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Laws of the Wild Revised (Mind's Eye Theatre)
 
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Laws of the Wild Revised (Mind's Eye Theatre) [Paperback]

Bruce Baugh , Heather Grove , Ellen Kiley , Alan Kravit
1.0 out of 5 stars  See all reviews (1 customer review)

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Product details

  • Paperback: 256 pages
  • Publisher: White Wolf Publishing; illustrated edition edition (30 April 2001)
  • Language English
  • ISBN-10: 1588465012
  • ISBN-13: 978-1588465016
  • Product Dimensions: 22.6 x 15.2 x 2.3 cm
  • Average Customer Review: 1.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 2,703,055 in Books (See Top 100 in Books)

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Customer Reviews

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Most Helpful Customer Reviews
0 of 2 people found the following review helpful
By A Customer
This book, in short, gives all the backround and rules needed in order to run or play in a minds eye theatre game as a garou.

The book is an entire rules book for playing the LARP (Live Action Role-Play) version of werewolf tha apocalype, with rules which are compatable with other minds eye systems.

Werewolf lends itself well to a live event, since all the characters have a driving purpose, a war to fight, a goal which lends coherancy to the game and was missing in the other world of darkness games. This allows players to band together against a common foe, which provides entertaining games. The game also has a large fan base with several national (british) associations of games, with one in most counties, which allows you to find fellow players readily and easily.

That said, the organisation of the book does mean that it can be difficult at times to find the information you need, but this problem does fall off when you have got to know the book (trust me you will).

In conclusion, this book is essential if you plan to play or run werewolf live (not essential like it makes the game better, but essential in that it IS the game, rules and background).

Trust me. Buy it. Play it. You'll love it.

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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  3 reviews
Excellent 11 Aug 2003
By Drew Dietz - Published on Amazon.com
This book is an absolute MUST for any Mind's Eye theatre Storyteller.

It has excellent information on spirits that you cannot find elsewhere. Also, if you ever wish to bring werewolves into your chronicle, it has all the information you need.

This book is organized better than most of the Mind's Eye Theatre books.

All in all, I highly recommend this book to Storytellers of any WW genre.

Ever hear of EDITING? 12 Aug 2001
By Greg Hacke - Published on Amazon.com
We're now on our third incarnation of Werewolf rules for the Mind's Eye Theatre. For the third time, White Wolf has failed to even perform cursory review of their work. This is not a critical issue, but the errors have been carried over through all three incarnations! For instance, in the "Backgrounds" - "Rites", the work states that for three points in this background you can have one level 3, one level 2 and one level 1, or 3 level 1 rites. Problem, rites are ranked Basic, Intermediate, Advanced, not 1 through 5 as the paper game. A similar situation exists throughout the work. This poor work goes to show that the product was published for money not to truly enhance the game.
An excellent use for vampire games 18 July 2001
By rosonowski - Published on Amazon.com
Although Werewolves are not something that any vampire wants to see, a Storyteller can often use them to stir up a campaign. This book has rules that make it easy to both create and properly role-play werewolves, or the lupines, as the licks like to call them.

Either way, these 10 foot tall terrors should make anyone afriad. Very, very afraid.

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