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Kingdoms of Amalur: Reckoning

by Electronic Arts
 Unknown
4.2 out of 5 stars  See all reviews (30 customer reviews)

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Game Information

  • Platform:   PlayStation 3
  • BBFC Rating: Suitable for 15 years and over Suitable for 15 years and over. Not for sale to persons under age 15. By placing an order for this product, you declare that you are 15 years of age or over.
  • Media: Video Game
  • Item Quantity: 1

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Kingdoms of Amalur: Reckoning (PS3) + Gran Turismo 5 - Platinum (PS3) + Gioteck Real Triggers (PS3)
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Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B0053BQU96
  • Item Weight: 95 g
  • Release Date: 10 Feb 2012
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (30 customer reviews)
  • Amazon Bestsellers Rank: 93 in PC & Video Games (See Top 100 in PC & Video Games)

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Product Description

Platform: PLAYSTATION 3

Manufacturer's Description

Kingdoms of Amalur: Reckoning is an open-world action role-playing game set in Amalur, a mysterious and magical new fantasy world created by New York Times bestselling author R. A. Salvatore. Brought to life visually through the trademark style of renowned artist and Spawn creator Todd McFarlane, Reckoning brings a new level of visual style and visceral action combat to the RPG genre. The game is being developed under the leadership of Ken Rolston, lead designer of the critically acclaimed RPGs Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion.

Reckoning combines intense third-person action combat with deep exploration, expansive character development and customization, and immersive storytelling in an extraordinarily detailed fantasy universe. Gamers begin their journey when they miraculously rise from the dead, wielding dangerous new magic capable of changing the very Fate of Amalur. Thrust into a brutal war between multiple races, factions, and alliances, players vie for the secrets of their immortality and the ancient evil that threatens to consume the world.

The lore of Kingdoms of Amalur spans an epic course of 10,000 years of history created by R. A. Salvatore. Reckoning captures a moment in this history, the tale of a singular hero capable of reshaping the fate of the world of Amalur. Every building, tree, and creature has a clear and defined history within this immersive world filled with extraordinary landscapes, mysterious cities, colorful characters, and fantastic creatures inspired by the legendary art style of Todd McFarlane.

Developed by Big Huge Games in Baltimore & Curt Schilling’s 38 Studios in Providence, Rhode Island, Kingdoms of Amalur: Reckoning™ will be available in 2012 for the Xbox 360, PlayStation 3 and PC.

Key Features:

  • Intense Action Combat in an RPG – Create your own unique combat style, choosing from among nine different melee weapon classes and dozens of devastating spells in Reckoning's unique Action Magic combat system. Eradicate your enemies in grand fight sequences featuring brutal Fateshift finishing moves that will redefine visceral RPG combat.
  • Open World RPG Design Led by Ken Rolston – Play your way through 60+ hours of riveting storyline, diverse side quests, and open-world exploration created by RPG gurus Ken Rolston (Lead Designer, Morrowind, Oblivion), Creative Director Mark Nelson (Lead Designer, Shivering Isles; Morrowind, Oblivion, Fallout 3), and Lead Designer Ian Frazier (Titan Quest).
  • Rich Fiction and Storytelling by R.A. Salvatore – Reckoning is set in the Kingdoms of Amalur universe and its 10,000 years of deep fiction created by 22-time New York Times bestselling author R.A. Salvatore.
  • Art and Action Directed by Todd McFarlane – Brought to life through the direction of renowned Spider-Man artist Todd McFarlane, creator of Spawn and Founder of Image Comics, Reckoning brings you intense action combat, hordes of gruesome enemies, and beautifully realized fantasy vistas.
  • Choose Your Destiny – Create your character from dozens of unique skills and abilities, and further customize it as Reckoning's revolutionary new Destiny System unlocks powerful new Destinies based on how you choose to play. Millions of combinations of weapons and armor allow you complete the character that looks and plays the way you've always hoped.

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Customer Reviews

Most Helpful Customer Reviews
17 of 18 people found the following review helpful
A Fantastic ARPG 11 Feb 2012
By Greycut
Platform for Display:PLAYSTATION 3
Fun:   
Amalur is an excellent and well paced hack`n slash rpg.

If you enjoy fast and colourful combat, picking up big, bristling, bulging bags of loot and eventually becoming so empowered you can swat the greatest monsters a fantasy realm has to offer as if they were a miniature version of Tinkerbell then you should certainly check the game out.

Combat is the backbone of Amalur and it is immediate, fluid and fun. A combination of any primary and secondary weapon, shield (or much cooler looking talisman), along with magic and special attacks give the battles a frantic, explosive look and more importantly gives the player a lot of option in how they want to grab their next bag of XP points. Attacks are strung together on how you time them and combine one with the other rather than having to learn a bunch of preset button sequences. A `Reckoning' bar fills up as you fight and can be activated once it is maxed out which slows time (for your enemies), greatly powers up the player character and allows up to double the XP for a battle following a final slo-mo kill. More than just the mechanics of how it hangs together though, combat is full of great little moments that reveal themselves the more you play.

Tied into the combat is character progression which allows for any custom design across three spheres advancement; might, finesse and sorcery. Fate cards are further unlocked during play which in turn can be used to supplement your playstyle. Outside of combat a single point each level can be spent on typical adventuring skills and it is here Amalur shows it's whole (Fate) card.

Most hack n' slash rpg's are happy to provide exactly that. Fight, earn loot and pick a skill tree and get back to the hacking. Amalur also has one eye on providing a solid rpg experience. There are mini games in the form of picklocking and dispelling treasure chests plus useful skills including detect traps, item forging, magic gem crafting and potion making. The crafting is fun and deep and like the combat it gives the player a lot options to play with and whilst picking locks is far too easy the dispelling mini game is a nice little challenge with the added sting of picking up a curse if you keep screwing up. And then there is the `Persuasion' skill and it is here Amalur stubs its big fantasy toe.

The world of Amalur is drenched in history and lore, wonderful snippets of which can be discovered by unlocking lore stones that are strewn across the land and provide poems, anecdotes, and famous tales, all nicely voice acted. That quality and character does not stretch to many of the npc's that populate the world. Too many of the quest givers you encounter are exactly that. A sign post to your next quest. They usually have many lines of dialogue but are more like dry encyclopedia's of game history than personalities. Combined with very stiff facial animations, all too similar character models, flat voice work and stale writing it does take the bounce out of Amalurs step. Having the option to `persuade' them during dialogue is unfulfilling and ultimately worthless because there is no personality to care about. There is also a lack of dialogue trees which can create a great atmosphere in feeling an interaction with a character could have gone one way or the other had you played it differently or had a `persuasion' skill to lean on. Instead there a list of options that lead nowhere but to another history lesson or piece of exposition. The quests themselves are a mixed bunch and too often they resort to nothing more than `kill the wabbit' for the quest completion XP bonus.

The other downside of Amalur is the rather unambitious art direction. The graphics are big, chunky and bold and do a fine job of bringing the world to life with the fantasy side of things definitely pushed forward. Motes of blue fairy dust filter through the air, oversized colourful plants grow just off the road side and where other games go for muddy realism Amalur adds a splash of peacock colour. It is a shame the races that populate the world don't look a little more fantastical or at least different to so many other games out there. Elf-like races and Fae have pointy ears, humans have well muscled bodies and big chins and gnomes are small and enjoy rich facial hair. A little more flair and distinction from Amalur's peers would have been nice. The monsters you fight do fare better however once you move away from those rpg stalwarts the giant spider and his cousin the giant rat.

Those criticisms of Amalur do come with one caveat. They tried.

The combat, crafting, character advancement and tons of loot you are rewarded is well designed and fun. The game world has a rich backdrop of history and event, looks great and is full of reward and activity. There are a lot of cool looking weapons and powers to wield and some great looking monsters to slay. If the populace sharing the world with you had more spark and substance, some of the side quests genuinely twisted, turned and held some surprises then Almalur would have had the lot. As a first effort from a new IP Amalur shows a lot of promise and is a blast to play.
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30 of 33 people found the following review helpful
By Bruce TOP 500 REVIEWER VINE™ VOICE
Platform for Display:PLAYSTATION 3|Amazon Verified Purchase
Fun:   
I was expecting this to suffer by comparison with The Elder Scrolls V: Skyrim (PS3) which has been taking up my time for the last few months. At first, this game seems a bit clunky and not up to those standards - the graphics are "cartoony" - but once you get out out of the tower and into the open air - then things start to look up considerably.

The world is beautifully realised and is light and airy - a pleasure to explore and you are left to go where you like - although there is always a main quest that you can follow and which will drive you forward. However from menus, you can choose to follow which quests you want (as in Skyrim) and all this means is that the quests show up on your map.

So, the game has a lot of features in common with Oblivion and Skyrim - like the Maps with the ability to fast travel; picking ingredients in the wild and using alchemy to create potions; shops with the possibility to buy and sell etc. But this is no surprise as the game was developed under the leadership of Ken Rolston, lead designer of Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion.

This is not just a clone hoewever and it looks and feels very different to anything else. The graphical style is unique and is recognisably that of Spawn creator Todd McFarlane - the drawing of chracters is very much like a graphic novel in classic fantasy territory - elves, dwarves goblins etc.

The drawing and backgrounds give this its own atmosphere and your character moves very differently from Skyrim - I chose the Elf-like character and he moves very quickly and rolls about all over the place. You choose from 4 basic classes and male/female - then go on to choose a destiny, which is only 3 types - but these can be mixed and as you level up - the path becomes more complex. You can also customise you character's appearance in a limited fashion.

So this game is more about action - hack and slash - than Skyrim and the battles are quite realistic and feel more natural - you can really move! As with any good RPG though, the game is about finding stuff, building up your skills and learning things like magic, alchemy and blacksmithing to improve your standing.

For me, this game was quite refreshing and a joy to play - no glitches and once it gets going properly, you are free to do what you like. The level at Normal, seems about right - not too hard but challenging. And while you start with nothing, you soon pick up stuff and there are chest hidden everywhere.

In terms of fun it's amongst the best of the RPGs I've seen - quite straightforward and uncomplicated, but with enough of the RPG elements to make it interesting. Quests are what you expect and maybe this is a bit lacking in originality - but the graphical style and playability in battles makes up for this.

Some people might see this as lacking in the graphics - they are not flashy, but they grow on you. The conversations can be dull and the game stops while you just see static images of you without any helmet and the person you are taking to. But the interface is easy to use and intuitive - easy to get into.

I see it as a good mix of action and RPG - maybe not quite up to the level of Skyrim - but certainly close - worth having and an enjoyable gaming experience.
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2 of 2 people found the following review helpful
By SNS
Platform for Display:PLAYSTATION 3
Fun:   
I've played through less then a fraction of the content in the game so far, but from what i've played up to around lvl20 this is a very impressive game and (as the obvious comparison is...) to be honest, I'm enjoying this more then Skyrim (but also an awesome game).

I wouldn't say this is the deepest game in the world, and the storyline is kind of hit and miss, but there is still a massive amount of content here and a pretty big world to explore.

The game isn't technically free-roaming, as you are basically directed through each zone by doing quests and moved onto the next by a main-story quest, but the side-quests in each zone still offer enough content to do before moving on and each zone is fairly large anyway.

You have the basic RPG elements of choosing species, but after that it is completely your choice what kind of weapons you use. The basic skill trees are broken up into a warrior, rogue or mage... but you can mix and match those skill sets and use any weapon you want. So you can make a combination or be purely one profession.

The level of character customisation is great.
Including design, choosing abilities, choosing a main and secondary weapon, armor variation, and other perks.

The graphics (I think) are beautiful and use the cartoon, comic book style very similar to DarkSiders. But its personal preference whether you like that. The world, environments, creatures, building and npcs are all varied and well animated.

You get to own a house and customise the house to an extent too, so you do get personal storage after completing an earlyish quest chain.

The reason I said Im enjoying this more then Skyrim isnt because its got more content (Skyrim has A LOT more). Its because the fighting system in this game is sooo spot on and fun. Imagine someone took God of War style fighting mechanics and put it into Skyrim... and added a DarkSiders art style. That pretty much sums it up.

This is a very good, impressive RPG with a massive amount of content, so bugs to be seen, a great art style, a varied world, great voice acting and an awesome and very fun fighting mechanic.

The only thing I would pick at, is the very low amount of character item storage, and inhouse storage, but otherwise it spot on.
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