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Dungeons

by Kalypso Media
Windows Vista / XP  Ages 16 and Over
2.5 out of 5 stars  See all reviews (20 customer reviews)

o o o o o o o o o o o o o o o o o o o o o o o o o
Edition: Standard Edition
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Standard Edition
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  • Get ready for a fight! Lure 10 different hero classes into your dungeon where 15 different monsters lurk in the darkness
  • 20 challenging campaign missions demand all your cunning to succeed. Survive them – and there's still the custom game waiting for you
  • In a dungeon there's only one way you can go and that’s down. Conquer three different underworld levels and the bosses who guard them to become the one and only Dungeon Lord
  • Prison cells and torture chambers are at your command and ready to capture your next hero and steal their precious soul energy
  • Create the dungeon of your dreams (and heroes’ nightmares) with 50 different objects at your disposal
  • Wimpy goblin workers are awaiting your orders to create your next diabolical dungeon masterpiece
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Dungeons (PC DVD) + Dungeon Keeper 2 (PC CD)
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Game Information

  • Platform:   Windows Vista / XP
  • BBFC Rating: Suitable for 12 years and over Suitable for 12 years and over. Not for sale to persons under age 12. By placing an order for this product, you declare that you are 12 years of age or over.
  • Media: Video Game
  • Item Quantity: 1

Product details

Edition: Standard Edition
  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00462R1T6
  • Release Date: 4 Feb 2011
  • Average Customer Review: 2.5 out of 5 stars  See all reviews (20 customer reviews)
  • Amazon Bestsellers Rank: 12,545 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Edition: Standard Edition

Manufacturer's Description

Dungeons follows the mis-adventures of the foremost of all Dungeon Lords, who spends his time luring heroes into his labyrinthine creations with the promise of treasure and a good fight -- only to be trapped by his ingenious devices.

However, our protagonist falls victim to a devious plot hatched by his thoroughly vile ex-girlfriend and finds himself at the bottom of the underworld hierarchy and the top of the dungeon pile which in this world is about as bad as it can get. Our Lord must have his revenge, and make his way back down the dungeon levels to his rightful place.

At his disposal are his dim-witted goblin minions who dig tunnels and build rooms to lay out his lair and trap ever stronger and braver heroes who dare to enter. It goes without saying that a malicious and sneaky creature such as our Dungeon Lord has more than a few tricks up his sleeve. Revenge will be sweet indeed.

Lesson 1 "Happy Heroes = Awesome Resources"

Your main job as a Dungeon Lord is to keep heroes happy. Yes, you read that right...you have to keep the heroes entertained - but not because you're a nice guy. No, you see a happy hero equals a hero who is rich with wonderful and powerful soul energy. That soul energy is what we in the dungeon-making trade consider a prime resource, so if you can "fatten" up heroes, they become ripe with soul energy, that you can siphon from them in prison cells and torture chambers. Mmmm…I do love a good torture chamber.

So, what sort of needs to these pesky adventurers have?

• Need for Treasure: The hero loves treasure and shiny things. He satisfies that need by stuffing his bags with the contents of a treasure chamber.

• Need for Knowledge: The hero is, frankly, a nerd and quests for knowledge to he can prove he’s smarter than anyone else. He satisfies that need by reading books in libraries.

• Need for Equipment: The hero just plain loves cool stuff. If this were the modern world, he’d be the guy sitting around the electronics store waiting for the latest gadget to be released. This type of hero satisfies his cravings by stealing new items from armories.

• Need for Damage: Some heroes are just plain weird. This hero acknowledges his masochistic instincts and just loves it when monsters inflict damage on him in battle. I think I dated someone like this a while back…

• Need to cause Damage: This hero has a sadistic need to inflict damage on monsters. (now that’s my kind of man!). The stronger the monster, the greater the satisfaction he gets in delivering a sound pounding to it.

• Need for Traps: Much like the damage-seeker, this “hero” is certainly one of the stranger creatures you’ll meet, as he satisfies his needs by tripping traps

• Need to Heal Others: What a sweetheart (yuck!)…this hero type has a need to heal others. He satisfies it by healing other heroes with potions and healing spells you leave around the dungeon for him to discover.

You might be wondering how exactly you meet these adventurers’ needs. Good, it means you’re paying attention to the lesson! You meet each type of need by building specific “provider rooms,” each custom-tailored to specific needs. Here’s the list of provider rooms you can build -

The different Need Provider Rooms

• Treasury: You can build treasuries wherever is space. Heroes with a Need for Treasure will automatically go to a treasury and take your precious gold from it, until it is empty. If you have enough Gold, your goblin workers will automatically refill any empty coffers, to ensure that you can satisfy all the heroes.

• Armory and Library: You can build those only in rooms (at least 2x2 tiles) of a specific type. Armories fulfill the need for equipment, while libraries fulfill the need for knowledge. There are three different types of gimmicks you can stock these rooms with.

o Interaction gimmicks are important, for they are what let the heroes use the room at all. You can only assign one interaction gimmick per room. The interaction gimmick determines the amount that a hero can "steal" from a room

o Efficiency gimmicks determine the speed at which the hero satisfies the corresponding need. Heroes can therefore satisfy their current need more quickly in a high-efficiency room than in a more inefficient room. Your goblin workers can restore the room's capacity by working on efficiency gimmicks

o Capacity gimmicks determine the supplies that the room has to offer. Every time a hero fulfills his needs in this room, the room's supply decreases.

Lastly, how do we satisfy those heroes who love to receive or inflict damage, or can’t get enough trap-tripping? That’s all part of the dungeon design kit, my attentive student! By using gimmicks, you can place monster spawn points or traps throughout the dungeon. When a hero passes by one, he could end up in a battle with blobs, skeletons, zombies or far worse. If you’ve played your cards right, you’ll be able to knock out the hero, take him to your prison cells or torture chambers, and extract some soul energy, turning that pesky hero into a sort of battery filled with lovely soul energy.

There you have it, my Dungeon Lord in training, a look at what sort of turn-ons the heroes in Dungeons have, and how you can meet those needs in order to attract more targets, excuse me, “heroes”, to the dungeon – so you can capture the witless fools and steal their precious soul energy away!

Product Description

Dungeons follows the mis-adventures of the foremost of all Dungeon Lords, who spends his time luring heroes into his labyrinthine creations with the promise of treasure and a good fight -- only to be trapped by his ingenious devices. However, our protagonist falls victim to a devious plot hatched by his thoroughly vile ex-girlfriend and finds himself at the bottom of the underworld hierarchy and the top of the dungeon pile which in this world is about as bad as it can get. Our Lord must have his revenge, and make his way back down the dungeon levels to his rightful place. At his disposal are his dim-witted goblin minions who dig tunnels and build rooms to lay out his lair and trap ever stronger and braver heroes who dare to enter. It goes without saying that a malicious and sneaky creature such as our Dungeon Lord has more than a few tricks up his sleeve. Revenge will be sweet indeed.

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Customer Reviews

Most Helpful Customer Reviews
4 of 4 people found the following review helpful
4.0 out of 5 stars Not A Bad Game 1 Jun 2011
Edition:Standard Edition
Fun: 4.0 out of 5 stars   
I went into this game having no expectations, I have never played Dungeon Keeper so I did not have that expectation of similarity which probably has helped me see the better side of things.

The game starts off pretty poor with the first level painting a bad picture of the game. Quickly though more elements are added to the gameplay to make it more complex and entertaining.

The graphics are pretty nice for a simulation game such as this with nice lighting effects which are important for making a nice looking dungeon setting.

The gameplay can sometimes feel a little repetitive as your Dungeon Lord has to kill most of the heroes as you want the heroes having 'fun' in your dungeon to fill their soul gauge and once that is filled then you kill them to reap the rewards. An important use of Souls is to build Prestige items which are basically objects in your dungeon such as coffins, laterns, creepy branches poking from walls, etc etc. Prestige items give you... Prestige and the more prestige you have unlocks better cells for prisoners, items to put in your library/armory and better minions.

There is much more to the game than this, but I'd end up writing far too much.

One way I'd have liked the game improved is in the 'Sandbox' mode where you are free to create the dungeon as you want with no targets/goals. I feel it could have done with more customisation, such as deciding what maximum level heroes can go up to and your minions, how often champions appear, etc etc. But that is just a minor gripe on what is otherwise a pretty fun game.

It is a very effective time sink game, it has not thrilled me but has kept my attention squarely focused on it for several hours and no doubt dozens more in the months to come.
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3 of 3 people found the following review helpful
3.0 out of 5 stars Not quite what I expected 29 Mar 2011
Edition:Standard Edition
Fun: 4.0 out of 5 stars   
I was expecting this game to be very strategic (like majesty) where all the fighting is left to your minions and you concentrate on building the dungeon. In fact you end up having to run around doing a lot of jobs in person (fighting, exploring or stealing pentagrams from other dungeon lords). Combined with various distractions in the form of orders from your immediate boss, you can have trouble concentrating on the big picture. That said, I did enjoy the skill tree which helps your dungeon lord cope with his many duties and the humour was appreciated.
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15 of 17 people found the following review helpful
4.0 out of 5 stars Its good to be bad? 9 Feb 2011
Edition:Standard Edition
Fun: 5.0 out of 5 stars   
Well after following this game for several months prior to realease I was very excited. Could we be seeing the spiritual successor to Bullfrogs Dungeon Keeper?? Unfortunately not, although this game shares some graphical aspects with Dungeon Keeper it is a different game all together.

If you purchase this game on the belief it will offer the same type of gameplay as Dungeon Keeper you will be very dissapointed, this game is something totally different.

Graphics:

Very impressed, Realmforge have managed to create a very atmospheric dungeon atmosphere. The textures are very clean and sharp and work really well at a high resolution. Some of the animations are great, love watching my dungeon heart rotate and move about, others seem a little bit sloppy such as the first part where you meet your dungeon lord on his throne. The movements just didn't look quite right to me.
Monsters and encounters are graphically nice to watch although occasionally theirs a few errors with dead bodies moving along the floor.

Sound:

One of the best features and possibly most important in building that great dungeon atmosphere. Realmforge have hit the nail on the head here, the music and sound efects all add nicely together to create that creepy dark feeling that you ought to experience while playing a dungeon RTS.
The voice overs generally are pretty good too, its no Dungeon Keeper the voice of "helper" in that was amazing but your little goblin helper is voiced very well and helps add humour to the game. The other voices in game are also very well acted and keep the story progressing nicely informing you of tasks to do, what the next map is about and of any events that are unfolding.

Gameplay:

I really wouldn't know how to classify the gameplay. Its a mix up of tower defence, theme park and dungeon keeper. The basic objective is to build a dungeon that will entice heroes in to try and plunder. Your objective is to let them plunder to their hearts content then cut them down and put them in one of your prisons. The basic principle sounds easy enough however you have to micro manage three different resources each requiring various other actions in game to acheive them. I'm a big fan of RTS game and love micro managmenet of games like the sims/sim city so found this quite enjoyable, however if you find having to manage so many things yourself tedious you might not enjoy this game as much.
The best gameplay aspect I've found thus far is the gimmicks system, were no longer stuck with making a room and it looking one specific way ala-Dungeon Keeper instead were given tools not unlike the sims allowing us to place hundreds of different items within our rooms and hallways to make them look unique and interesting! Just last night I built a mini tavern round the water fountain for my lovely heroes to come and enjoy before I slice them up with my dungeon lord and send them off to a prison or for torture. Its this little twist that keeps things interesting and gives you a lot more freedom to make the dungeon you want and make it look exactly how you want.
The only downside I've found is that the game can at times feel linear in the sense that you don't dig out the map yourself to create your dungeon and its often pre-setup for you (all be it sometimes badly) this can at times take away from the building the shape dungeon of your dreams but is neccessary in order to keep pushing and developing the games story.

Multiplayer:

It currently doesn't exist, Realmforge and Kalypso Media have said it may come in a future update and I can see Dungeons having this being a great step forward to re-play ability. Without it I would say replay value is some what limited.

Overall:

Very impressed with Realmforges attempt at an underground strategy game, although nothing like Dungeon Keeper it has its own charms and is very enjoyable to play. This coupled with a very active team who are trying to ensure that any bugs or problems are rectified through regular patches and content updates makes it well worth the few £££'s
Would have given this game 5 stars if it offered multiplayer, we also lack the ability to create our own maps but this again should be coming in a later update will write an update once this has been done.
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Most Recent Customer Reviews
1.0 out of 5 stars dont buy this !
This came out a long time ago but amazon asked for a review so here it is . I got this from amazon on the day of release and as soon as i installed it their were patches waiting... Read more
Published 13 months ago by KEITH ON 64 BIT
3.0 out of 5 stars Levels are unbalanced.
You got two types of level in the game. One, where you fight enemy dungeon lords, another where you farm heroes and try to accomplish an objective. Read more
Published 18 months ago by Andrew.M
3.0 out of 5 stars Not a bad little game
Having been a fan of the Dungeon Keeper series all those years ago, i read the advertising blurb on the box and thought i'd give it a try. Read more
Published 18 months ago by Drahcir
2.0 out of 5 stars Dungeons, potential fun, but sloppy work
First of all i must say that i am very pleased by amazons handeling of the game, i recieved it in no time. Read more
Published 21 months ago by Dan Patrick Hansen
1.0 out of 5 stars Clunky, poorly explained and slow.
Firstly - I really wanted to like this game. I really did.

I was a big fan of DK and DK2 and it played up to be the newest instalment - even the intro was a unsubtle nod... Read more
Published 22 months ago by Rebecca Holder
3.0 out of 5 stars Dungeons
its a good game and has good graphics and can get complicated in certain levels and the graphic colours are a bit to dark and the controls are to complicated but id give it 3 out... Read more
Published on 14 April 2011 by dw78
3.0 out of 5 stars Pretty good game
Generally a good game, with some entertaining ideas and features. Don't expect a new Dungeonkeeper - it lacks the depth and replayablity however it is a entertaining game in its... Read more
Published on 14 April 2011 by Ben Littlefield
5.0 out of 5 stars Don't Compare it to Dungeon Keeper
All the bad reviews are from people who expected it to be like a game made in the 90's. Well its not, if anything its an improvement. Read more
Published on 2 Mar 2011 by Mr. H. D. Hobbs
5.0 out of 5 stars Gameplay like no other and excellent re-playability :)
If you want to experience a new style of gameplay and are happy to learn then I would highly recommend you buy Dungeons. Read more
Published on 24 Feb 2011 by Ms. Lynn R. Sharp
1.0 out of 5 stars Rubbish
Short but to the point...This is the worst game I've played in at least 20 years. It is no fun at all and extremely repetitive.
Published on 23 Feb 2011 by Murraymint
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