The first thing you'll notice when playing The Angel of Darkness is that they've changed the control system to try and make it fully analogue--but it hasn't really worked and lining up for jumps in particular is now infuriatingly difficult. You do get used to it but there's going to be a goodly proportion of fans who'll just immediately give up in disgust. This is a shame because apart from that one (admittedly fairly major) blunder the game is pretty good and far more inventive than any previous Tomb Raider game. For starters there's no set path through the game, but plenty of minor and major plot branching: you now have the chance to talk to people and further affect the route the game's plot takes.
You can also try out a new stealth mode, hand-to-hand fighting, a rather spurious RPG-style attribute upgrade system and even play as a new male character. The Angel of Darkness isn't even close to perfect but apart from the appalling new control system it's mostly all good news and once you start clambering over and under all the new buildings and tombs you'll start to remember just why this series has remained so popular over the years. --David Jenkins