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Castlevania: Aria of Sorrow
 
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Castlevania: Aria of Sorrow

by Konami
Game Boy Advance  Ages 16 and Over
4.8 out of 5 stars  See all reviews (5 customer reviews)

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Game Information

  • Platform:   Game Boy Advance
  • PEGI Rating: Ages 16 and Over
  • Media: Video Game


Product Features

  • Collect the souls of enemies to learn their abilities
  • Exchange souls with your friends using the Game Link Cable
  • Collect and wield multiple weapons, each with their own attacks
  • Stunning animated characters and huge monsters intensify the action
  • For 1 player

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B0000902CY
  • Release Date: 9 May 2003
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Bestsellers Rank: 20,076 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

GamesMaster Magazine

"A good mix of action and RPG stylings that plays well and has lots on offer. 85%."

Computer and Video Games Magazine

"Inventive enemies and intriguing puzzles [are] themed around the eerie setting. 8/10."

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Customer Reviews

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Most Helpful Customer Reviews
4 of 5 people found the following review helpful
By Silling
It plays like Metroid with excellent Gothic pixel artwork (some of the parallax scrolling backdrops are lush and the castle is nicely designed, feeling organic and varied). Gameplay is superb: Metroid style exploration sits alongside a deep RPG-style powerup and equipment system which allows you to use the souls of dead enemies for offensive and defensive spells and summons. The weapon selection, too, is deep; tens of different melee weapons of different shapes and sizes (a couple of guns in there too, for the committed player). The feeling of power as you fly around the map with a tooled up, fully evolved character, slicing through previously daunting enemies is unparalleled.

You can reach the end fairly soon (5 hours or so). But to then see the proper ending, factor in a couple more. This unlocks boss rush mode and a new version of the game which features radically different gameplay (fans of earlier, pre-Symphony of Night, Castlevania will be in their element). And if you want to get 100% of the souls and call yourself a true player, you're looking another five hours or so.

Unlike many other games which have a similar short length but emphasise play beyond the first ending, Aria of Sorrow continues to be compelling and enjoyable right up until you get that 100%. It's not a chore; I've easily sunk 25+ hours into the game and the various modes, and all of them were a joy.

Strongly recommended; one of the GBA's gems.

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5 of 7 people found the following review helpful
Cute touches a-go-go. 20 July 2003
Castlevania: Aria of Sorrow has, at its heart, the same basic structure as its predecessors. Travel through the castle; find a boss; kill it and get a new ability. But Aria ladles on neat touches to lift it above its peers...

...but the basics first. Combat is swift, with responsive controls for the agile protagonist. It's not too far behind Metroid Fusion, in fact. Jumping, hacking, and stabbing your way through the platforms of the castle is sleek and satisfying. Level design is tidy, much like Circle of the Moon, and secrets can be stumbled upon. So far, so familiar.

But it's the customisation and personalisation of the game that impresses. You can attack the enemies with a variety of weapons, with strengths, speeds, and ranges, many of which can be bought, many of which can be found by cunning players, lying around the castle.

The magic system also inspires a personal approach to the game- each foe carries a unique soul, which they will drop when they die (if you're lucky). These fit into three classes, and one of each may be equipped at any given time; either a sub-weapon, similar to those in the older Castlevanias, a time-based effect (such as a shield), or a latent change in your character (such as invulnerability to petrification).

Like the card system in Circle of the Moon, it gives a personal touch to how you approach combat. With 110 different souls to play around with, on top of the various weapons, it's quite hard to get bored, and it also adds a catch 'em all appeal that keeps you coming back for more up to, and beyond, the game's ultimate ending- which sadly comes a bit too soon.

Throw in graphics every bit as good as those in Harmony of Dissonance, music somewhere between the two previous Castlevanias, and a slew of bonuses for clearing the game, and you have an absolute must-buy.

Wholeheartedly reccomended, in spite of the shortness of the game.

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4 of 6 people found the following review helpful
By Vegita
With this being the third Castlevania game to be released for the GBA I did think that it would have run out of steam but I was mistaken.

The game revolves around Soma Cruz (What no Belmonts?) who ends up being transported into Dracula's castle during an eclipse with his friend Mina. Playing as Soma you must try to escape from the castle with Mina whilst meeting various other characters on the way. It is a platform game that uses a huge mapping system to link areas together so you can walk around the castle at will.

Konami have made many changes in the game to create a new and fresh gaming experience. For a start the main character doesn't use a whip as a default weapon. There are various swords, axes and maces that can be collected and each have their own strengths, weaknesses and special powers. Also the magic system has been upgraded. When monsters are killed you can collect their souls which allows you to use their attacks and skills during the game. With over 100 monsters this adds to the lastability of the game if you want to collect every soul. The graphics have been improved especially since the colours used are bright so it is easier to play in low light areas. The majority of monsters are also new creations that have not been seen before in a Castlevania adventure and they fit in with the style of the game perfectly. Especially some of the bosses which are just huge and very detailed. The music and sound effects are also of a high quality and help to enhance the atmoshpere of the game.

The only problems that I have with the game is that the structure of the game itself has not changed from the previous adventures. It is still essentially just a platform game and the castle layout and map system is still the same as the last three games. You still progress by getting the correct soul for the chance to progress further in the castle. The game also seems to be too easy to start off with. Within the first two days of playing I got 40% through the game before it started to get challenging.

Despite these problems I still feel the game is excellent and well worth buying even if you have the first two games. If you liked Metroid Fusion on the GBA then it is worth buying too as the game structure is similar. The new soul system is a welcome addition and I am pleased to see that you can still power up your character in an RPG leveling up way. The weapon, armour and soul equiping is also simple and well presented. It is easily much more deep and involving than alot of platform games that are being released now. Just be wary that the first few hours of the game can be quite simple but by then I was addicted to it anyway to see the tougher later stages.

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