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Kingdoms of Amalur: Reckoning

by Electronic Arts
 Ages 18 and Over
4.0 out of 5 stars  See all reviews (66 customer reviews)

o o o o o o o o o o o o o o o o o o o o o o o o o
Platform: PC
In stock.
Sold by Digitalville UK and Fulfilled by Amazon. Gift-wrap available.
Want it tomorrow, 21 Sep.? Choose Express delivery at checkout. Details


Frequently Bought Together

Kingdoms of Amalur: Reckoning (PC DVD) + Divinity 2: Dragon Knight Saga (PC DVD) + Arcania: Gold Edition (PC DVD)
Price For All Three: £18.95

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Game Information

  • Platform:   Windows XP / Vista
  • BBFC Rating: Suitable for 15 years and over Suitable for 15 years and over. Not for sale to persons under age 15. By placing an order for this product, you declare that you are 15 years of age or over.
  • Media: DVD-ROM
  • Item Quantity: 1

Product details

Platform: PC
  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B0053BQS7K
  • Item Weight: 204 g
  • Release Date: 10 Feb 2012
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (66 customer reviews)
  • Amazon Bestsellers Rank: 6,614 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Platform: PC

Manufacturer's Description

Kingdoms of Amalur: Reckoning is an open-world action role-playing game set in Amalur, a mysterious and magical new fantasy world created by New York Times bestselling author R. A. Salvatore. Brought to life visually through the trademark style of renowned artist and Spawn creator Todd McFarlane, Reckoning brings a new level of visual style and visceral action combat to the RPG genre. The game is being developed under the leadership of Ken Rolston, lead designer of the critically acclaimed RPGs Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion.

Reckoning combines intense third-person action combat with deep exploration, expansive character development and customization, and immersive storytelling in an extraordinarily detailed fantasy universe. Gamers begin their journey when they miraculously rise from the dead, wielding dangerous new magic capable of changing the very Fate of Amalur. Thrust into a brutal war between multiple races, factions, and alliances, players vie for the secrets of their immortality and the ancient evil that threatens to consume the world.

The lore of Kingdoms of Amalur spans an epic course of 10,000 years of history created by R. A. Salvatore. Reckoning captures a moment in this history, the tale of a singular hero capable of reshaping the fate of the world of Amalur. Every building, tree, and creature has a clear and defined history within this immersive world filled with extraordinary landscapes, mysterious cities, colorful characters, and fantastic creatures inspired by the legendary art style of Todd McFarlane.

Developed by Big Huge Games in Baltimore & Curt Schilling’s 38 Studios in Providence, Rhode Island, Kingdoms of Amalur: Reckoning™ will be available in 2012 for the Xbox 360, PlayStation 3 and PC.

Key Features:

  • Intense Action Combat in an RPG – Create your own unique combat style, choosing from among nine different melee weapon classes and dozens of devastating spells in Reckoning's unique Action Magic combat system. Eradicate your enemies in grand fight sequences featuring brutal Fateshift finishing moves that will redefine visceral RPG combat.
  • Open World RPG Design Led by Ken Rolston – Play your way through 60+ hours of riveting storyline, diverse side quests, and open-world exploration created by RPG gurus Ken Rolston (Lead Designer, Morrowind, Oblivion), Creative Director Mark Nelson (Lead Designer, Shivering Isles; Morrowind, Oblivion, Fallout 3), and Lead Designer Ian Frazier (Titan Quest).
  • Rich Fiction and Storytelling by R.A. Salvatore – Reckoning is set in the Kingdoms of Amalur universe and its 10,000 years of deep fiction created by 22-time New York Times bestselling author R.A. Salvatore.
  • Art and Action Directed by Todd McFarlane – Brought to life through the direction of renowned Spider-Man artist Todd McFarlane, creator of Spawn and Founder of Image Comics, Reckoning brings you intense action combat, hordes of gruesome enemies, and beautifully realized fantasy vistas.
  • Choose Your Destiny – Create your character from dozens of unique skills and abilities, and further customize it as Reckoning's revolutionary new Destiny System unlocks powerful new Destinies based on how you choose to play. Millions of combinations of weapons and armor allow you complete the character that looks and plays the way you've always hoped.

Product Description

Kingdoms of Amalur Reckoning is an open-world action role-playing game set in Amalur, a mysterious and magical new fantasy world created by New York Times bestselling author R. A. Salvatore. Brought to life visually through the trademark style of renowned artist and Spawn creator Todd McFarlane, Reckoning brings a new level of visual style and visceral action combat to the RPG genre. The game is being developed under the leadership of Ken Rolston, lead designer of the critically acclaimed RPGs Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion.

Reckoning combines intense third-person action combat with deep exploration, expansive character development and customization, and immersive storytelling in an extraordinarily detailed fantasy universe. Gamers begin their journey when they miraculously rise from the dead, wielding dangerous new magic capable of changing the very Fate of Amalur. Thrust into a brutal war between multiple races, factions, and alliances, players vie for the secrets of their immortality and the ancient evil that threatens to consume the world.

The lore of Kingdoms of Amalur spans an epic course of 10,000 years of history created by R. A. Salvatore. Reckoning captures a moment in this history, the tale of a singular hero capable of reshaping the fate of the world of Amalur. Every building, tree, and creature has a clear and defined history within this immersive world filled with extraordinary landscapes, mysterious cities, colorful characters, and fantastic creatures inspired by the legendary art style of Todd McFarlane.

  • Intense action combat in an RPG:Create your own unique combat style, choosing from among nine different melee weapon classes and dozens of devastating spells in Reckoning's unique Action Magic combat system. Eradicate your enemies in grand fight sequences featuring brutal Fateshift finishing moves that will redefine visceral RPG combat

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Customer Reviews

Most Helpful Customer Reviews
69 of 70 people found the following review helpful
4.0 out of 5 stars Everything Fable should have been 12 Feb 2012
Platform for Display:PC
Fun: 5.0 out of 5 stars   
Didn't expect too much coming into this title, but to be honest some 25+ hours in I am loving the game. Seems from reviews around the web people either love it or hate it, not sure I understand why unless people are coming into this game expecting something that it isn't. Firstly this is not Skyrim. The world is vast but it's not an open world in every sense of the word. Think of KoAR more as Fable's big brother but with more RPG elements, more fun and challenging combat, deeper storyline and lore, with a pretty neat crafting system. I guess there are bits of a lot of RPG's in here, touch of Neverwinter Nights, feels a little like a single player version of World of Warcraft too in some ways.

Graphically again it's more Fable than Skyrim in terms of technical achievement but personally I find it really endearing and easy on the eye with some very nice lighting and art design. Music is great throughout though the voice acting can be a little hit and miss but generally it's pretty good with a spread of accents. The lore is solid and the world begins to pull you in if you give it a few hours.

Now on to what is the master-stroke of this title, the Combat. For a fully fledged RPG the combat is both fun and visceral whilst not being too button mashing or too many combo's (I am an older gamer with not the reflexes I had as a twenty year old). It's a great balance for both advanced and novice players. Again, after a good amount of time playing I still enjoy every fight - that in itself says something. Some people bemoan the camera angles, but personally I have not found it an issue at all.

So why only four stars?
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8 of 8 people found the following review helpful
4.0 out of 5 stars Like hearty and highly satisfying pub meal... 10 April 2012
By MTS
Platform for Display:PC|Verified Purchase
Fun: 5.0 out of 5 stars   
... and not haute cuisine, this one - which suits the game perfectly.

The strenght of KoA: Reckoning is excellent gameplay, vast and immersive world, exhaustive questing and highly enjoyble action oriented combat that works exceptionally well for a PC, and does not feel like a cumbersome, downgraded emulation of console commands.

Great attention has been paid to production quality, and I have not encountered a single glitch or technical issue this far. The game looks fine to my eyes, and while they are not the most memorable bunch, all NPCs are carefully voiced and animated.

The notion of fate - or lack thereof - is used as the backbone of the story, which is carefully spinned, while remains in the mainstream of fantasy genre. The character development is both flexible and satisfying, and is not locked into a single path. With a leghtly main quest, several factions and significant number of side quests, the fun gameplay notwithstanding, I find this game one of the highest value for money in recent years.

The relative weakness of this game is a certain absence of dramatic pull in the writing: for most characters, you quest alongside them or for them, yet affection for their destiny is slow to build.

This said, there is actually certain understated elegance to this story treatment, as the lack of fate as such also logically implies absence of moral quality in main protagonist's actions. The hero is not meant to be a good or bad guy, except maybe incidentally - what matters is that he can pull a sleigh of hand against Fate itself.

The stenghts of this game in my view far outweigh any weaknesses, and I would give it 4.5 stars if this were possible.

The story flows forward robustly while leaving a lot of freedom to explore, with major impetus from an exceptionally enjoyable gameplay. If you get pulled into the combat - and the likelihood is that you will - you will end up enjoying Reckoning for many hours.
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16 of 17 people found the following review helpful
4.0 out of 5 stars Simple D&D with a twist of fate. 17 Feb 2012
By Thom
Platform for Display:PC|Verified Purchase
Fun: 5.0 out of 5 stars   
Fourty-eight hours in and I'm very impressed with this game. The combat system is the reason you'll want to play it, choosing between wizard, rouge or fighter to 'fate-shift kill' the local bad guys with an endless array of special moves. It blend's story and combat well, using a 'feel-good' believeable story line with a good depth of lore throughout. It reminds me a lot of Fable TLC, with bold, colourful styling and a world that draws you into interesting characters that like and dislike topics. This was not unexpected with the shiny star casting team though!
The map is large, and the varied regions are broken with load screens, but the feel of the world is of a place with many secrets to be discovered and dungeons to be cleansed of monsters. The camera has a nasty habit of trying to fly to the best bit of action during fights and when you are being mobbed this does not make for an easy fight, but keep an eye on the health gauge and learn the dodge and block moves and you'll muddle through.
There is a variety of equipment that is far too available from every corpse you make and you'll find yourself going to and fro far too frequently to the nearest available shop, clocking up horrendous amounts of money in no time. Weapon styling is a simple piecemeal affair with the clothing following the same suit (it would be so nice to see a game that gives some control to the look and feel of your armour), but these small niggles do not withdraw from what appears to be a very smooth, bug free game. I can see myself playing this game a lot in the coming days. For a first Big Huge Games title purchase, I look forward to more of the same.
If you like RPG's or the Fable series this is a good investment, if you prefer a more gritty realistic D&D, buy Skyrim.;)
A good week (maybe more) of fun to be had here...
Requires Origin.
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Most Recent Customer Reviews
5.0 out of 5 stars Amalur - great game
A pc version of a game I absolutely loved playing on the Xbox 360. As not available on Xbox one decided to go for the pc version. Read more
Published 13 days ago by I. Ramsay
5.0 out of 5 stars Hours of fun
Nice graphics, huge world, in depht main story and side missions, good gameplay.
This is just a great game.
Go for it if you didn't yet.
Published 2 months ago by Wismerhill
5.0 out of 5 stars Five Stars
Good
Published 2 months ago by Alex Wayt
1.0 out of 5 stars Failure
Been struggling for days to get this game into a playable state - failed so far - this Origin thing they force you to use is a pice of $&@& .
Published 2 months ago by Andrew B
1.0 out of 5 stars Is this some kind of sick joke?
Arrived this morning, tried loading three times, each time it crashed windows and I had to do a hard reboot, now its in the bin, Complete waste of money, almost like a virus.
Published 4 months ago by John Fewings
5.0 out of 5 stars Love It
Been a RPG gamer on PCs for more years than I can remember but if you can remember an Atari 400 you will know what I mean. I am about 25 hours into this and loving every minute. Read more
Published 5 months ago by Exfilthyrag
5.0 out of 5 stars Great Game
I read a lot of reviews before I buy any game, and this time was no different.

Most of the reviews I read online by professional games critics used the phrase 'nothing... Read more
Published 8 months ago by Adam W
4.0 out of 5 stars A great shout
Yeah I really enjoy this game; granted the controls feel a little clunky but it doesn't ruin the overall playability of the game. Read more
Published 9 months ago by ThomasUK
4.0 out of 5 stars Great Story.
The graphics are a little dated and it has been a long time since I have had a character in the genre that is not permitted to jump except for from 'jump points'. Read more
Published 10 months ago by Kingsley Layton
3.0 out of 5 stars An okay game
I don't really know what to make of this game. There are some things I like about it, but unfortunately, many more I do not. Read more
Published 10 months ago by Carol Evelin
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Platform: PC