Well, it's got a Vozhd in it. For supposedly the rarest of creatures in the WoD, they do seem to crop up a remarkable amount, don't they?
But aside from the Vozhd, what else is there?
Quite a fair bit, actually. When I first heard about the Time of Judgement idea, I was quite shocked. Vampire: The Masquerade coming to an end? I find it very hard to believe that White Wolf will actually kill their cash cow, and I live in fear of the leather-jerkin, dragon-slaying, generic nonsense that must inevitably follow (would Exalted please stand up?), but allegedly it's going to happen. As I write this, in 13 days, no less.
So this first book promised to hold many new and exciting secrets. And I'm a sucker for those, so I parted with my money, and decided to let the cash cow have a little more milk.
If you're buying this book for the secrets it holds, they are as follows: Saulot is active, and inscrutable as befits a potential Demon Emperor; and... Oh wait, that's it. However, if you are buying this book because you want a pretty interesting story setting, and a quite original set of characters, then this will probably do you quite nicely.
Now, the basic idea is there is a castle, with 12 Methuselahs in it, held together by a compact they all made with an Earthbound Fallen, and if any of them leave, they die; however, if they all agree to leave, they're free. The only problem is, they're all completely demented egomaniacs, driven even madder with the weight of 1000 years of living in what is essentially a Vampiric Big Brother House.
And your characters visit this place and say hello.
It's pretty good. Interesting, well-written, and with a fair amount of thought put into how to get your characters involved. My only real complaint is that as with a lot of the more esoteric Vampire supplements (or these days any that aren't one of the By Night books), it requires a RIDICULOUS amount of plot devices to hold the thing together. Read and you'll see what I mean. Of course, the characters are all fantastic, as you would expect, and if you're running a game about Golconda-seekers, then I strongly recommend this book: it's got a lot of practical plot hooks for such a group.
Plus, you gotta love that Vozhd.