark"

This is a fantastic addition to the continuing mythology and any true fan of the "League" is going to revel in it. Those expecting a tongue-in-cheek boy's-own comic-book romp are only going to be partially satisfied. The text-heavy (inspired) literary sections are utterly essential to our understanding of the different incarnations of the Murray-Group. Through this device the overall timeline is finally revealed. There are sections which only now become relevent with the release of "1910" and these led to several "oh wow" moments on my behalf. Mr Moore most definitely has a larger plan.

Once again the inspired use of literary characters and references is an absolute pedant's joy. I especially enjoyed the P.G Wodehouse/H.P.Lovecraft pastiche and the Orwellian Jane but it's all good to be honest.

If you love the true spirit of the "League" then don't hesitate; it's an essential purchase which really helps you fill all those pesky spaces inbetween. On the other hand if you just want another off-the-wall oddball-superhero comic then I'd strongly advise you to go elsewhere. This volume represents a bold new evolution for the series and is certainly not a book for fairweather fans.
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4 of 4 people found the following review helpful By Rotgut VINE VOICE on 29 Jan 2010
Format: Paperback
The third volume of tales ripped from the pages of British fiction features the usual eclectic mix of iconic characters. James Bond and Emma Peel rub shoulders with Billy Bunter and Prospero in a rich stew that bubbles along playfully, cooked up with affectionate care by old comic pros Alan Moore and Kevin O'Neill.

The plot is rather thin, really this is a potted history of the "League" more than a full fledged story.And rather than the dramatic mix of personnel of previous volumes the League itself has dwindled to two (Quartermain and Mina Harker)for most of the book. None of this matters, though, as Moore packs in enough off the wall references and obscure character links (Bob Cherry from Greyfriars becomes Harry Lime, in a fruit related punning episode, for example)to keep the reader avid.

O'Neill's art is as spikey and effective as ever, the creators' affection for the characters (eg, the pathetic Billy Bunter is wretched and traitorous but his persona is consistent with the snivelling but not villainous original character in Frank Richard's great school stories) stops this series becoming as aggressively critical of its source material as O'Neill's earlier "Marshall Law."

The book ends with a heartfelt poetic defence of Fiction itself, delivered appropriately by Shakepeare's Prospero. This is a great unifying drawing together of the whole series, considering that this includes episodes featuring Rupert Bear and "War of the Worlds" this is no mean feat.

The only less than successful parts of the book, for me, were the rather pointless 3D pages.
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7 of 7 people found the following review helpful By Octo7 on 19 Aug 2010
Format: Hardcover
The hardcover edition of this book is simply beautiful. First the presentation: black cover with embossed MI5 insignia with a wrap-around dust-jacket, fabric bookmark attached to the book. Some sections of the book are printed on different types of paper in order to give individual stories their own unique charm and sense of place. The final chapter is in 3D and the book contains a free pair of 3D glasses provided in the jacket.

Now the content; This one is not for everybody. Even those who read and enjoyed volumes one and two may be a bit put off by the shift in style of the narrative. If, like me, you really enjoyed the short story at the end of League Volume 1 and the Traveller's Almanac at the end of Volume 2; you will love this. It's dense, very text-heavy and extremely varied from chapter to chapter. It opens with a comic, then turns to text, then back to a comic, then more text etc. The artwork is stunningly detailed and varied, possibly Kevin O'Neil's best work to date and that's a big deal. The overall tone has changed quite drastically, even more noticebly than volume 2 did from volume 1. There is a lot of nudity this-time round, also the setting has changed to 1958 so the language and aesthetic have all shifted too. Also, if you didn't bother to read the New Traveller's Almanac at the end of Volume 2 you will probably be highly confused about Allan Quatermaine's appearance and the fact Miss Murray is as youthful and attractive as ever even though the story takes place 70 years after the events of Volume 1.

All in all I would recommend this book to open-minded fans of Alan Moore and fiction in general. Don't buy this expecting a graphic novel or a Victorian adventure-yarn for boys, this one is more cerebral and requires an enthusiastic reader who can handle a bit of meat with their veggies.
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