Eugh. Having played all of the Tropico series, this really is becoming a basket case of a franchise. As they improve one thing they break another.
Let's start with the good: it has a much bigger sense of scale. I love how they have eras, so it feels as if you are progressing with time. As such the benefits and pitfalls of change make the game far richer. The ability to control elements of the constitution add to the grand scale of you really building a true civilisation. There's also more interaction with the outside world, which again adds to that feeling of being something bigger.
But then the issues... so much control has been lost. I can't see a quick overlay with if my buildings are profitable, so you have to click every one to see if it's making money. You can't manage rents vs budgets. So I can't set a high quality high cost place for my military (so they get annoyed) or a low quality low cost for the unemployed. You have just brackets. Like a building is for 'rich' and if you put the budget up the cost goes up.
The difficulty is stupid at times. I complained Tropico 4 was too easy, well I got my wish! Like in a mission where I have to export gold while being attacked by pirates. And they keep upping the quotas. So 5k, 10k, 20k. They then want 10k of gold exported in 1y 5 months of game time. That's impossible. Annoyingly I got to the point where I had mined enough gold but the export ships plod along and don't export it. So I lose.
Which leads me to my pet - mandates. Time allowances. Even in the so-called sandbox mode, they are making you jump through hoops. Do this, export that, build this to remain I power. I thought I was el presidente, in power... yet I seem to be an administrator most of the time.
I'm now going to do what I always tend to do.. shut the new game down, then fire up Tropico 1. Nothing will be the ingenuity of that game.