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The characters are an interesting lot. You've got the expected ones such as the road warrior, mutants and neo-savages, but mixed in are some really exotic types, such as magicians who derive their power from nuclear energy, 'Junkers', the sucessors of the Mad Scientists, and the undead Harrowed from the original Deadlands are back as well. The system is essentially the same as the original game, so veterans of the first Deadlands will be able to jump right in. The system uses cards as well as dice, which might seem odd to newcomers, but which is quite easy to adapt to. The rulebook is well laid-out and helpful, so you won't spend too much time leafing through it to look up an obscure rule. A nice touch is the black humour and the spaghetti-western vocabulary used throughout, which sets the mood without being too obtrusive.
My only real complaint is that to use the game properly, you need a pack of cards and the ability to shuffle them, which is a disadvantage for klutzes like me. Some way to subsitute dice rolls for the cards would have be nice. Other than that, an excellent game, and worth a look.
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