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Killing Monsters: Why Children Need Fantasy, Super Heroes and Make-believe Violence
 
 

Killing Monsters: Why Children Need Fantasy, Super Heroes and Make-believe Violence (Hardcover)

by Gerard Jones (Author) "My first memory is of tearing the monster's arm off ..." (more)
3.0 out of 5 stars  See all reviews (1 customer review)

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Product details

  • Hardcover: 272 pages
  • Publisher: Basic Books (Jun 2003)
  • Language English
  • ISBN-10: 0465036953
  • ISBN-13: 978-0465036950
  • Product Dimensions: 23.6 x 16.5 x 2 cm
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon.co.uk Sales Rank: 451,117 in Books (See Bestsellers in Books)

Product Description

Product Description

From a veteran creator of comic-book and video-game super heroes, an insider's view of how violent entertainment can help children conquer fears and develop a bold sense of self. Children choose their heroes more carefully than we think. From Pokmon to the rapper Eminem, pop-culture icons are not simply commercial pied pipers who practice mass hypnosis on our youth. Indeed, argues the author of this lively and persuasive paean to the power of popular culture, even violent and trashy entertainment gives children something they need, something that can help both boys and girls develop in a healthy way. Drawing on a wealth of true stories, many gleaned from the fascinating workshops he conducts, and basing his claims on extensive research, including interviews with psychologists and educators, Gerard Jones explains why validating our children's fantasies teaches them to trust their own emotions, helps them build stronger selves, leaves them less at the mercy of the pop-culture industry, and strengthens parent-child bonds. Jones has written for the Spider-Man, Superman, and X-Men comic books and created the Haunted Man series for the Web. He has also explored the cultural meanings of comic books and sitcoms in two well-received books. In Killing Monsters he presents a fresh look at children's fantasies, the entertainment industry, and violence in the modern imagination. This reassuring book, as entertaining as it is provocative, offers all of us-parents, teachers, policymakers, media critics-new ways to understand the challenges and rewards of explosive material. News From Killing Monsters: Packing a toy gun can be good for your son-or daughter. Contrary to public opinion, research shows that make-believe violence actually helps kids cope with fears. Explosive entertainment should be a family affair. Scary TV shows can have a bad effect when children have no chance to discuss them openly with adults. It's crucial to trust kids' desires. What excites them is usually a sign of what they need emotionally. Violent fantasy is one of the best ways for kids to deal with the violence they see in real life.


About the Author

Gerard Jones is a writer whose work has appeared in the New York Times, Utne Reader, Harper's, and National Lampoon. He has also worked as a comics writer for Batman, Spider-Man, Ultraforce, and The X-Men. Jones created original material for Pokmon comics and adapted it for an American audience. He is the author of The Beaver Papers, The Comic Book Heroes, Honey, I'm Home! and many graphic novels. He lives in San Francisco.

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My first memory is of tearing the monster's arm off. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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12 of 13 people found the following review helpful:
3.0 out of 5 stars A controversial look at a controversial subject, 14 Jun 2004
By Kurt A. Johnson (Marseilles, IL USA) - See all my reviews
(TOP 50 REVIEWER)   
In this book, author Gerard Jones looks at the role of violence in the play world of children and adolescents. Moving from story to story, and study to study, he shows that children use violence to make sense of their world, to help them deal with their own aggressive feelings, and to broaden the range of personality factors by using violence safely in a fantasy realm, rather than in reality. Looking at juvenile violence, he sees that it is societal and (even more so) family factors that produce the violence, and not the mass media.

Overall, I did find this book quite interesting. For the first several chapters, the author had me hooked, with his interesting and engaging take on violence in the fantasy world of young people. However, after a while I began to feel that the book was rather weighed down with too many anecdotes, especially (but not limited to) relative to analysis.

Also, the author is quite clear that he does not believe that violence in movies, games and music has much of a negative effect, quite the contrary. "Nearly all violent stories that kids love enact powerful lessons about courage, resiliency, and development. It doesn't matter who the good guys and bad guys are, who wins or loses, or what values are espoused by the characters in the course of the action." (Hardcover, P.221) It doesn't matter at all, not even a little bit?

So, let me say that this is a fascinating and thoughtful book, if a bit swollen, one that should be looked at when violence in the media is discussed. However, I do think that the author overstates his case, and I do have trouble with his conclusions.

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