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Kingdoms of Amalur: Reckoning

by Electronic Arts
4.2 out of 5 stars  See all reviews (95 customer reviews)

o o o o o o o o o o o o o o o o o o o o o o o o o
Platform: Xbox 360
PC
PLAYSTATION 3
Xbox 360
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  • Intense Action Combat in an RPG - Create your own unique combat style, choosing from among nine different melee weapon classes and dozens of devastating spells in Reckoning's unique Action Magic combat system.
  • Eradicate your enemies in grand fight sequences featuring brutal Fateshift finishing moves that will redefine visceral RPG combat.
  • Open World RPG Design Led by Ken Rolston - Play your way through 60+ hours of riveting storyline, diverse side quests, and open-world exploration created by RPG gurus Ken Rolston (Lead Designer, Morrowind, Oblivion), Creative Director Mark Nelson (Lead Designer, Shivering Isles; Morrowind, Oblivion, Fallout 3), and Lead Designer Ian Frazier (Titan Quest).
  • Rich Fiction and Storytelling by R.A. Salvatore - Reckoning is set in the Kingdoms of Amalur universe and its 10,000 years of deep fiction created by 22-time New York Times bestselling author R.A. Salvatore.
  • Art and Action Directed by Todd McFarlane - Brought to life through the direction of renowned Spider-Man artist Todd McFarlane, creator of Spawn and Founder of Image Comics, Reckoning brings you intense action combat, hordes of gruesome enemies, and beautifully realized fantasy vistas.
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Kingdoms of Amalur: Reckoning (Xbox 360) + The Witcher 2: Assassins of Kings - Enhanced Edition (Xbox 360) + Dark Souls Prepare to Die Edition (Xbox 360)
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Game Information

  • Platform:   Xbox 360
  • BBFC Rating: Suitable for 15 years and over Suitable for 15 years and over. Not for sale to persons under age 15. By placing an order for this product, you declare that you are 15 years of age or over.
  • Media: Video Game
  • Item Quantity: 1

Product details

Platform: Xbox 360
  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B0053BQVZE
  • Item Weight: 86 g
  • Release Date: 10 Feb 2012
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (95 customer reviews)
  • Amazon Bestsellers Rank: 665 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Platform: Xbox 360

Manufacturer's Description

Kingdoms of Amalur: Reckoning is an open-world action role-playing game set in Amalur, a mysterious and magical new fantasy world created by New York Times bestselling author R. A. Salvatore. Brought to life visually through the trademark style of renowned artist and Spawn creator Todd McFarlane, Reckoning brings a new level of visual style and visceral action combat to the RPG genre. The game is being developed under the leadership of Ken Rolston, lead designer of the critically acclaimed RPGs Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion.

Reckoning combines intense third-person action combat with deep exploration, expansive character development and customization, and immersive storytelling in an extraordinarily detailed fantasy universe. Gamers begin their journey when they miraculously rise from the dead, wielding dangerous new magic capable of changing the very Fate of Amalur. Thrust into a brutal war between multiple races, factions, and alliances, players vie for the secrets of their immortality and the ancient evil that threatens to consume the world.

The lore of Kingdoms of Amalur spans an epic course of 10,000 years of history created by R. A. Salvatore. Reckoning captures a moment in this history, the tale of a singular hero capable of reshaping the fate of the world of Amalur. Every building, tree, and creature has a clear and defined history within this immersive world filled with extraordinary landscapes, mysterious cities, colorful characters, and fantastic creatures inspired by the legendary art style of Todd McFarlane.

Developed by Big Huge Games in Baltimore & Curt Schilling’s 38 Studios in Providence, Rhode Island, Kingdoms of Amalur: Reckoning™ will be available in 2012 for the Xbox 360, PlayStation 3 and PC.

Key Features:

  • Intense Action Combat in an RPG – Create your own unique combat style, choosing from among nine different melee weapon classes and dozens of devastating spells in Reckoning's unique Action Magic combat system. Eradicate your enemies in grand fight sequences featuring brutal Fateshift finishing moves that will redefine visceral RPG combat.
  • Open World RPG Design Led by Ken Rolston – Play your way through 60+ hours of riveting storyline, diverse side quests, and open-world exploration created by RPG gurus Ken Rolston (Lead Designer, Morrowind, Oblivion), Creative Director Mark Nelson (Lead Designer, Shivering Isles; Morrowind, Oblivion, Fallout 3), and Lead Designer Ian Frazier (Titan Quest).
  • Rich Fiction and Storytelling by R.A. Salvatore – Reckoning is set in the Kingdoms of Amalur universe and its 10,000 years of deep fiction created by 22-time New York Times bestselling author R.A. Salvatore.
  • Art and Action Directed by Todd McFarlane – Brought to life through the direction of renowned Spider-Man artist Todd McFarlane, creator of Spawn and Founder of Image Comics, Reckoning brings you intense action combat, hordes of gruesome enemies, and beautifully realized fantasy vistas.
  • Choose Your Destiny – Create your character from dozens of unique skills and abilities, and further customize it as Reckoning's revolutionary new Destiny System unlocks powerful new Destinies based on how you choose to play. Millions of combinations of weapons and armor allow you complete the character that looks and plays the way you've always hoped.

Customer Reviews

Most Helpful Customer Reviews
81 of 84 people found the following review helpful
Platform for Display:Xbox 360
Fun: 5.0 out of 5 stars   
This review is to help prospective buyers of a game that has received much hype. KOA: Reckoning has been off my radar until the last 3 months or so. Then the "names" (Curt Schilling etc) associated with this product started appearing frequently but more importantly screenshots and previews were positive.

Having played the first 20 hours of KOA:R I can say that this is a real gem of a game that only just misses out on gaming greatness, it is not outstanding at everything it does (though the combat is pretty awesome, and character development is immense though a little on the simpler side) but it near excels at almost everything it attempts to do, but not quite.

KOA:R is said to have started life as a MMORPG and if you have played WoW you will see the influence of that title all over this but the game has more than enough flair and artistic design to make it so that you don't feel like you its a poor knock-off. You will also see this influence in the character design, though KOA:R's is less "cartoony" looking than WoWs. Graphics wise it isn't going to knock your socks off, but this is one of those games where the artistic design punches above its weight, in much the same way that Skyrims graphics and textures may not be state of the art but their clever artistic design and use make the "whole greater than the sum of its parts" very applicable to KOA:R.

Speaking of Skyrim, KOA:R has obviously gone to the same school with regards huge world to explore, loads of quests; main and otherwise, character options, skills, abilities, crafting... all here, Huge RPG boxes dutifully ticked, with a KOA:R twist obviously. There is quite simply a ton of stuff to do and explore; I have 4 more lands still to get around to exploring.

Storywise I think KOA:R has had an unfair time of it, I've read in some parts that it is considered generic (what isn't considered generic these days!), this I feel is a bit harsh as I am both enjoying the story and its developments (so far) and I like the way they have "inverted" the "generic" fantasy story. The lore of the land is interesting and detailed though it is not in the same league of detail as Skyrim. All in all I like being in the KOA lands and lore and it plays its part in keeping me coming back to the game.

Character development is a flexible smorsmaborg of fun and experimentation, allowing you to redo your complete character at will (for a cost); don't like that Battlemage you created redo it for an Arcanist etc etc You can choose your destiny and effectively alter your supporting stats to augment your exact play style, pretty cool. The problem I have with it, is I feel that the development that is available to you is great but I feel like you want more (largely because what is there is quite good); more combat moves, more spell choices etc. This is a another great area of KOA:R.

Combat is for me a defining and outstanding feature of this Action RPG, this is simply one of the best feeling and rewarding combat systems I have used in a while, the fluidity and sense of mobility reminds me of Ninja Gaiden and Bayonetta. It is not in their league in terms of breadth and scope of moves to deal with enemies but it is more approachable than those games and can present (require; on hard level) a deeper layer to the player who is willing to invest the time; for me I am a mid distance Mage/Rogue and my style of battle is teleporting next to opponent, striking and then teleporting back out before they have a chance to strike and when I pull that off on the hard level with multiple enemeies without getting hit, yeah, I get chills.

Its good to see an RPG with a large roster of both big and small monsters who attack in different ways and demonstrate a simple level of tactical awareness and mobility. The fact I am playing 20 hours and not bored with combat or just button mashing is a testament in itself. However it isn't perfect, the interaction between trying to block and certain long combos doesn't feel right and more variety of moves would be awesome, also the enemies doesn't feel challenging enough, the camara has its moments of craziness, I almost feel an "Extreme" level is required but that would require more combat moves to help cope with it... KOA:R 2 perhaps.

Sound and music is awesome the music can be both rousing and delicate, and hasn't grated on me, which is a bonus. Voice acting on the whole is good, not exemplary, just good, and there are some ropey ones however they really murder the Scots accent in this game ...lol... please Big Huge Games employ Scots next time. Ambient sound is excellent if sometimes too loud in places, but nothing immersion breaking.

Equipment/Loot is a little bit disappointing for me, but not because of a lack variety; there is plenty of equipment and a real chance to find some cool equipment. Its the look of the equipment that disappoints, a lot of items, even if they have siginificantly different stats, look exactly the same, armor, weapons many look exactly alike, there are a few different looking variants but not enough to make your characters look unique and your own, I wouldn't have minded so much if the different loot had different color highlighting to emphasise some form of difference however it all ends up looking a bland shade of non-descript colour.

The game for the first 5-7 hrs may not grip you instantly as you try to earn enough points to define your character and understand the choices you have but once you understand and realise the potential the game has, it can quickly suck you in as you experiment within its combat and character development sandboxes. I can say wholeheartedly if you want a "Action Skyrim Lite" then you need look no further, this is a promising game with plenty to draw you in and keep one occupied but like games of this type you only get out what you are prepared to put in. If you button mash, it will bore, but if you tap the deeper level of combats, you can come away feeling like your character really is an awesome tool of destruction; artfully dispatching foes.

KOA:R is not a game that can be broken down (like I have just done here) and analysed in isolation, though all of the parts may not be exceptional the sum of its solid parts is greater than you would first be inclined to belive. The fact that it is my game of choice (currently) with an unfinished game of Skyrim and an unopened Batman: Arkham City waiting for my time goes some way to explaining just how much fun I am having with KOA:R. I look forward to a KOA:R 2.

UPDATE: I am now 65 hours in and the end is still nowhere in sight. I thought an update would be of value to people interested in my review. Combat is still fun but depending on your play style you may find the game a little easy even on hard. If you are a completionist do every quest in an area before leaving, enjoy the combat too much and ace the blacksmithing skill you will find that eventually you will out level the creatures of the area you are in and from then on the game will struggle to present you a consistent challenge. This is a shame but is something that afflicts these games to some degree; they need some form of dynamic difficulty scaling.

Because the combat becomes a bit on the easy side, you will seldom use the cool looking and deadly Reckoning mode, which is a shame because it is a hoot, has a cool 'gamble' aspect and slo-mo effect.

The new environments of the new lands are as detailed as the starting areas and the world is very vibrant.

My initial complaint about the similarity of how the loot looks has eased somewhat, with some beautiful sets and unique items to acquire but since anything you can blacksmith will usually trump what can be found or bought (provided you have salvaged enough gear), you'll seldom choose to wear it. But the stuff you create seems to come in standard looking templates and there doesn't so far seem to be much variety. However loot fiends will jump for joy on what can be found and will jump even higher for what can be created. In that respect the blacksmithing skill seems too powerful. Though I do love the trend in these games to name your created gear, creates a nice bond. Now just give me some colour highlighting to make that weapon/armour unique looking.

I'm now playing a Rogue/Mage instead of Mage/Rogue (the nice thing in KOA:R is that distinction matters and is yours to use as you choose) and it is still a barrel of laughs with a poisoned teleport for a dodge; I can use it as a weapon; teleport through an enemy and they have a chance to be poisoned... awesome. KOA:R has made mage like characters deadly weapon using freaks with some cool weapons; Chakrams... they rule. Its nice to see the magic using class re-interpreted.

The game suffers from some of the usual problems that afflict the genre, one in particular is in the imbalance of skills and their uses, with powerful and weak ones. Lockpicking and dispel skills should have been combined and there should be far more "Very Hard" locks with totally awesome and unique rewards; far too many hard chests had nothing of worth in them, which makes it difficult in a subsequent replay to want to choose them. Mercantile and Persuasion should have been combined too because all in all I didn't find any desire to use them separately, the game just doesn't provide compelling reasons to have them.

Stealth feels like a bit of an afterthought; it works but its hard to pull off stealth kills all the time, even as a rogue, as the monster layout design is somewhat haphazard, ie monsters staring at each other, few obvious patrol routes etc however this ups the difficulty and pulling off sneaking through a Jottun (giant) stronghold and slaying the target stealthily is very rewarding. Read more ›
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9 of 9 people found the following review helpful
5.0 out of 5 stars really enjoyable 30 May 2012
Platform for Display:Xbox 360|Amazon Verified Purchase
Fun: 5.0 out of 5 stars   
first i'd like to say that i did play the demo of this game when it came out on xbox and wasn't very impressed with it...but after hearing loads of good things about it from friends and reviews, i looked it up on amazon and found it for under £20 and thought i'd give it a go...the game arrived 2 days later and i swiftly put it into my xbox to give it a quick bash to see what the fuss about the full game was about......5 hours later i was basically dragged from the game by my girlfriend who wanted to watch her soaps....I WAS HOOKED!!!

its been ages since i played a game i didn't want to put down, and when i had too, looked forward again to playing it. as a fan of rpg games, you know its a great game when you can start playing it for a "quick" go and then find hours have passed yet you feel like you haven't even scratched the surface but seriously enjoyed it. the game reminded me of "sudeki" from the original xbox, the play style is simple yet involving and the world looks and feels as beautiful as that of the film "avatar" with its bright colours and feel of nature.

my first impressions of the game from the demo were washed away almost instantly once i started getting into it, and for the price tag of less then £20, you can't go wrong, the game is great and long, there is good DLC for it and i would definitly recommend it...the only criticism can give to it is: play it on hard from the get go, its much more fun but not hard so you can't enjoy it....AMAZING GAME!!!
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7 of 7 people found the following review helpful
5.0 out of 5 stars Addictive! 14 Jun 2012
Platform for Display:Xbox 360|Amazon Verified Purchase
Fun: 4.0 out of 5 stars   
Recieved this game this morning and its so addictive i played 7 hours straight. So far it seems a really good game with so much to do it just doesnt get boring. Even though there are so many quests each one you complete advances your character and the levelling up is well thought through. What i find great about this game in comparison to other similar titles is there is no long periods of doing pretty much nothing and just exploring the terrain. Skyrim was a big problem for this dont get me wrong it was a great game but anyone who played that game right through will have got annoyed at some point at the amont of time your just wandering round the middle of nowhere. This game manages to use the fast travel system much better and with the amount of enemies you always seem involved. The combat system is nothing new but it sticks to a simple proven system of 1 button for normal attack 1 button for block another for dodging and a selection of special attacks thrown in. As i said nothing innovative but it works and heilps keep the game enjoyable. This is easily one of the best single player rpg games on the 360 (not much competition i know) Seen as you can now pick it up for a nice low price i would recomend it to all fans of the genre. Ok now an update on the review seen as i have now finished the game after around 80 hours of play time. My opinion of this game has only gone up it takes a special game to keep a player hooked for that amount of time and i believe this is a special game. Easily one of my fave games on the 360 it seems to have taken the best bits of skyrim and fable and combined them into 1 hugely entertaining game. Please if you read this having played the game yourself i would love to know your opinion because im just wondering am i the only 1 who thinks this is true brilliance?
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Most Recent Customer Reviews
5.0 out of 5 stars Great Fun
Got this game after being recommended by a colleague and it is great, found it very playable and not at all too challenging. Read more
Published 1 day ago by I. Ramsay
5.0 out of 5 stars Great
Loved the game after I got into it, the condition was perfect as was the delivery and the price was fair.
Published 2 days ago by Connor
4.0 out of 5 stars Great!!
Koa is one of the better games I've played recently. If you're buying this expecting skyrim you might be disappointed. Read more
Published 7 days ago by Parrotman
4.0 out of 5 stars Suprise
this game is a big surprise, with a long quest, a true variety in equipment and a few classes to enjoy this game is a pretty solid heroic fantasy rpg. Read more
Published 24 days ago by Dexmier
5.0 out of 5 stars Best action RPG game ever
It's like a traditional RPG game, plus World of Warcraft, plus an amazing action game with a unique combat style! Definitely worth it.
Published 2 months ago by squallstar
5.0 out of 5 stars Amazing Game
Brought this game for my daughter and she loves it, claims it is one of the best games she has ever played.
Published 2 months ago by David Smith
3.0 out of 5 stars Wasted Potential
The game has great combat but is filled with quests you don't want to do in a world devoid of any unique character. Read more
Published 2 months ago by arunakantha Siriwardana
2.0 out of 5 stars Hmmmm it's ok
Bought this as read online it is similar to Fable which I love. The start of it was good, but not far in I got stuck trying to kill some trolls and spent 4 hours on one bit, having... Read more
Published 2 months ago by S. Lewis
4.0 out of 5 stars A good game.
A real good game for the lovers of rpg videogames. Colorful graphics, action and a lot of world to explore.
Published 3 months ago by Lucien85
4.0 out of 5 stars Great RPG, deserves your attention
I must admit i was abit late to the the party with this game. Yet as soon as i got it i couldn't put it down. Read more
Published 3 months ago by hadesfallen
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