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Land of the Free: Wargames Rules for North America 1754-1815 [Kindle Edition]

Joe Krone
3.7 out of 5 stars  See all reviews (3 customer reviews)

Print List Price: £25.00
Kindle Price: £7.49 includes VAT* & free wireless delivery via Amazon Whispernet
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Book Description

Land of the Free is the new set of wargaming rules from Osprey that allow players to recreate the various conflicts that broke out in North America shortly prior to and just after Independence, including the French and Indian Wars, the Revolution and the War of 1812. This set of rules lets players begin their campaigns with small warbands of 10-20 miniatures of any scale and develop their forces over time, building them into armies hundreds strong. A unique system of command points and the need to carefully manage resources or risk becoming vulnerable to counter-attack have to be finely balanced against the need to gain objectives throughout the game, creating a challenging, but enjoyable environment for your armies.

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Product Description

About the Author

Joe Krone is an avid historical enthusiast and brought his passion to the wargaming industry early in his career. He worked for Games Workshop as a promotions and marketing manager for over six years and spent five years managing events for Battlefront Miniatures. His experiences in both the science-fiction/fantasy and historical markets have given him a broad understanding of tabletop wargaming and its mechanics. Joe has written several articles for White Dwarf and Wargames Illustrated, and contributed to the Flames of War 3rd edition rulebook.

Product details

  • Format: Kindle Edition
  • File Size: 71020 KB
  • Print Length: 148 pages
  • Publisher: Osprey Publishing (20 Oct. 2014)
  • Sold by: Amazon Media EU S.à r.l.
  • Language: English
  • ASIN: B00M8IT6HK
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Enabled
  • Enhanced Typesetting: Not Enabled
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: #346,918 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Customer Reviews

3.7 out of 5 stars
3.7 out of 5 stars
Most Helpful Customer Reviews
1 of 3 people found the following review helpful
2.0 out of 5 stars Starts OK but then....... 27 April 2015
Format:Hardcover|Verified Purchase
Initially the rules read like Black Powder but then add more elements and become to complex to be playable. Units have multiple elan ratings each with a stamina points level. You get a lot in the book.
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0 of 1 people found the following review helpful
4.0 out of 5 stars Four Stars 18 Jun. 2015
Format:Kindle Edition|Verified Purchase
not played this yet but watching some games means I will.
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1 of 10 people found the following review helpful
5.0 out of 5 stars Five Stars 30 Dec. 2014
Format:Hardcover|Verified Purchase
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Most Helpful Customer Reviews on (beta) 3.0 out of 5 stars  4 reviews
7 of 8 people found the following review helpful
3.0 out of 5 stars A fair set of rules 28 Nov. 2014
By Matthew A. Grove - Published on
Having played a few games now I fell comfortable to write are review, over just reading the rules and posting my thoughts on how the would play.

The book is one of the best looking and best bound I have ever seen for a rules book. When you open it to a page, it stays on the page. But the quality of the book does not always mean the rules are great.

There is no index to this book, which makes it hard to look for a specific rule. When the author introduces a rule, he mentions a related rule and then states that it will be talked about later on in the rules. I found a lot of this type of comment and when I would get to that section, it lost its relevance to the prior section that it related to. I was doing a lot of flipping back and forth due to this just to grasp what the author was trying to say.

There are some odd requirements in the game such as having your command stand always in the middle of the unit. This is because all measuring from sighting to shooting or the terrain type your unit is in, is based upon the center of your unit. Now if you have an odd number of stands this works okay, but if you have an even number of stands it is off a bit. Plus it looks wrong with the flags in the center of the unit in march column. I think it would have been better just to say all measuring is done from center to center of the unit, and leave the command stand out of that.

I liked the way a turn went. Not the usual player A goes first and when done Player B goes. These rules use an alternate movement system where player A moves a unit then play B moves a unit then back again to player A. One odd thing in the rules is the number of actions a unit gets. When reading it, I was not sure how it would play out. Once I was playing the game, it worked out fine. Again, the way the rules were written it was a bit tricky to grasp the concept on the actions, but after a few units moved we got the hang of it. I think that bit of the rules is more in line with a small skirmish game and not a large battle.

The games took about 3 hours to get to a resolution. The first one actually took longer since we were learning the rules.

A nice thing with these rules is that you do not need to rebase your existing armies to play. As long as both sides are on the same size stands they will work fine.

To wrap up the review. I gave three stars because the rules could have been organized better and an index would have helped a lot. I think if you are new to this era and perhaps gaming with miniatures in general, the rules will not be too hard to pick up. Those with a lot of years of miniature gaming should not have too much trouble with the rules either.

A nicely bound and colorful rule book this is. Hopefully an index gets created and posted on the Osprey web site. Roster sheets should be there as well.
3 of 4 people found the following review helpful
5.0 out of 5 stars Very nicely done, and well put together 25 Nov. 2014
By Jonathan R. Holland - Published on
Format:Hardcover|Verified Purchase
Very nicely done, and well put together, both in order of rules and binding wise; pages are sturdy semi gloss. Volume is just shy of 200 pages with 96 pages dedicated to the basic rules, an additional dozen pages of advanced/optional rules, followed by another dozen + pages of scenarios and lastly roughly 70 pages of historical refights from French and Indian War, American War of Independence, The Northwest Indian War and the War of 1812. I'm very pleased with Mr. Krone's work and look forward to playing.
1 of 2 people found the following review helpful
2.0 out of 5 stars Sorry, but no. 1 Feb. 2015
By Joel R Davis - Published on
Format:Hardcover|Verified Purchase
Stunning looking rule book with brilliant illustrations and pictures. Well bound hard cover. Nice. Rules....well...not. Leaders whose actual movement allowance across the board is based on their leadership skill rating. (they are already given a modified command and control range based on that concern). Units move/shoot in semi-brigades in alternating initiative fashion where, given the right series of command points expenditures, an "element" can fire six times before the other side knows what hit them. I like the special skills you can buy for your units (Rifles, Militia, Hessian, etc.) but it didn't seem that they were play tested. I can buy some skills which are outstanding for the same cost as the one which are lackluster. (Indian vs Ranger vs Minuteman). Several other issues, but the bottom line is I really wanted to like these rules but I just couldn't. When you call your gaming buddies and start out the call with "listen to this one" it's not a good sign.
1 of 2 people found the following review helpful
2.0 out of 5 stars Beautifully printed - overly complex & clarity is somewhat shrouded 24 Mar. 2015
By Tim Harwood - Published on
Format:Hardcover|Verified Purchase
At first reading the rules seem overly complex requiring a lot of reviewing back and forth of book/charts etc.
This is a set of rules I'll probably put up on Ebay soon. It is well produced, but not for me.
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