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Kingdoms of Amalur: Reckoning

by Electronic Arts
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4.1 out of 5 stars  See all reviews (46 customer reviews)

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Game Information

  • Platform:   Xbox 360
  • BBFC Rating: Suitable for 15 years and over Suitable for 15 years and over. Not for sale to persons under age 15. By placing an order for this product, you declare that you are 15 years of age or over.
  • Media: Video Game
  • Item Quantity: 1

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Customers buy this item with The Witcher 2: Assassins of Kings - Enhanced Edition (Xbox 360) £37.77

Kingdoms of Amalur: Reckoning (Xbox 360) + The Witcher 2: Assassins of Kings - Enhanced Edition (Xbox 360)
Price For Both: £58.76

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  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B0053BQVZE
  • Release Date: 10 Feb 2012
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (46 customer reviews)
  • Amazon Bestsellers Rank: 57 in PC & Video Games (See Top 100 in PC & Video Games)

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Product Description

Platform: Xbox 360

Manufacturer's Description

Kingdoms of Amalur: Reckoning is an open-world action role-playing game set in Amalur, a mysterious and magical new fantasy world created by New York Times bestselling author R. A. Salvatore. Brought to life visually through the trademark style of renowned artist and Spawn creator Todd McFarlane, Reckoning brings a new level of visual style and visceral action combat to the RPG genre. The game is being developed under the leadership of Ken Rolston, lead designer of the critically acclaimed RPGs Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion.

Reckoning combines intense third-person action combat with deep exploration, expansive character development and customization, and immersive storytelling in an extraordinarily detailed fantasy universe. Gamers begin their journey when they miraculously rise from the dead, wielding dangerous new magic capable of changing the very Fate of Amalur. Thrust into a brutal war between multiple races, factions, and alliances, players vie for the secrets of their immortality and the ancient evil that threatens to consume the world.

The lore of Kingdoms of Amalur spans an epic course of 10,000 years of history created by R. A. Salvatore. Reckoning captures a moment in this history, the tale of a singular hero capable of reshaping the fate of the world of Amalur. Every building, tree, and creature has a clear and defined history within this immersive world filled with extraordinary landscapes, mysterious cities, colorful characters, and fantastic creatures inspired by the legendary art style of Todd McFarlane.

Developed by Big Huge Games in Baltimore & Curt Schilling’s 38 Studios in Providence, Rhode Island, Kingdoms of Amalur: Reckoning™ will be available in 2012 for the Xbox 360, PlayStation 3 and PC.

Key Features:

  • Intense Action Combat in an RPG – Create your own unique combat style, choosing from among nine different melee weapon classes and dozens of devastating spells in Reckoning's unique Action Magic combat system. Eradicate your enemies in grand fight sequences featuring brutal Fateshift finishing moves that will redefine visceral RPG combat.
  • Open World RPG Design Led by Ken Rolston – Play your way through 60+ hours of riveting storyline, diverse side quests, and open-world exploration created by RPG gurus Ken Rolston (Lead Designer, Morrowind, Oblivion), Creative Director Mark Nelson (Lead Designer, Shivering Isles; Morrowind, Oblivion, Fallout 3), and Lead Designer Ian Frazier (Titan Quest).
  • Rich Fiction and Storytelling by R.A. Salvatore – Reckoning is set in the Kingdoms of Amalur universe and its 10,000 years of deep fiction created by 22-time New York Times bestselling author R.A. Salvatore.
  • Art and Action Directed by Todd McFarlane – Brought to life through the direction of renowned Spider-Man artist Todd McFarlane, creator of Spawn and Founder of Image Comics, Reckoning brings you intense action combat, hordes of gruesome enemies, and beautifully realized fantasy vistas.
  • Choose Your Destiny – Create your character from dozens of unique skills and abilities, and further customize it as Reckoning's revolutionary new Destiny System unlocks powerful new Destinies based on how you choose to play. Millions of combinations of weapons and armor allow you complete the character that looks and plays the way you've always hoped.

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Customer Reviews

Most Helpful Customer Reviews
28 of 28 people found the following review helpful
Platform for Display:Xbox 360
Fun:   
This review is to help prospective buyers of a game that has received much hype. KOA: Reckoning has been off my radar until the last 3 months or so. Then the "names" (Curt Schilling etc) associated with this product started appearing frequently but more importantly screenshots and previews were positive.

Having played the first 20 hours of KOA:R I can say that this is a real gem of a game that only just misses out on gaming greatness, it is not outstanding at everything it does (though the combat is pretty awesome, and character development is immense though a little on the simpler side) but it near excels at almost everything it attempts to do, but not quite.

KOA:R is said to have started life as a MMORPG and if you have played WoW you will see the influence of that title all over this but the game has more than enough flair and artistic design to make it so that you don't feel like you its a poor knock-off. You will also see this influence in the character design, though KOA:R's is less "cartoony" looking than WoWs. Graphics wise it isn't going to knock your socks off, but this is one of those games where the artistic design punches above its weight, in much the same way that Skyrims graphics and textures may not be state of the art but their clever artistic design and use make the "whole greater than the sum of its parts" very applicable to KOA:R.

Speaking of Skyrim, KOA:R has obviously gone to the same school with regards huge world to explore, loads of quests; main and otherwise, character options, skills, abilities, crafting... all here, Huge RPG boxes dutifully ticked, with a KOA:R twist obviously. There is quite simply a ton of stuff to do and explore; I have 4 more lands still to get around to exploring.

Storywise I think KOA:R has had an unfair time of it, I've read in some parts that it is considered generic (what isn't considered generic these days!), this I feel is a bit harsh as I am both enjoying the story and its developments (so far) and I like the way they have "inverted" the "generic" fantasy story. The lore of the land is interesting and detailed though it is not in the same league of detail as Skyrim. All in all I like being in the KOA lands and lore and it plays its part in keeping me coming back to the game.

Character development is a flexible smorsmaborg of fun and experimentation, allowing you to redo your complete character at will (for a cost); don't like that Battlemage you created redo it for an Arcanist etc etc You can choose your destiny and effectively alter your supporting stats to augment your exact play style, pretty cool. The problem I have with it, is I feel that the development that is available to you is great but I feel like you want more (largely because what is there is quite good); more combat moves, more spell choices etc. This is a another great area of KOA:R.

Combat is for me a defining and outstanding feature of this Action RPG, this is simply one of the best feeling and rewarding combat systems I have used in a while, the fluidity and sense of mobility reminds me of Ninja Gaiden and Bayonetta. It is not in their league in terms of breadth and scope of moves to deal with enemies but it is more approachable than those games and can present (require; on hard level) a deeper layer to the player who is willing to invest the time; for me I am a mid distance Mage/Rogue and my style of battle is teleporting next to opponent, striking and then teleporting back out before they have a chance to strike and when I pull that off on the hard level with multiple enemeies without getting hit, yeah, I get chills.

Its good to see an RPG with a large roster of both big and small monsters who attack in different ways and demonstrate a simple level of tactical awareness and mobility. The fact I am playing 20 hours and not bored with combat or just button mashing is a testament in itself. However it isn't perfect, the interaction between trying to block and certain long combos doesn't feel right and more variety of moves would be awesome, also the enemies doesn't feel challenging enough, the camara has its moments of craziness, I almost feel an "Extreme" level is required but that would require more combat moves to help cope with it... KOA:R 2 perhaps.

Sound and music is awesome the music can be both rousing and delicate, and hasn't grated on me, which is a bonus. Voice acting on the whole is good, not exemplary, just good, and there are some ropey ones however they really murder the Scots accent in this game ...lol... please Big Huge Games employ Scots next time. Ambient sound is excellent if sometimes too loud in places, but nothing immersion breaking.

Equipment/Loot is a little bit disappointing for me, but not because of a lack variety; there is plenty of equipment and a real chance to find some cool equipment. Its the look of the equipment that disappoints, a lot of items, even if they have siginificantly different stats, look exactly the same, armor, weapons many look exactly alike, there are a few different looking variants but not enough to make your characters look unique and your own, I wouldn't have minded so much if the different loot had different color highlighting to emphasise some form of difference however it all ends up looking a bland shade of non-descript colour.

The game for the first 5-7 hrs may not grip you instantly as you try to earn enough points to define your character and understand the choices you have but once you understand and realise the potential the game has, it can quickly suck you in as you experiment within its combat and character development sandboxes. I can say wholeheartedly if you want a "Action Skyrim Lite" then you need look no further, this is a promising game with plenty to draw you in and keep one occupied but like games of this type you only get out what you are prepared to put in. If you button mash, it will bore, but if you tap the deeper level of combats, you can come away feeling like your character really is an awesome tool of destruction; artfully dispatching foes.

KOA:R is not a game that can be broken down (like I have just done here) and analysed in isolation, though all of the parts may not be exceptional the sum of its solid parts is greater than you would first be inclined to belive. The fact that it is my game of choice (currently) with an unfinished game of Skyrim and an unopened Batman: Arkham City waiting for my time goes some way to explaining just how much fun I am having with KOA:R. I look forward to a KOA:R 2.

UPDATE: I am now 65 hours in and the end is still nowhere in sight. I thought an update would be of value to people interested in my review. Combat is still fun but depending on your play style you may find the game a little easy even on hard. If you are a completionist do every quest in an area before leaving, enjoy the combat too much and ace the blacksmithing skill you will find that eventually you will out level the creatures of the area you are in and from then on the game will struggle to present you a consistent challenge. This is a shame but is something that afflicts these games to some degree; they need some form of dynamic difficulty scaling.

Because the combat becomes a bit on the easy side, you will seldom use the cool looking and deadly Reckoning mode, which is a shame because it is a hoot, has a cool 'gamble' aspect and slo-mo effect.

The new environments of the new lands are as detailed as the starting areas and the world is very vibrant.

My initial complaint about the similarity of how the loot looks has eased somewhat, with some beautiful sets and unique items to acquire but since anything you can blacksmith will usually trump what can be found or bought (provided you have salvaged enough gear), you'll seldom choose to wear it. But the stuff you create seems to come in standard looking templates and there doesn't so far seem to be much variety. However loot fiends will jump for joy on what can be found and will jump even higher for what can be created. In that respect the blacksmithing skill seems too powerful. Though I do love the trend in these games to name your created gear, creates a nice bond. Now just give me some colour highlighting to make that weapon/armour unique looking.

I'm now playing a Rogue/Mage instead of Mage/Rogue (the nice thing in KOA:R is that distinction matters and is yours to use as you choose) and it is still a barrel of laughs with a poisoned teleport for a dodge; I can use it as a weapon; teleport through an enemy and they have a chance to be poisoned... awesome. KOA:R has made mage like characters deadly weapon using freaks with some cool weapons; Chakrams... they rule. Its nice to see the magic using class re-interpreted.

The game suffers from some of the usual problems that afflict the genre, one in particular is in the imbalance of skills and their uses, with powerful and weak ones. Lockpicking and dispel skills should have been combined and there should be far more "Very Hard" locks with totally awesome and unique rewards; far too many hard chests had nothing of worth in them, which makes it difficult in a subsequent replay to want to choose them. Mercantile and Persuasion should have been combined too because all in all I didn't find any desire to use them separately, the game just doesn't provide compelling reasons to have them.

Stealth feels like a bit of an afterthought; it works but its hard to pull off stealth kills all the time, even as a rogue, as the monster layout design is somewhat haphazard, ie monsters staring at each other, few obvious patrol routes etc however this ups the difficulty and pulling off sneaking through a Jottun (giant) stronghold and slaying the target stealthily is very rewarding. Read more ›
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22 of 24 people found the following review helpful
Platform for Display:Xbox 360
Fun:   
Now I am bold enough to say that this game will have something for everyone. I truly believe it does.
Warriar? Wizard? Thief?
Does this sound familiar? Of course it does! Any role playing game nowadays will have the basic builds for heroes, and it was Fable that first struck a nerve of integrating Melee, ranged and magic combat all into one-three button presses. No longer did a player need to concentrate on one build...they could master three. Anyway time has moved on and it would seem that Reckoning: KOA is happy to take a leaf out of Fables' book, pinch a straw or two from Elder scrolls and taa-daa....you have a combat system, along with a interactable world that works on so many levels its purely addictive! My character build at the moment is a rogue-ish kind of build. I can sneak up on the bad guys, execute a nice one hit kill complete with take down animation and then finish off anyone else at range with my bow. But if I get surrounded then its no problem for me to whip up a quick fire-storm to get rid of the enemy. Let me get one thing straight about this game....it is the combat and gameplay that make it a very brill title. Yes, the map is big and you can explore, talk to people, take on quests, break into peoples houses, steal stuff, pick flowers and go hunting. You can swim, dive for treasure (just like from Fable 2/3), you can brew potions, forge weapons and re-spec your character. Seriously this game has so much going on its amazing. But the combat and sheer number of cross-combo possibilities on offer are simply grand. If you want to be a real kick ass wizard then the game accomodates that and yes, the game can be a little easy in places but you do get a sense of power. It may not have the deep, deep, depth of Skyrim but then again what game truly does?? If you want a well rounded role playing game with really good character progression and ace combat then this game is for you. Think of Fable 3, if you like, then add in the bits that it was missing and you are somewhere near the mark.
A quick review of a game that I am 15 hours into. Buy this game! Now!
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2 of 2 people found the following review helpful
Fantastic! 15 Feb 2012
By Kez89
Platform for Display:Xbox 360
Fun:   
Firstly, I would love to rate this game five stars, I really would, but for that I would have liked a bit more of an in depth story (like Dragon Age). The story of KoA is fairly basic, and at no point did I feel any of the urgency I felt in the Dragon Age: Origins game.

Secondly, KoA, to me, feels a lot like Dragon Age, and Fable 2 and 3 rolled into one, but with about a million side quests, tasks, and faction quests to do, thrown onto an absolutley massive map (Thank God for fast travel :P). It's so easy to get side tracked!!! KoA gives you a vast world to explore and a myriad of creatures to fight. Create your character (choose from a handful of races), level up, gain gold and buy and find great armour and awesome weapons (don't expect the laws of physics to apply here, my slight human woman has been charging about with a warhammer twice her size for most of the game! :P).

This isn't an especially challenging game, even on hard mode (so I hear, I have only played on normal so far) but it's hardly boring. With several types of weapon available and different ways to fight it's just fun to see what carnage you can cause. The final boss fight wasn't especially difficult and left me feeling a little disappointed, but it's a brilliant game. Once you've completed the story you can continue playing to finish any quests you've missed or forgotten about (and trust me, there will be hundreds!)

Overall this is just a fun game with tonnes to do, well worth the money! Definitley one to keep :)
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Most Recent Customer Reviews
really enjoyable
first i'd like to say that i did play the demo of this game when it came out on xbox and wasn't very impressed with it... Read more
Published 12 hours ago by sniper mantis
not happy
the game is very good but to my surprise when i received the game it was already opened, and my online pass already used, i'm not happy about that, cause now i have to pay for the... Read more
Published 1 day ago by supa
Good fun, good entertainment.
This game made a refreshing change from the usuaul shoot-em-ups my sons get me to play. As a not such an avid gamer I quite enjoyed this RPG game. Read more
Published 6 days ago by Ian Wantling
good game with lots to do
Kingdoms of amalur reckoning is a decent game, its also quite long ive played 24 hours and am still not that far into it. Read more
Published 11 days ago by gadget girl
Worth the money..
Really well put together RPG and worth the money, would have put about 70-80 hours in and I still haven't got all the Achievments yet, Definately worth a buy
Published 13 days ago by Pen Name
kingdoms of amalur reckoning
A definately must buy games one of the best free roam rpg's i have ever played on best price for a game of this quality.
Published 18 days ago by Pen Name
Impressive
Got the game yesterday and I'm really enjoying it. After playing the demo I saw potential, and I am glad I got this game. Read more
Published 19 days ago by Matt
Nearly, but so far away...
KOAR looks very much like a cross between Fable and Skyrim, and looks very good! The locations are all well rendered and they were smart enough to add distance to the views to give... Read more
Published 22 days ago by M. E. S. Downing
It's great!
KoA is a big, fun and sandboxy RPG. It's quite reminiscent of Fable, but with a more open feel to the world. Read more
Published 22 days ago by Charlie Kilo
Kingdom Magic
What an incredible game...I had downloaded the Demo and was pretty impressed but when I bought it and started exploring, I realised what an amazing game it is. Read more
Published 28 days ago by Electron
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