Having played a few games now I fell comfortable to write are review, over just reading the rules and posting my thoughts on how the would play.
The book is one of the best looking and best bound I have ever seen for a rules book. When you open it to a page, it stays on the page. But the quality of the book does not always mean the rules are great.
There is no index to this book, which makes it hard to look for a specific rule. When the author introduces a rule, he mentions a related rule and then states that it will be talked about later on in the rules. I found a lot of this type of comment and when I would get to that section, it lost its relevance to the prior section that it related to. I was doing a lot of flipping back and forth due to this just to grasp what the author was trying to say.
There are some odd requirements in the game such as having your command stand always in the middle of the unit. This is because all measuring from sighting to shooting or the terrain type your unit is in, is based upon the center of your unit. Now if you have an odd number of stands this works okay, but if you have an even number of stands it is off a bit. Plus it looks wrong with the flags in the center of the unit in march column. I think it would have been better just to say all measuring is done from center to center of the unit, and leave the command stand out of that.
I liked the way a turn went. Not the usual player A goes first and when done Player B goes. These rules use an alternate movement system where player A moves a unit then play B moves a unit then back again to player A. One odd thing in the rules is the number of actions a unit gets. When reading it, I was not sure how it would play out. Once I was playing the game, it worked out fine. Again, the way the rules were written it was a bit tricky to grasp the concept on the actions, but after a few units moved we got the hang of it. I think that bit of the rules is more in line with a small skirmish game and not a large battle.
The games took about 3 hours to get to a resolution. The first one actually took longer since we were learning the rules.
A nice thing with these rules is that you do not need to rebase your existing armies to play. As long as both sides are on the same size stands they will work fine.
To wrap up the review. I gave three stars because the rules could have been organized better and an index would have helped a lot. I think if you are new to this era and perhaps gaming with miniatures in general, the rules will not be too hard to pick up. Those with a lot of years of miniature gaming should not have too much trouble with the rules either.
A nicely bound and colorful rule book this is. Hopefully an index gets created and posted on the Osprey web site. Roster sheets should be there as well.