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Kingdoms of Amalur: Reckoning - the Official Guide (collector's Edition) Hardcover – 28 Feb 2012


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Product details

  • Hardcover: 500 pages
  • Publisher: Future Press Verlag und Marketing GmbH (28 Feb. 2012)
  • Language: English
  • ISBN-10: 3869930578
  • ISBN-13: 978-3869930572
  • Product Dimensions: 27.7 x 3.3 x 21.8 cm
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (22 customer reviews)
  • Amazon Bestsellers Rank: 78,588 in Books (See Top 100 in Books)

More About the Author

Redefining Game Guides for more than 16 years

Ever since being founded in 1998, Future Press has been dedicated to producing the highest quality game guides in the world. Our team of highly professional authors and designers work together to guarantee a harmonious and logical interplay between content and design. We've worked closely with the most renowned and successful publishers and developers in the industry, always aiming to redefine what a game guide can be.

Our focus is, and always has been, on creating the best possible guide for the game we're covering. This is why we only produce one guide at a time, with our entire staff dedicated to its production. Our core team of authors is made up of exceptionally skilled gamers, working alongside single-project specialist players who are among the best in the world at the type of game we're writing about. Our ultimate goal is to give the reader the best possible understanding of the game they are playing and to deepen their enjoyment of playing it, regardless of their skill level.

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Customer Reviews

4.7 out of 5 stars
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Most Helpful Customer Reviews

30 of 30 people found the following review helpful By C. Loescher on 1 Mar. 2012
Format: Hardcover
Call it a nerdy trait or collector's obsession, but years back, I used to purchase strategy guides for almost every game I owned, certainly if that game was an RPG. The guides for non-RPGs, in general, were more to ensure I covered every detail of those games, but more or less were just a collection of pretty pictures. Guides for RPGs were a little more mandatory, because back then, even with my obsessive need to soak up every sidequest, secret, treasure, and challenge, there were some I missed.

Fast forward to the last five to seven years or so, and in spite of the number of great RPGs that have come out, I haven't needed a strategy guide to find all their secrets. What little I missed I'd find online, but I still purchased the strategy guide purely on a collector-type basis. I've all but stopped buying guides for any other game but an RPG, as most of those books were high-priced jokes. For the RPG guides, I found that very few of them were worth the 15-20 dollars I shelled out, and those I deemed of value were more to show a historical record of great games I've played, conquered, and mastered, rather than a reference guide in the event I replayed the game and got stuck (there were exceptions, but few). For those of you that have played (or are continuing to play) Kingdoms of Amalur, you know the game is obscenely massive. I'm literally more than 90 hours in and get the impression I'm not even 2/3 done.

Anyway, about this guide: HOLY CRAP, IT REALLY IS 600 PAGES LONG. It also is indeed high-quality hardcover, has thick, rigid pages, and really reminds me of a wizard's tome or old-school encyclopedia rather than a video game strategy guide. Truth be told, I have NEVER owned, or seen, a strategy guide as chock-full of information as this.
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7 of 7 people found the following review helpful By I Rosenthal on 4 Mar. 2012
Format: Hardcover Verified Purchase
Given EA's decission to stop providing manuals these days is often difficult to fully master a game without refering to a website or guide. However many commercial guides are mindless walkthroughs that simply lead you through a game without letting you fully experience the atmosphere of the game world.

This manual rivals the ones for Skyrim, Fallout 3 and the original World of Warcraft guide for its detail and clarity. 5 pages in and I had already discovered a couple of things about the game that have made me change my play style. I have not used the maps yet as I like to explore and will only resort to them if I become stuck. The receipe list is invaluable for anyone like myself who doesn't keep a notebook to detail which mixture of reagents has failed.

My only negative comment is the weight of the book and only because my poor fiancee had to carry it home from her office for me. Having said that if you own this book you don't need to buy a set of weights for body building, just keep picking the book up.
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3 of 3 people found the following review helpful By max gamer on 28 Mar. 2012
Format: Hardcover Verified Purchase
i brought this guide as the game is huge and i am not a strong RPG gamer (i have just got into rpg game's) the book is well produced and set out well and very detailed on the content of the game.it's also set up well as to avoid spoilers and also the collectors guide gives you a lot of back story on races and their history!.. i would most definitly buy guides from this publisher again five stars *****
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By tallpete33 TOP 100 REVIEWERVINE VOICE on 9 Sept. 2012
Format: Hardcover Verified Purchase
This impressive book oozes quality from every one of its 600 pages. It's that big because the game is too. Basically. It covers all you need to know from character and skill development to area maps, enemies, weapons, armour, walkthroughs and battle tactics etc. More or less everything you need to know with helpful hints is provided to nudge you in the right direction (not cheat of course!) and get more out of a fantastic game. Being fairly new to RPG's it has been invaluable to help me decide which skills to invest in and how and generally progress to the best of my ability. The game itself I find a bit more accessible and forgiving than Skyrim - you can even totally reset your skill points (at a cost) with a visit to a Fateweaver should you wish to re-invent your warrior as a sorcerer for example. Combinations of "Destinies" however can mix up your gaming style easily and all this is discussed in a well written but easy to read format.

There is a "but" coming unfortunately, and my main gripe is the poor index. It is only two pages long with some glaring omissions and inaccuracies about page numbers. The maps have missing locations (e.g. not showing all lorestones etc) too which means the odd visit to YouTube to remedy. With such a massive undertaking these errors were inevitable but otherwise this is a must-buy for everyone who is enjoying their "Reckoning".
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Format: Hardcover Verified Purchase
I'm a strategy guide nut and always try and get them for my game playing. This is a pretty comprehensive guide for the game. It's full of lots of useful info: potion recipes, gem creation and blacksmithing are all well covered as are the various quests. There are a lot of the latter so 600 pages isn't just padding out. But what it could have done with was a couple of pages with the various consoles/PC controls/keys needed to actually play the game. It's been designed for consoles, but it wouldn't really have taken much just to provide a list of controls for all the play systems. I recently decided to play the game again and had to resort to starting a new toon and going through the tutorial part of the game just to find out which key I needed to work the tumblers when lockpicking (it's "D" btw) because the two brief (very brief) mentions of lockpicking in the guide don't have this info. Nor are they included in the in-game manual, which frankly is worse than useless. As these are a vital tool to enable you to play the lack of them in a 600 page tome is a major omission.

A few build ideas/guides would have been nice too, along the lines of those provided with D2. It would help new players get an idea of how various classes work when the various masteries are combined.
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