This game is a letdown, as the brilliance of the first three hours degenerates into a real 3rd rate stinker.
The selling points for me were Shanghai at night filtered through Michael Mann's action sensibility and a cheapo DV camera. Brilliant! For a while, the developers deliver 100% on this concept. The night stuff opening the game is amazing - it's a mad chase through the backstreets of Shanghai, and the sound design, visual design and action are just superbly wrapped together. I played it with my mouth open the whole way. The story moves on to a daytime highway shootout, then into a multi-storey car park - again, brilliant, with the echoing gunfire pulled straight out of the Michael Mann realism playbook.
But after one more trip through shanghai at night, the story starts to funnel you through ugly generic hotel corridors, and that's pretty much where it stays. My overwhelming impression of the game, then, is not of shanghai at night, but of being stuck in a non-descript hotel somewhere. A real, real shame. They threw it away.
The gameplay is great, for a while, but you never have the feeling of mastering a system, the way Gears of War rewards precision and timing. Overall, the hit detection is poor (by design, they say - in which case they should have killed their darlings, it's just annoying), the shooting starts to feel muddy, and the AI is dumb. Enemies take position and wait. Duck hunt all over again.
The characters are good fun in theory, but have nothing to do but slaughter everyone in sight and complain. The game's ending is hilariously abrupt, it almost felt like they wanted the player to get angry. They succeeded.
Tried multiplayer, it's okay, but there's just so much better out there....