After the Serpentwar saga, which was particularly enjoyable for beginning to move the series in new directions, Feist has decided to return to an earlier period of Midkemian history and to older, staler situations. With this installment, Feist has once more sacrificed his imagination and slavishly - not to mention tediously - carved out another book based on a computer game.
The plot and tone never escape the simplistic and no new ground is covered... The book is a morass of cliches and caricatures, including the feisty (no pun intended) young magician heroine, a tough (and Scottish sounding, sorry that's Dwarvish in Midkemia, isn't it?) warrior priest who oozes old-campaigner style advice and the cowardly character who overcomes his fears long enough to be useful. Oh and I nearly forgot the dastardly, dastardly villain.
And then there are the fight scenes. Lots and lots of fight scenes. After every couple of pages of tedious dialogue or exposition, Feist seems to feel obligated to produce another identi-kit style battle sequence, occasionally changing the nature of the opponent, but never the level of stupidity.
Ultimately, this book has nothing more to offer than padding out the scraps of information given out during the Serpentwar and something to prop up the coffee-table...