This is a pretty light overview of Ken Adam's work as a production designer. It takes in his beginnings as art director on films such as Hornblower, and sweeps right through to his work on the computer game Goldeneye: Rogue Agent. It also includes illustrations from productions that were never realised, and films on which Adam worked but subsequently left, such as Star Trek.
The quality and range of the reproductions is excellent. Having been faced with numerous slightly different sketches of Adam's work, and having ended that experience by feeling slightly sick of it, I'm glad that the authors have made sensible and sparing selections.
If you want a detailed commentary on Adam's work, go for the Serpentine catalogue from 1999. This is more of an art sample book, and it isn't pretending to be anything else.